Originally Posted by EliasIncarnation
02 - Increased party member limit
Only being able to have four party members is odd.
If it's for balance, some workarounds for that might be to increase enemy power or dice odds/reduce player power or dice odds with each party member.
Im affraid its for split screen gameplay on consoles, that was promised in the past ...
Split screen to 4 parts seem to be reasonable, personaly i agree that i cant quite imagine spliting it to more and looking good. :-/

Originally Posted by EliasIncarnation
03 - Highlight for all interactive objects and items[quote]
Cant you do that by pressing left Alt?

[quote=EliasIncarnation]06 - Indicators for what party members see
Sometimes I see the characters succeeded at noticing something, but I don't see it and miss what was seen.
Arrows pointing to those things would be nice.
I believe that previously mentioned remaining shiny effect, and different collor when pressed Alt should be sufficient.

Originally Posted by EliasIncarnation
07 - More character creation faces, hairstyles and scars
Let me tell you a secret, Larian ... there is never enough options in character creation.

Originally Posted by EliasIncarnation
08 - Real-time with pause
The gameplay in the first two Baldur's Gate games was somewhat fast-paced, and even though the turn-based system is good, it would be nice to have that in Baldur's Gate III as well.
An action-based system like Baldur's Gate: Dark Alliance would be great too, but that's probably far too much to ask for...right?
If you google Swen talking with Wizards of the Coast (since im too lazy to search it for you) ...
There was mentioned that they want this game to be turn based ... so im affraid this one will never be an option. :-/

Originally Posted by EliasIncarnation
09 - An automatic item sorting option
An icon toggle in the player/party inventory menu to auto-sort, and/or an icon to manually sort based on the current sorting type would be helpful.
The current sorting requires changing sorting types back and forth.
And you believe that isintended? O_o

Originally Posted by EliasIncarnation
10 - An option to increase/decrease the odds of favorable/disadvantageous dice rolls
It's annoying to have the dice land on "1" so frequently, especially in dialogue.
Having an option to just use stats and spells in dialogue and when using tools would be good as well.
Just ... what? O_o
Did you play patch 5 ?

Originally Posted by EliasIncarnation
11 - Increased character weight limit
I know that items can be sent to camp, which is very convenient, but I often keep a lot of items with my characters, since I might need them for dialogue, actions or quests.
Having markers (like the story item markers) to tell which items are important enough to always have in the inventory (for quests and dialogue, the items would only be marked when the quests and dialogues are not completed, while items for actions would always be marked) might be a better alternative if it's possible.
Personaly i hope adjustable carry capacity will be part of Dificiulty settings. :-/

Originally Posted by EliasIncarnation
12 - Choosing which character speaks in dialogue
Currently, I never know who will end up in dialogue.
Countless times mentioned, should be known isue by now ...
But if you wish to know who will speak, curently its allways the closest party member to NPC. wink

Originally Posted by EliasIncarnation
13 - A way to quickly return to the inventory screen from books
Reading books in the inventory menus causes those menus to close, which leads to having to open the menus again.
It's very inconvenient when you want to read more than one book.
Agreed, but again ... mentioned countless times before.

Originally Posted by EliasIncarnation
14 - More loading screens
I'm guessing that there will be more loading screens later, but some landscape loading screens would be nice before then.
If you google one of first gameplay ever ...
You can see some loading screens there, and i really hope they will be used in final release but they were replaced by this for now, since they could potentialy contain spoilers. smile

Originally Posted by EliasIncarnation
15 - A party selection menu
When leaving camp, it would be nice to have a menu to add or remove party members, instead of having to go to each character to remove or add them to the party.
Agreed ...
But not like Dragon Age: Origins, when you HAD TO confrim your party even if you picked the same dudes as in last few dozen cases. -_-

Originally Posted by EliasIncarnation
16 - More camera options
It would be nice to have options to tilt the camera, zoom out further, automatically follow the current character and return to them after a few seconds of not moving the camera around the map, and not stop character movement when using "Toggle Camera Rotate" to rotate.
Known issue.

Originally Posted by EliasIncarnation
17 - Skip dialogue and activate dialogue as separate functions that can be set to different keys
It's very easy to accidentally activate dialogue when skipping, and it's odd that the key for those functions can't be changed.
Known issue.

Originally Posted by EliasIncarnation
18 - Improved path-finding
Characters seem to often climb back up/down ladders when following the currently selected character and then stop following unless the character goes back to where they are.
Also, characters climb on objects to pick up items/activate objects, even when it doesn't make sense for them to do that because they're close enough to do that from where they are, or the path just doesn't make sense/takes longer to get to the destination.
And followers are jumping around like some bunch of frogs that just tryed speed for the first time. :-/
That should certainly be adjusted aswell.

Originally Posted by EliasIncarnation
19 - A way to call companions to the currently selected character
Having to go back to a party member that stopped following all of a sudden is tedious, and it seems to happen rather frequently.
Personaly i press F2/3/4 ... and click the ground next to main character ...
Camera stay there if they are close enough and you press it once only.

Originally Posted by EliasIncarnation
20 - Manual movement option
Since the path-finding seems sort of clunky at the moment, I often wish that character movement was also able to be manually controlled rather than only being able to be controlled with point-and-click.
This sounds like fun. laugh

Originally Posted by EliasIncarnation
21 - Lanterns
A lantern that takes the belt slot and can be found or bought, and a waterproof lantern that can be crafted would be useful.
Why belt slot? O_o

Also i still believe that we should have at least one another "tool" slot ...
Where we would be able to place Torches, music instrumets as Bards, and other interactive items.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown