I almost managed to finish pathfinder and I have a few thoughts about the fights.
Definitely bg3 is about a million times better in this aspect.
What doesn't really work with this game is the combat design, or rather the lack of it.
From a certain point on, the amount of defense stats of enemies starts to slip out of control. In act 5, opponents with 70AC are the norm, so hitting them is almost a miracle.
Fighting enemies whose only way to hit is Roll 20 is not a good project.
In the case of spells, it is even worse, because the statistics are too bloated, most of them are practically useless.
There is no point in using spells that are based on HP or that are completely negated by save.

The worst thing is when Owlcat tries to be creative with fights, then the circus happens.
I had suspicions that none of the developers had tested this game, but now I am practically sure that it was so.

Blackwater before nerfs is probably the best example. Electric damage was required to kill some enemies, but at the same time their had high resistance to this type of damage.

Still, it wasn't the worst location in the game.
What finished me personally was the fight in the temple of three. The fight may be unique (which is a good thing because I wouldn't survive another fight like this) but it's still poor design.

Not that the enemies are difficult because they are not, however, the game throws at you infinite waves of enemies who not only use heal every turn, but also casts a greater dispell and mirror images.
The game tragically communicates to you what you need to do if you want to win the fight.
The worst part about it is that the game forces you to do it all in TB.

Last edited by Rhobar121; 01/10/21 10:07 AM.