Originally Posted by Boblawblah
Originally Posted by Tuco
Just because something is immediately convenient to the player it doesn’t necessarily make for a better game in the long run.
In fact it’s often the opposite. Dealing with the restrictions of the hand you’ve been served is precisely what makes some scenarios engaging.

Oh man, I'm so glad the game is making me pull food out of a box, then put it into another box before I can rest. This is SO engaging!!!

Thank you. This was exactly the mic drop that was needed here.

The attempts to derail this whole conversation into an "anti-rest-too-often" trollfest are annoying as hell.

Your response, on the other hand, says everything that needs to be said. And I think you'll agree with me that MANY parts of the game are affected by nonsense like this (inventory management, shopping), too.


#JusticeForKarlach

Petition to save Karlach: https://www.change.org/p/justice-for-karlach