Originally Posted by ArvGuy
Originally Posted by 1varangian
Originally Posted by ArvGuy
One small thing to keep in mind is that the high ground is largely a buff to ranged characters, who have had their range nerfed rather badly in BG3. Taking that buff away without compensation would likely make them rather sub-par and overall liabilities in a party.
Bow ranges being too short is a separate problem. Having to seek high ground to have any range just further overpowers high ground, again.

It's ridiculous anyone can Dash to melee range of an archer or outside a bow's range from melee in a single turn (lol@Larian). Are we firing rubber arrows with sucker cups?
Except fixing the range would require a much less compressed map, so that's probably not happening. So assuming the range is what it is, what exactly can be done to keep ranged characters feasible, since dashing into melee is possible in a single turn?

I'm not sure about that.
I can think about a few situations where an increase ranged could really work with the same map.

I.e the goblins camp inside / outside and the harpies or the fight at the grove.

Then there are many situations where it could work - in exemple to better ambush our ennemies and/or increase the value of ranged attacks :

- attack the goblin's at the mill from the village's roofs.
- attack the duergar from another part of the village in the underdark
- attack the minotaurs outside the range of their jump (maybe, because it's insane)

I really think ranged characters could be usefull with better range in the actual map. But not in "close" area obviously.


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus