Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 55 of 105 1 2 53 54 55 56 57 104 105
Joined: Oct 2020
D
addict
Offline
addict
D
Joined: Oct 2020
Originally Posted by Boblawblah
if you make too many good or evil decisions, you'll get kicked out of your lawful/chaotic alignment. it's annoying when you're playing a class with an alignment requirement.

On the plus side, this does seem like something that could be fixed with a mod. Or, in game, the atonement spell.

Joined: Aug 2021
journeyman
Offline
journeyman
Joined: Aug 2021
The alignment system was always a mistake. Good thing 5e got rid of it.

Joined: Oct 2020
D
addict
Offline
addict
D
Joined: Oct 2020
Originally Posted by polliwagwhirl
The alignment system was always a mistake. Good thing 5e got rid of it.

This is something I agree with.

Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
There's nothing wrong with an alignment system, it just doesn't mesh well when you gamify it.

Joined: Oct 2020
D
addict
Offline
addict
D
Joined: Oct 2020
Originally Posted by Sozz
There's nothing wrong with an alignment system, it just doesn't mesh well when you gamify it.

I dislike it because it doesn't map on to the way real humans think, act, and feel.

Joined: Jun 2012
enthusiast
Offline
enthusiast
Joined: Jun 2012
Originally Posted by Boblawblah
if you make too many good or evil decisions, you'll get kicked out of your lawful/chaotic alignment. it's annoying when you're playing a class with an alignment requirement.
I am aware that it works that way, which is why I asked, because I've managed to maintain the LG alignment for my paladin throughout the first game despite making a good chunk of the chaotic/neutral/evil choices. If the shifts are stronger in WotR or there are more unavoidable decisions where it's, say CG vs LE and you're a paladin, you are screwing yourself by making either one.

I am not against alignment as a system despite its shortcomings - I remember AD&D's interpretations of it, which were abysmally stupid, and it thankfully got better further on, when "true neutral" stopped being "an utter moron who'd maintain balance at all costs by crapping onto both sides of the scale until they even out" and simply became a person who does the "right" thing not based on morality or whether it's just or not, but because they feel like it is so.

Owlcat aren't really doing it too many favours, though, both based on Kingmaker and from what I've seen of WotR. That may have more to do with the setting rather than their writing quality (which is still bad), with the extremities such as the Hellknights (Lawful Stupid Evil) and the River Kingdoms (Chaotic Idiotic) existing there. I'll take my cliched and tropey but at least somewhat believable FR or something with a theme to it, like Krynn (R.I.P.) or Ravenloft over the bubbling boiling nonsense going on in Golarion on any day of the week, thank you.

Joined: May 2019
veteran
Offline
veteran
Joined: May 2019
Originally Posted by dwig
Originally Posted by Sozz
There's nothing wrong with an alignment system, it just doesn't mesh well when you gamify it.

I dislike it because it doesn't map on to the way real humans think, act, and feel.
It doesn't need to, because it's in a fictional fantasy world. It's part of the game system, and just like any other part of the game's system you learn how it works and then play within that system.

Joined: Jul 2019
addict
Offline
addict
Joined: Jul 2019
Originally Posted by polliwagwhirl
The alignment system was always a mistake. Good thing 5e got rid of it.
5e still have the alignment system. It was BG3 that did not implement it, along with reactions and several other features of the PnP.

Joined: Jun 2020
enthusiast
Offline
enthusiast
Joined: Jun 2020
Originally Posted by Danielbda
Originally Posted by polliwagwhirl
The alignment system was always a mistake. Good thing 5e got rid of it.
5e still have the alignment system. It was BG3 that did not implement it, along with reactions and several other features of the PnP.

No, 5th edition all but gutted the alignment system. Classes have no longer have alignment requirements. Aligned spell effects are no longer a thing. Et cetera. It is still there as a sort of decoration but it is no longer part of the game mechanics. BG3 did nothing but delivered the coup de grace by not including it as a flag in character creation. Which I don't think is a bad thing. Pathfinder games can be really limiting with their extreme aligned choices. Like, you can still fall from grace as a paladin if you are too good.

