Still do not understand why people are so adamant about keep playing without touching the difficulty options if they are not enjoying the game. It´s one of the few games that have so many options to customize your experience. I understand if you may not like the tabletop ruleset, or a party-based game, do not like the story etc, but if the problem is that the encounters are too tough... but well, to each their own.
The reason is that I like to play based on the legit D&D rules that were created for all players for tabletop. I am used to the ruleset. Of course, I haven't used 3.5e in a long time, but I like to play the games by the rules, not dumbed down versions of the rules that are created so that I can actually get through the game without save-scumming.
I have an issue with it because I'm a DM. So, as a DM, I have game sessions with players, and I fashion encounters based on the actual D&D rules. I don't create crazy, over the top encounters for each encounter so that they need to do a long rest afterwards in order to keep going.
The whole point of an RPG, and the whole point of a cRPG, should be that you are immersing yourself into the ROLE of a certain character or characters. You are becoming that person. It is called a ROLEPLAYING GAME so you can PLAY the ROLE of said character and experience as best you can what they are experiencing.
It drives me crazy when cRPG's make encounters so tough you have to save and replay the fights over and over again because it completely destroys the immersion. In tabletop, you can't reload, so DM's need to be careful so that they don't kill their players with the encounters they create. They need to craft them carefully so that they are challenging and fun, but not death defying each and every time. That's part of being a good DM.
That pretty much sums up my feelings as well. With Playful Darkness the way to beat it is either:
a. make build that can beat it
b. use summon spam to defeat its "always hits, always kills its opponent" stats
And summon spam screws with my roleplay. Sending in forest of trees to die messes with the whole rejuvenating the land theme they've got going with the Azata path. It's just different type of play. "Start the battle, inspect the enemy, F8, spend 7 minutes buffing yourself, go in and beat the baddy because I've gotten gud!" It's fun but it's not immersive, it's not BG2 like.
And know this may sound silly to some but I never liked the 3.5 summons. Sending in a pack of dogs or a badger into die feels wrong. I get it, if you are good why would you be summoning monsters to fight for you but in 2nd ed / BG2 I had no problem using hobgoblins as cannon fodder.
Had similar issues with PoE. The endless paths dragon and the titan were stupidly hard. I know optional bosses are optional but when you're obsessive, things aren't optional ; I finished Pool of Radiance: Ruins of Myth Drannor for crissake.