Timed quests were one of the very few things I REALLY hated about D:OS2.

Having to rush towards the square of Fort Joy because of the elf vs. mafia situation or having to rush towards this incompetent "tactical genius" who captured a magister in act 2 were always things I never really liked, it felt like a chore on each playthrough.

If it was for me, that whole limitation on resting could be gone for good anyway, it just makes me fetch stuff I wouldn't fetch otherwise and send it to camp.

Less clicking, more thinking - that would be the right way to go, which is also why I'm so vocal about QoL issues in the game (inventory management, shopping).


#JusticeForKarlach

Petition to save Karlach: https://www.change.org/p/justice-for-karlach