Last edited by spacehamster95; 03/10/21 03:19 PM.
Joined: Oct 2020
R
old hand
Offline
old hand
R
Joined: Oct 2020
At the moment bg3 does not have an alignment system by direct request from WotC. I bet aligmnet doesn't have a very bright future in D&D. I wouldn't be surprised if the system was completely removed in 6e.

Joined: Oct 2020
D
member
Offline
member
D
Joined: Oct 2020
Yeah, the Pathfinder games definitely reminded me (yet again) that alignment systems (and not just D&D ones) suck.

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
I dont think the alignment system sucks, but i do think they could have adjusted some things. Why use the circle shape where good makes you move towards neutral? Just make it a flat square. Also, certain alignments shouldn't lock you out of abilities IF the origin of those abilities don't line up with the alignment required. My example again is a paladin of a NG Goddess, why do they need to stay LG?

I love the idea of betraying an ideal, and having to sacrificing something because of it, but just a universal "if you're not Lawful Good, you're not a paladin anymore", shows little imagination.

Last edited by Boblawblah; 03/10/21 11:35 PM.
Joined: Oct 2020
D
member
Offline
member
D
Joined: Oct 2020
For sure, the idea of betraying an ideal is great, but not when it means just "you have lost too many points on X axis".

The right way to implement this would be to actually look at what each god(dess) stands for and make the character suffer for specific actions that go against that. But implementing an axis or two and just add or subtract numbers from two variables is lazy & lame, definitely something I dislike about both Pathfinder games. Planescape: Torment had a much better implementation of this, but I'm still not a fan.

Joined: Oct 2020
Location: Sweden
Dez Offline
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
My primary concern with PF: WotR is that it always judges alignment based on the ACTIONS rather than the REASONING.

I mean, a evil character could easily help people and then decline the NPCs rewards, seemingly out of good will - IF, the PC believes that they could win a leverage/influence over said NPCs for their own personal gains later. Or perhaps just to keep a facade to hide their true character. Meanwhile, a good character could easily make a pact with a devil - IF, they truly believe that in doing so they would gain the power to save someone / help someone. I also believe that a good character could kill a person that they know are innocent, IF they truly believe that the outcome out-weight the deed (i.e, kill the innocent child, save the village - but I would also believe this to be true in less extreme scenarios).

Respectively, a lawful aligned PC breaks a NPC out of prison because the organization the PC belongs to have demanded the NPC's release. The action in itself would definitely be chaotic by the standard of most games (... Because you're breaking the law) - however the REASONING behind it makes it lawful in my head as the character's action is driven by their dedication to their organization and the word from their superiors which I personally rule as lawful. Meanwhile, a chaotic character could most definitely be a law abiding citizen in general, and even be willingly arrested and take their punishment if they commit a crime - BUT, while the PC could logically understand that their actions are perceived as illegal and accept the punishment, they would still - at least in their head, but probably verbally - truthfully believe that the law itself is faulty, not their action. But perhaps the PC is scared they'll put people they care about in trouble if they try to run, or perhaps they have some form of grand masterplan that requires their arrest ('la "Law Abiding Citizen"-style <3 ).

This discussion has already been debated a lot here - and it is a huge problem in general with games not properly reading the PC's motivation and judging based solely on their actions. It is especially painful for the Evil characters (aka, go murder hobo every now and then or your alignment is gonna change).

And this is borderline unforgivable in a game where your alignment is CRUCIAL for your character! Because you force your players to choose: stay true to your decisions and change alignment - OR make a decision that is "wrong" for your character just to nudge them into the right alignment-direction.

Like don't get me wrong. I like the alignment system, but I don't think it works very well at all with a computer instead of a live DM.

