Originally Posted by 1varangian
Originally Posted by ArvGuy
One small thing to keep in mind is that the high ground is largely a buff to ranged characters, who have had their range nerfed rather badly in BG3. Taking that buff away without compensation would likely make them rather sub-par and overall liabilities in a party.
Bow ranges being too short is a separate problem. Having to seek high ground to have any range just further overpowers high ground, again.

It's ridiculous anyone can Dash to melee range of an archer or outside a bow's range from melee in a single turn (lol@Larian). Are we firing rubber arrows with sucker cups?
Except fixing the range would require a much less compressed map, so that's probably not happening. So assuming the range is what it is, what exactly can be done to keep ranged characters feasible, since dashing into melee is possible in a single turn?