The problem, Ragnarok, is that the question you are asking is one where you do not appear to accept any answer in simple terms
That is not the problem friend, that is my point.

Exactly my point i would say.

You know if there would be several ... lets say dozen, exactly same answers that would appear simultaneously (instead usual quote and "+1" or "this", since then people dont express their own idea, but simply accept someone else) ...
I would agree that there is consensual idea of what Baldurs Gate actualy is.

But i honestly doubt that would ever happen.

Exactly bcs as you say that is not question that can be answered in simple terms.

The point here was not to get the answer.

It was to show to those people who are simply complaining that this is "not enough BG" that "being BG" is not so simple to define, that their vision of "what it means to be BG" can easily be entirely different from what would others expect.

and if someone does write the novel presumably required to fully answer your question then I suspect you will nitpick the answer to argue that a comma here or there is out of place, and therefore the whole thing is not an acceptable answer.
I never cared about where is comma placed ... mainly since my own english is poor, so i would probably not even notice it.

I quote, so people can clearly see to what im refering ...
Ofcourse i do know that some people mind it, but i dont see that as my problem ... i also mind if someone quote whole post and them refer to single sentence that is somewhere in middle on the end of his posts, just to then refer to something that was in the begining ... i find it incredibly messy to orient, but that is not reason for me to acuse him from purposely creating chaos so nobody can orient in his writing.
I can only wish more people stop presuming the worse (yes, refering to you too right now).

It's what you did in GM's story topic, isn't it?
Nope, never did.

What is the Baldur's Gate series? It's a series of games designed primarily around letting singleplayer computer gamers have that experience of party-based adventuring in the Forgotten Realms.
This sounds to me like something BG-3 is doing quite well ... isnt it? O_o
Sure, it allows us to ejoy the same adventure with 3 friends ... but that is just flaw of our time, world is more connected now and it would be shame to not allow such clearly offering option just bcs nostalgia from the times when internet connection was not so common.
There are a lot of flaws in how they tried to achieve that but combine a limited budget with limited hardware at the time and suddenly their achievement is more much impressive.
You are talking here about limitations of that time ... but is that really relevant? There is allways some limitations.
I mean, There was times in history when there was no hardware at all ... just quill and paper, and people still created awesome stories we love and replay even today.

Sure it was no "computer game" (shocking huh), but i believe you get what i mean.
I mean, sometimes the fact that you have limited resources is what is forcing you to give the best, so you will not have limited resources in the future.

In other words ... do you know this meme?
![[Linked Image from cdn.discordapp.com]](https://cdn.discordapp.com/attachments/860108277626699786/880740066857721886/240537850_4411342655584460_1711191522341527442_n.jpg)
What games at that time did a better job?
I dunno, i never played Baldur's Gate before, nor any other "big RPG games" like Neverwinter nights, from that time.

I mean i heared about them, when i get to games ... and i never heared anythng but praise (wich allways get me suspicious) but the graphic side of those games is too big obstacle for me to be interested ... and i dont have that "sweet nostalgia" that helps the others to get over that.

Just for the record i also never played any Larian game, for quite simmilar reasons.

So i dare to say that i get here as quite independent observer.

Now contrast with BG3. What does it feel like the design periorities were? The same as before or rather different from before? Keep in mind just how much more resources Larian has and just how much stronger computers are today, as well as how much better we are at general usability. And keep in mind that Larian had something to target and didn't start off in a complete void.
Also keep in mind how many "so good games as back then" is released from perspective of those older players who remembered that "good old days" ...
I mean sure, there is a lot of nostalgia, combined with selective memory to help them forget every frustrating part of old games ... but since we are comparing old and new game, we cannot afford to forget theese aspects.

Also when we concider how much resources Larian have ... we should keep in mind how much more resources Larian need ...
I mean, if Larian would have the same amount of money back in 90' they could produce all games that was released in whole decade.

But that is no longer the case here, is it?

About computing power ...
I believe that is reason why Larian decided to create one big map, instead of lot small areas ... bcs computers simply can do that now.
Simmilar to first Fallout, compared to Fallout 3 ... back in Fallout times, computers was week and it was unimaginable that any could handle more than small hub with few enemies ... then technology get few generation futher, and sudently we have here open world game where everything seems to be happening at once.
Was it better? Was it worse? Nobody can really say bcs everyones preferences are different ... but it was "finaly possible".

