Originally Posted by DiDiDi
Originally Posted by spacehamster95
But you are interacting with the environment when you blew up statues and bridges that fall onto the map. That's what I meant. You can reshape the environment that the game initially presents you with.

Fair enough, having such a destructible environment in an RPG is kinda cool, I guess. Especially when compared e.g. to the super-static world of Pathfinder games. As long as it is not too easily exploitable (pre-patch 5...) in every second fight, it's definitely a plus (though I'm not loving it nearly as much as whoever made the video). However, the whole interactivity feels kinda half-baked when intelligent living beings living in such environment just don't react to the changes.

That's why I was equally shocked (and pleasantly surprised) when in BG3's goblin village I tried to ambush the ogres from the rooftops above them -- and they were actually coded to "acknowledge" that the pillars of the half-ruined building they were in were destructible. So immediately one of them punched those pillars, the roof my guys were standing on collapsed and my my party would fall down. Hadn't seen that coming, not from a mile.

Maybe beacuse else I had played a load of Deadfire and Kingmaker last year (and enjoyed them regardless of the lack of environmental interactivity, mind). hehe

Last edited by Sven_; 30/09/21 10:52 PM.