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This is a bit annoying, because it is also highly illogical.

When you send food to the stash in the camp it doesn't automatically get used from there. Even though it's already in the camp.


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+1

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Agree, it's annoying

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+1. They just need to revamp the system a bit. There's another thread that discusses this further.

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+1, but this was introduced in patch 5, so pretty sure it's WiP and going to get better

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Eh, it could be made more convenient. Then again, should it, really? To what point you can automatize and already-bareboned system until it becomes genuinely vestigial?
What next? Asking for a button that instantly recharge all your spells/abilities without even needing to rest/load/change map?

That said, in the end it's largely irrelevant and I'm still not sure why so many people keep complaining about it as if it was a meaningful part of the gameplay.

First things first, what about keeping just enough food for your NEXT rest in your bags to begin with, instead of sending EVERYTHING out to your stash? You don't even need to make some quick mental arithmetic and there is a explicit counter in the inventory window telling the players how many supplies they are carrying.
Second point, even assuming some miscalculation, is it really that big of an issue if when making one rest once every few hours of actual gameplay the player is asked to walk 20 fucking meters to his stash to pick up a bit of food (among the mountains probably stashed there at that point).
Of course it may be a problem if you are spamming a rest every five minutes, on the other hand.

Frankly I'd prioritize a great deal to have a better UI to swap party members in/out of the active party and to change their equipment when in a rest area.
THAT is a quality of life improvement that would make a far more significant difference.

Last edited by Tuco; 04/10/21 12:58 PM.

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I still think the only thing that makes sense is to make Short Rests = camping supplies. Otherwise, like Tuco said, what's the point of even automating it or even having the mechanics at all?

If I can Send to Camp automatically and then use everything I Send to Camp for Long Rests, then why bother at all? I never have to carry around camping supplies. They just get thrown into camp and then I can just use them whenever I want. So why have food at all? Why not just cut all food from the game?

The only thing I could come up with was that you might need to have food on you in order to short rest. So, you might send most camping supplies to camp, but you might need to save enough and carry enough on you to short rest if you want to take advantage of the benefits of short rests. Then, you would have to weigh the cost of keeping it on you with how much do you want to be able to short rest.

So, Short Rest = 1 Camping Supply per Character Level per Party Member traveling with you. At level 4, that would be 16 Camping Supplies per Short Rest. At level 6, that would be 24. Not a huge price, and you'd have a legitimate reason to actually keep Camping supplies on you.

Long Rest should then = 2 Camping Supplies per Character Level per Character at your Camp. So, if you are level 4 and you have the MC, Gale, Shadowheart, Astarion, Wyll, Lae'zel and Volo at your camp, that's 2x4x7=56 Camping Supplies per Long Rest.

This gives you also a reason to maybe just chuck characters you maybe don't think you'll need or want instead of just leaving them at camp forever. If you know that it'll cost you more Camping Supplies to keep Lae'zel around, and you can't stand her anyway, ask her to leave so you don't spend as many Camping Supplies per long rest. Don't like Volo, ask him to go. Don't like Halsin, tell him get lost. (Withers wouldn't count since he's undead.) Scratch might cost half that, and the owlbear cub also half that (or maybe even a quarter.)

Then, make difficulty settings so that the harder the difficulty the less food you actually find in the game. Suddenly, Camping Supply management becomes a challenging element and not just a "what is this thing here we don't really need?).

And take away the whole limit to Short Rests. If camping supplies are your limit, then you don't need to limit 2 Short Rests. If you have enough supplies to short rest several times a day, that's great. Good for you. However, if you foolishly spend all your Camping Supplies using short rests, and suddenly you don't have enough to long rest, then you are going to struggle until you find more camping supplies, or you go to a merchant to buy more. Thus, it makes it more valuable that merchants sell them as well. If you mismanage them, you still always have the option to spend money to buy what you need so you can long rest.

This puts more of the management of camping supplies on the player to manage wisely, and it limits short and long rests better and gives you a reason to not send all camping supplies straight to camp.