Sure Larian didnt start off in a complete void ...
But you present that as pure positive ... i would dare to disagree here, from perspective of customer i rarely seen something being called "worthy sucessor" of anything including games, movies, and even books ... i dont say it never happens, im just pointing out that is much more rare ocasion that we would like to admit ... and the older the original is, the harder job people have ... since time is changing, expectations are incerasing, and lets be honest with each other for a second, many things that nobody was stoping around back in the old times, is no longer acceptable in our society.
But to put all that aside, if you are talking about the story ... that is something we would never be able to rate until full release, so im not even starting this.
If you would rate Alien 3 based on first 15 minutes, you would also probably dismis that as something that have nothing to do with Alien franchise ... and yet, from all its sequels it was closest to original movie we ever get.
No, I'm not at all keen to reduce the originals to a checklist of technicalities that we can then spend a ridiculous amount of bandwidth discussing back and forth about. That misses the point entirely. There is an artistic element to games and art is largely based on feeling rather than hyper-rational thinking. So rather than throwing a giant book at you, so you can throw said book back at me, the simple question for me is how does the game feel? Does it feel like a sequel? And once we've searched deep within our bones for the answer to that, we can then try and figure out why the answer is what it is.
I can respect this ...
Its nothing we can talk about tho, since there is no way to share feelings in whole scale ... also, as i stated abowe im unable to get it.

But this is something i can understand, and therefore accept.
To me, no, I'm not getting any feeling of BG2 when playing this game. I'm discouraged from creating my own character. The story isn't about my character anyway. My character is at best just a lucky passenger. The world is fisherprice plastic and ridiculously compressed. The sun always shines. Time stands completely still. Once you scratch the surface, the world feels extremely dead, like nothing whatsoever is happening anywhere and nobody has any purpose in life but to handle one or two interactions with "the party" and then disappear.
And this is where we start rational thinking ...
Since this is perfect list of claims ... without any explanations and i would like to understand them.

Why are you discouraged from creating your own character? O_o
I mean, yes there is OPTION to play as origin ... but how exactly does it discourage you?
It seems similar to me to Barrels discusion we had in this forum, for some people just their very existence seem to diminish their effort in encounters no matter what, how, or why they do ... just bcs there exist easy alternative ... i cant simply understand this mindset sadly.

To me, i would be happy i managet to climb the wall and i would be laughting (inside, just to be clear) to people who used elevators nearby, bcs even tho they would have the same view from top of that mountain, they would never know the feeling i have right now ... i would never feel foolish for not joining them, bcs my point was to climb and therefore that is why i did it ...
Story isnt about your character?
Again, what makes you say that? Its your character who makes all the important decisions ... i mean, sure there is that incredibly anoying bug when NPC pick closest party member instead of talking to YOU (or at least i hope its concidered a bug, keeping in mind how often that was reported) ... but besides that? Even if you try to recruit anyone as one of your companions, they reject them saying they would rather talk with party leader.
But truth be told, i would also like to have my protagonist forced as main actor of conversations ... with option to call party members for ability checks preferably, to be completely honest. I dunno, but it just seems right to be to have option to say something like "
Hey Gale, do you have any idea what this is?" when you are suppose to make Arcana check with your fighter that dumped intelligence for obvious reasons.

Compressed world ...
I agree on this, to make a little wider map with few more encounters would be appreciated by myself ...
Honestly i believe that this game would actualy mostly benefit from hub system ... that was used in the past (personaly i recall it mostly from Dragon Age: Origins) ... and i also believe it would not be so hard to implement it with little tweaks to what we do have right now.
The problem here is expectations from audience ... even tho i would appreciate it, and probably most of older players would too ... today standards calls that game that have a lot of loadings between scenes is concidered boring.
If you listen in public transport you can sometimes hear young people (kids mostly) complaining that their mobile game will "now just again loading half of the day" ... it allways makes me smile, since i remember the times when games actualy (not litteraly tho) was loading half day

... but they are playing again before you even finish that sentence ...
So i kinda understand Larian decided to go this way, it may not be the best ... i would rather call that lesser evil. O_o
About time ...
I believe that audience allready managed to express themselves quite clearly that they DO want some time flow in this game ... i would not give my had to fire for this (is that expresion in english?) but i believe Swen never told us that they will definietly not including day/night cycle (and if he did, i forgot) ...
On the other hand we were multiple times told that one of Early Acess aspects are placeholders, unfinihsed things and bugs ... and since one of last updates in cinematics was the fact that Nautiloid crash happened before daylight ... i would say that there is hope that this particular problem will change until game will be released.
Or at least that is what i hope for ... its not like time would be somehow extremely important for myself, more like pleasant addition.

And finaly dead world ...
I mean i cannot disagree here, as i stated in the past the whole world in this game is actualy paused until you and your group gets to the scene and start interacting.

I would not go so far to say that they dont have any own purposes, or that they dissapear after interacts with our party tho. O_o
Seems to me that every NPC have its purpose, sometimes is clear, somethimes its not ... yes, some do exist just to interact with us and their fate is sealed afterwards (Marina's brothers for example, wich i didnt manage to save, nor neunite with their sister, so far) ... but again, Early Acess, work in progress ... to add some short scene in Teahouse, if you manage to knock them out and save Marina withing single long rest, where they reunite should not be too hard to implement, or maybe they will reunite in futher parts of game.

Combat in the BGs is done in an arcade way that makes it entertaining enough to do many times but also fast enough that it doesn't dominate completely, and with an option for those who want to really put time into it, but here in BG3 it is freakishly slow without any way to speed it up. In BG2 there were tactics that made you feel smart rather than cheap, in BG3 there's stealth cheese and high ground cheese and the occasional surface effect cheese, but not really a lot of smart tactics.
I dunno ... just yesterday i started yet another gameplay ... and i must say i was litteraly shocked how fast combat before Grove Gate was (especialy compared to start of EA last year) ...
Also, feel free to corect me if im wrong ... but wasnt combat in BG-2 real time with pause? It sounds like logical outcome that when your group automaticly and simultaneously (even with your enemies) does something it would probably be faster than when you need to pick and do every step yourself and then wait for another character.

But that is hardly misstake of BG-3 ... that is just difference betwen used mechanics.
About tactics ...
Can you provide me few examples please? I would really love to hear those ... people keep talking about how older games had options to make "brilliant tactics" instead of "cheap cheese" ... but so far nobody was able to give me at least five examples. O_o I would really appreciate it.

I mean i dont even know what "cheeses" you are talking about here ...
I presume when you mentioned stealth, you are talking about that you are totally able to stealth after every single attack and enemies are not coming to actively search for you ... and i would agree that is certainly exploit ...
Or were you talking about the fact that you are totally able to work outside conversation, or even combat as long as you keep stealthing? Well ... i would not call that exploit, since you will sacrifice your first turn in order to get into better position, if you fail stealthing ... its gamble, usualy its worth the risk i give you that, but still ...
About high ground ...
I dont quite understand what is so cheesy about this, as far as i know in most situations its turned against you ... at least from the start of the combat.
Unless you specificaly and willingly do some precautions to either get it, or negate it ...
I mean i would not mind if High ground would get hard bonus instead of "advantage" ... but it seems totally logical to me that high ground give you some bonus.
Surface effect ...
I dont really know what exactly you mean here ...
And i was actualy pissed off yesterday that when i used my Witch Bolt on red caps in the swamp, the whole water didnt get electrocuted.

The things with exploits is that is most certainly not how game is suppose to be played ... and as it was mentioned in other topics, there was fair amount of possible exploits in older games too ... i believe one of mentioned i remember was puting lightning storm at the edge of fog of war? Or something simmilar ...
[sarcasm] How odd that nobody is criticising BG-2 for allowing such horrible, cheap and gamebreaking cheese mechanic.

[/sarcasm]
Personaly i concider myself a big supporter of free will ... and if someone can ruin his game by using exploits, its his choice ... i shall not, and i will enjoy it ... thry that sometimes.

:P
I could go on but at this point I suspect you get the drift. I'm not a D&D purist and I don't play TT, but I did play the heck out of SoA back in the day. There are good things in BG3, definitely, but it just doesn't feel like it's got all that much to do with BG2. Or BG1, for that matter.
That may be source of the problem.

Since BG-3 seem to be lot closer to TT D&D ... than BG-2 ... but i believe it was even mentioned in that interview with WotC that this was one of their conditions when they allowed Larian to create this game in the first place.