Last edited by Dez; 04/10/21 05:55 AM. Reason: Cut down the wall of text a bit... :]

Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian
Joined: Jun 2012
enthusiast
Offline
enthusiast
Joined: Jun 2012
It could be argued that BG3's alignment may not exist as a straightforward value but your character's actions still fall in line within the same old spectrum. Choosing how to deal with the tadpole conundrum could be seen as a lawful/chaotic conflict (resist it and maintain your mental integrity/give in to the powers it promises, for good or ill), whereas siding with the tieflings or the Absolute or whatever other paths there will be are the different shades of good/evil, depending, again, on the character's reasoning. Not having alignment constantly shoved in your face while still maintaining a presense in the background is probably the best of both worlds? Planescape: Torment was subtle enough about it back in the day.

Still, 5e's decision to make alignment barely matter is an... odd one. Unlawful monks and lawful barbarians sure are a twist (as is being able to multiclass these polar opposites). Not sure what to expect out of 6e in that regard. How did Pathfinder's second edition handle it? I am only familiar with the first one.

Joined: Feb 2021
veteran
Offline
veteran
Joined: Feb 2021
I still don't understand the love for PF. Can't even get through Kingmaker.

BG3 may have it's faults, but it's way more fun. PF is frustrating as heck at times unless you really dumb down difficulty. I like playing D&D with normal rules. Don't give me a D&D game where I am constantly dying I'd I use normal ruleset. Gear the game for normal rules and then make it easier for noobs and harder for those who are crazy good. Don't make it so I'm struggling and have to constantly reload or "get good" just to play with normal rules.

That's not good DMing. I would never throw monsters at players that nearly kill them every fight. Wander into a wolf den and fight wolves that can hit someone with AC 25 by rolling an 8 or higher? Come on! Wolves? Knock you down and you try to get up and the whole pack kills you, with AC 25. Nuh uh. That's not fun.

I still say: BG3 is best, then Solasta, then Pathfinder.

Last edited by GM4Him; 04/10/21 08:05 AM.
Joined: Jun 2012
enthusiast
Offline
enthusiast
Joined: Jun 2012
Originally Posted by GM4Him
I still say: BG3 is best, then Solasta, then Pathfinder.
Amen.

Joined: Nov 2020
enthusiast
Offline
enthusiast
Joined: Nov 2020
Originally Posted by Brainer
Originally Posted by GM4Him
I still say: BG3 is best, then Solasta, then Pathfinder.
Amen.


What about Skyrim?

Joined: Jun 2012
enthusiast
Offline
enthusiast
Joined: Jun 2012
Originally Posted by DragonMaster69
What about Skyrim?
I prefer Morrowind, myself.

Joined: Jun 2020
enthusiast
Offline
enthusiast
Joined: Jun 2020
Originally Posted by GM4Him
I still don't understand the love for PF. Can't even get through Kingmaker.

BG3 may have it's faults, but it's way more fun. PF is frustrating as heck at times unless you really dumb down difficulty. I like playing D&D with normal rules. Don't give me a D&D game where I am constantly dying I'd I use normal ruleset. Gear the game for normal rules and then make it easier for noobs and harder for those who are crazy good. Don't make it so I'm struggling and have to constantly reload or "get good" just to play with normal rules.

That's not good DMing. I would never throw monsters at players that nearly kill them every fight. Wander into a wolf den and fight wolves that can hit someone with AC 25 by rolling an 8 or higher? Come on! Wolves? Knock you down and you try to get up and the whole pack kills you, with AC 25. Nuh uh. That's not fun.

I still say: BG3 is best, then Solasta, then Pathfinder.

I would definitely say that Larian is a better DM than Owlcat. For me at least, BG3's Faerun is a more breathing and living world than Owlcat's Golarion. BG3 is a much more vivid and immersed experience, while Pathfinder just fails to scratch that rpg itch for me. I cannot lose myself in their story the way I can with BG3.

Last edited by spacehamster95; 04/10/21 10:05 AM.
Page 55 of 105 1 2 53 54 55 56 57 104 105

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5