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Originally Posted by Tuco
What next? Asking for a button that instantly recharge all your spells/abilities without even needing to rest/load/change map?
Sounds good! laugh

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Originally Posted by Icelyn
Originally Posted by Tuco
What next? Asking for a button that instantly recharge all your spells/abilities without even needing to rest/load/change map?
Sounds good! laugh

Nah! Why even bother with a button? Let's just have characters recharge after every fight and get rid of food, rest, etc. 😁

Last edited by GM4Him; 04/10/21 03:52 PM.
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Originally Posted by GM4Him
Originally Posted by Icelyn
Originally Posted by Tuco
What next? Asking for a button that instantly recharge all your spells/abilities without even needing to rest/load/change map?
Sounds good! laugh

Nah! Why even bother with a button? Let's just have characters recharge after every fight and get rid of food, rest, etc. 😁
Perfect! grin

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I know it might seem unbelieveable to you ...
But there still are people who liked to rest whenever and wherever they wanted ... so ... (un- ... i hope?)surprisingly ... this so "unimportant" quality of live improvement would be quite appreciated for them.

Same story with (almost) everything else ...
Give people options to do both, and everyone should be happy. :P


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Icelyn
Originally Posted by Tuco
What next? Asking for a button that instantly recharge all your spells/abilities without even needing to rest/load/change map?
Sounds good! laugh
I've already came to terms with the fact that you are basically the Antichrist of good game design.

Originally Posted by RagnarokCzD
I know it might seem unbelieveable to you ...
But there still are people who liked to rest whenever and wherever they wanted
Some people may also like to dive in shit, but it doesn't mean I have to welcome the idea of filling my own swimming pool with turds to meet their taste.

Last edited by Tuco; 04/10/21 04:47 PM.

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Nobody is forcing you ... (as usualy in topics where you are strictly against something)
Just let them have their own smelly pool for their own use. :P


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Tuco
I've already came to terms with the fact that you are basically the Antichrist of good game design.
devil

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Originally Posted by Tuco
Originally Posted by RagnarokCzD
I know it might seem unbelieveable to you ...
But there still are people who liked to rest whenever and wherever they wanted
Some people may also like to dive in shit, but it doesn't mean I have to welcome the idea of filling my own swimming pool with turds to meet their taste.

Okay. Rude, but hilarious. I laughed out loud. Don't usually like crude speech, but the imagery...

That said, who are these people that you know who like diving into @#$%?

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While not a strong merit point in the column of humankind scorekeeping, I'm afraid coprophilia (and even worse, coprophagy) is actually a thing.

Last edited by Tuco; 04/10/21 06:56 PM.

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I have to be honest, I don't care for the current situation. You can't even use food when out of combat to regain any health. I get it when one is resting.. .but yeah, why can't I munch on an apple while walking down the path to regain some "energy"? I don't want to micromanage this game... that just is not a very fun way to spend my limited playtime.

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Best solution? D&D 5e. Actually implement the true rules like a DM would for tabletop.

Short rest = Hit Dice based on level

Long Rest = If you abuse it, DM gonna make logical consequences happen, like goblins raid the grove, Kagha completes the ritual, etc. That's what a legit DM would do. But ONLY if spamming long rest; like fight, sleep, fight, sleep. No no. That's not how the game's supposed to work. In D&D, it's about trying to manage spells and resources so that you can explore a whole dungeon before long resting, or maybe provide a rest opportunity while exploring in situations where the dungeon is bigger.

That means, like true tabletop, nix unimportant items and food. That's the point of short rest/hit dice. It's simple so you aren't bogged down. It also means weaker monsters so you can last longer. I should not be level 1 or 2 with 2 party members facing 3 Intellect devourers after exploring for 5 minutes into the entire adventure. Throw baby monsters at players right away to slowly build them up and so they can manage more fights per rest. Honestly, the fights from the prologue through the druid's grove should all be day 1 without a single long rest, if the DM did the encounters right with appropriate monsters. I would, as a DM, allow them to maybe long rest once before this if they did the dank crypt. So there should really be restrictions around this.

