I started the game playing on "normal" with enemy damage adjusted to 100%, just as I did with Kingmaker (was fine on Kingmaker really with a few spikes providing a bit of an added challenge), but I've now changed it as so far there has barely been anything really challenging in there (and I'm not a player of the P&P). And I'm now at least halfway through chapter 2. This could be in parts influenced too by that I'm playing exclusively TB so far, whereas Kingmaker I had finished RT exclusively.
Yeah when I decided to give Kingmaker another try I also played Normal with enemy stats pulled up to 100%, which I considered "proper" Normal, or "real" Normal. The fact that "weaker enemies" is part of "Normal" means little if we just look at "Normal" as "intended for your non-hardcore, typical player", which, judging by watching Haz play, I find reasonable.
Originally Posted by Sven_
Whilst there are optional fights that can be a tad harder than the average mob, even this relatively far into the game I've yet to face anything remotely on the level of the optional wererats in very early Kingmaker.
I have seen others on reddit mentioned the wererats, but I for one actually liked that fight, and I think it's actually on the easy side, as far as "optional fights" are concerned. It's a rather simple case of the standard "inspect your enemies, figure out what in your toolbox would work, then go for it" process. I liked it, because 1) there is a solution, and 2) it's the right amount of "dicey", given the power difference between the enemies and your party, enough to make it fun. The wererat to the right of your party is level 2, so he's vulnerable to Sleep. The other two are higher level but still have pretty bad Will save, so they're vulnerable to Hold Person. So an easy solution here is to have at least 2 casts of Hold Person in the party. After that it's easy to Coup De Grace them to death. In fact, the wererat on the left is quite manageable even without Hold Person cause he at least doesn't have concealment. This doesn't involve any secret combo or obscure advanced knowledge. Even if they succeed on the saves, the whole process is short enough (3-6 rounds), I don't find reloading 2-3 times that much of a problem.
"We make our choices and take what comes and the rest is void."