I know you’re just trying to be the cute smartass at this point, Vic, but you DO realize that I mentioned my experience with XCOM 2 (and more specifically with playing XCOM 2 at the difficulty level where the computer does not cheat in favor of the player) just to point that I’m familiar with dealing with “odds management” and NOT to claim that made me a coding expert, right?

That aside it’s pretty damn obvious at this point that you are clinging to your demand for expertise out of sheer fastidiousness and not because you have any actual point (let alone even just superficial understanding) on the degree the system used to fail its predictions in beta ( and probably still does now if activated).

You keep arguing as if the problem could be explained with the players not having an intuitive understanding of random chances out of your stubbornness to accept that the “odds” the computer predicted were in several cases completely impossible to replicate manually.

And I can tell you BEFORE seeing the exact math the computer tried to apply that no formula you are going to post here is going to disprove any of this, because knowing how the sausage was made doesn’t change the result. At most it can help to explain where its bad taste comes from.

Last edited by Tuco; 25/09/21 08:37 AM. Reason: typos

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN