Well... The best way to really make barrelmancy a coherent part of the game could be to make our characters carry barrels in their hands and eventually move slower rather than putting them in their bags...

And when the AI see you carrying barrels in specific area (village, towns, grove, goblins camp,...), they talk to you like when you fail to steal something.

You can still put everything on fire but it becomes a coherent mechanic in the game's world and eventually a real combat strategy rather than a cheap exploitable mechanic just for the lolz.

Last edited by Maximuuus; 30/09/21 10:02 PM.

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