That's what most people are not understanding. This is D&D. Therefore, Larian, the DM, should limit players so they can't just spam long rests because that's one of the most fundamental elements of the game. Party says they want to long rest after killing goblins so they can replenish spells. DM says, "You sure? I don't think that would be wise. You only have a few days to stop the ritual. You end day, that's one whole day you've wasted. Maybe you should try to keep going.". And if they ignore him, consequences happen because they should have listened to the DM who was talking through Lae'zel, and Shadowheart and Gale, and everyone telling you not to long rest all the time.

But again, withing reason. Don't not let them rest but then throw intellect devourers at them.

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Originally Posted by Aazo
I have to be honest, I don't care for the current situation. You can't even use food when out of combat to regain any health. I get it when one is resting.. .but yeah, why can't I munch on an apple while walking down the path to regain some "energy"? I don't want to micromanage this game... that just is not a very fun way to spend my limited playtime.
Using food to heal was an abominable idea that Patch 5 removed and it’s been one of the most significant improvements to this beta since EA started.

Also, your complaint and your suggestion don’t match. There was a lot more “micro management” involved when every single piece of food in your inventory acted as a viable replacement for healing potions.
Now that food’s only role was “downgraded” to being camp supplies, there’s hardly any management involved.
Food just sits in your bags (or your stash) until it’s used to rest.

Still, rather than asking to automate the process even more a better fine-tuning would be to just DECREASE the current insane amount of food available.

Last edited by Tuco; 05/10/21 07:32 AM.

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Originally Posted by GM4Him
Best solution? D&D 5e. Actually implement the true rules like a DM would for tabletop.

Short rest = Hit Dice based on level

Long Rest = If you abuse it, DM gonna make logical consequences happen, like goblins raid the grove, Kagha completes the ritual, etc. That's what a legit DM would do. But ONLY if spamming long rest; like fight, sleep, fight, sleep. No no. That's not how the game's supposed to work. In D&D, it's about trying to manage spells and resources so that you can explore a whole dungeon before long resting, or maybe provide a rest opportunity while exploring in situations where the dungeon is bigger.

That means, like true tabletop, nix unimportant items and food. That's the point of short rest/hit dice. It's simple so you aren't bogged down. It also means weaker monsters so you can last longer. I should not be level 1 or 2 with 2 party members facing 3 Intellect devourers after exploring for 5 minutes into the entire adventure. Throw baby monsters at players right away to slowly build them up and so they can manage more fights per rest. Honestly, the fights from the prologue through the druid's grove should all be day 1 without a single long rest, if the DM did the encounters right with appropriate monsters. I would, as a DM, allow them to maybe long rest once before this if they did the dank crypt. So there should really be restrictions around this.

That's what most people are not understanding. This is D&D. Therefore, Larian, the DM, should limit players so they can't just spam long rests because that's one of the most fundamental elements of the game. Party says they want to long rest after killing goblins so they can replenish spells. DM says, "You sure? I don't think that would be wise. You only have a few days to stop the ritual. You end day, that's one whole day you've wasted. Maybe you should try to keep going.". And if they ignore him, consequences happen because they should have listened to the DM who was talking through Lae'zel, and Shadowheart and Gale, and everyone telling you not to long rest all the time.

But again, withing reason. Don't not let them rest but then throw intellect devourers at them.

I really agree with you... But it 's too late IMO.
They won't rework the entire encounter and they wants us to fight minotaurs and redcaps and bulette at level 4...

Timed events would be awesome but it's hard to make event based on time without the disliked "timed quests".
Hard but not impossible : not sure what the druid ritual really mean but even without druids - you can still find Halsin, you can still save the Tieffling, you can still side with Minthara to kill the Tieffling,...

Last edited by Maximuuus; 05/10/21 10:31 AM.

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