I think Larian has captured the "things can explode" vibe pretty well, and I appreciate the destructible environments. But I wish they could make a D&D game where one could interact with the environment more like Ultima but taken to the new heights demonstrated by games like Breath of the Wild. You know, where one can say move a big rock, or levitate objects or freeze water using magic, or actually jump swim climb or maybe use ropes in a way that feels realistic. It wasn't even all that crazy there, but they had enough of the moving pieces vibe to make it feel like the world was really responding in a living way. Shoving, throwing, dipping, stacking boxes and blowing stuff up with incendiaries is cool and all, everyone loves to shoot that rope with the giant stone I'm sure, but even with those all added BG3 still feels very much like an iso map game ala infinity, more than it does a living breathing sort of simulated-world with all the various moving parts. I wish they could marry the action genre style of non combat exploration and interactivity with D&D systems and then use the more standardized rules in encounters. I think just being able to climb on top of things or knock more stuff around be fun. I don't see a whole lot in Wrath of the Righteous that departs from the static world, where click loot, click traps, or click the magnifying glass for text/jump are pretty much the whole ballgame.