Originally Posted by Seraphael
I don't mind that at all. Having an entirely open world/sandbox is directionless and unimmersive as all hells, especially in this game…

In general, I feel the free-roaming aspects of many roleplaying-esque games; from Mass Effect to Dragon Age: Inquisition to Assassin's Creed: Valhalla is some of the worst aspects of the games…

Quote abbreviated for space. I’d counter that IMO being shunted around is the definition of immersion breaking in a D&D CRPG where the onus is on exploration, adventure and choice. In order to be immersive a game world has to have some tenets of the ‘real world’ to keep it believable and grounded. Having a game world where you are free to explore, within certain parameters of course (BG isn’t Skyrim after all), is one of the tenets of the BG series. Larian have seemingly dispensed with that and many other aspects which made them such legendary games.

It sounds like the free-roaming aspects of CRPGs don’t appeal to you when I’d imagine that is one of the major attractions for a lot of players. I don’t want to feel an invisible hand nudging me along while I play, or the sensation that I don’t really have as much choice as I did in previous BG games. In some respects, the reason I loved the old BG games was that they were a reflection of the real world in that life isn’t linear and ideally we have freedom to decide how, where and what to do/go.