Originally Posted by Icelyn
I like misty stepping to high ground. It is fun having a spell like that to cast as a bonus action. They could make it a toggle in the difficulty settings so that people who don’t like going to high ground could turn bonuses from high ground off.

And why would you stop to misty step higher ?

A safer position ?
A better range ?
A better line of sight ?
Thunderwave/shove (...) the higher ennemy ?
Flee maybe ?

No more advantage for highground does not mean that verticality won't matter anymore in combats... It only mean that it won't change your attack rolls anymore...

The complain is that (such) bonuses/maluses to attack roll is too decisive and that playing with verticality should be a tactical choice rather than an easy win position - not that verticality should not matter anymore.

In other words: transforming overpowered tools to make combats a bit more subtel and to offer us more balanced tools rather than cheesy one.
This is also true i.e for dipping, shove, throw, hide and it was for healing food, barrelmancy, disengage as a bonus action and... backstab. Does anyone saw a complaint about backstab not being a thing anymore in patch 5...?

I hate highground advantage but I like to misty step higher too wink

Last edited by Maximuuus; 01/10/21 06:48 AM.

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