Originally Posted by LukasPrism
Couldn’t agree more. RT feels good when you’re plowing through mobs, but I find TB much more satisfying for challenging fights when the balance can hang on specific rolls. Crits feel better in TB too, you can actually revel in them. It’s definitely great to be able to switch back and forth at will.

Yeah, stuff like Crits too tend to get burried in all the real-time action. It's a great feature to be able to switch, though I'm not sure how they balanced the encounters around both concepts this time around, if they did. It's not a fan patch this time around, but an official feature, after all.

Already seen somebody arguing that some of the late game content would be quite chaotic in RT though (what with tons of auras being involved) and all the high-level and mythic abilities. Hopefully those battles aren't that big that they'd each take like two hours in TB or anything. laugh (Personally I don't mind long battles as such though, in particular boss fights -- the major boss fights in some TB classic JRPGs are quite epic still, often too consisting of multiple stages lasting a good while each].

As I haven't played anything this year, it feels great to be back to gaming, and a complex RPG full of character options in general (must reward the Solasta devs with a purchase too still). I spend I don't know how long contemplating at what at all to pick -- I ended with a Tiefling Mutagen Fighter who from his background can conceal himself once a day, and focuses on the scythe (x4 crit damage).

Game seems to be doing just great too again, with 250,000 copies sold in just the first week of release. smile

Last edited by Sven_; 25/09/21 09:47 PM.