For sure, the idea of betraying an ideal is great, but not when it means just "you have lost too many points on X axis".

The right way to implement this would be to actually look at what each god(dess) stands for and make the character suffer for specific actions that go against that. But implementing an axis or two and just add or subtract numbers from two variables is lazy & lame, definitely something I dislike about both Pathfinder games. Planescape: Torment had a much better implementation of this, but I'm still not a fan.