Im affraid its for split screen gameplay on consoles, that was promised in the past ...
Split screen to 4 parts seem to be reasonable, personaly i agree that i cant quite imagine spliting it to more and looking good. :-/
Even if that's true, I don't see how it would affect multiplayer.
They could just limit local co-op to four players, and if they have online multiplayer, they could increase the limit.
If they have to leave it at four players for some technical reason, they could just use AI for the other characters or limit the party to four characters in multiplayer.
Singleplayer wouldn't have any significant problems with more party members aside from balance, which could be solved through difficulty increases.
Cant you do that by pressing left Alt?
It only highlights certain things.
Items aren't highlighted.
I believe that previously mentioned remaining shiny effect, and different collor when pressed Alt should be sufficient.
I didn't know that Alt could highlight those.
Still, sometimes the characters are still moving when it happens, so when I look around, I don't see anything.
Let me tell you a secret, Larian ... there is never enough options in character creation.
Other games like Dragon Age: Inquisition, Skyrim and Fallout 4 have enough options.
If you google Swen talking with Wizards of the Coast (since im too lazy to search it for you) ...
There was mentioned that they want this game to be turn based ... so im affraid this one will never be an option. :-/
That's true, but I don't see why they couldn't add the option for real-time with pause later on.
It doesn't make much sense for Baldur's Gate III to not have that, at least as an option, since Baldur's Gate is basically a real-time spin-off of Dungeons & Dragons, rather than a direct adaptation.
09 - An automatic item sorting option
An icon toggle in the player/party inventory menu to auto-sort, and/or an icon to manually sort based on the current sorting type would be helpful.
The current sorting requires changing sorting types back and forth.
And you believe that isintended? O_o
I would hope not, but it's better to say something and not assume it's unintended, because you never know...
While on the topic of the inventory menu, being able to select multiple items would also be helpful.
Just ... what? O_o
Did you play patch 5 ?
If by patch 5, you mean "4.1.123...", then yes.
Is there some option for the dice that I'm not seeing?
Personaly i hope adjustable carry capacity will be part of Dificiulty settings. :-/
That would be okay as well.
Countless times mentioned, should be known isue by now ...
But if you wish to know who will speak, curently its allways the closest party member to NPC.

I never know which party member is the closest, and it's even worse when I'm not expecting an NPC or event to automatically activate.
I'd think that with my character being in front, he'd almost always be the closest to an NPC, but the game seems to not care.
The only workarounds seem to be to not have any companions, separate the player character from them when an NPC or event is expected (those aren't great workarounds), or load a save (and hope that it's a recent one).
If you google one of first gameplay ever ...
You can see some loading screens there, and i really hope they will be used in final release but they were replaced by this for now, since they could potentialy contain spoilers.

Couldn't they add some that are relevant to the areas in the first act?
Agreed ...
But not like Dragon Age: Origins, when you HAD TO confrim your party even if you picked the same dudes as in last few dozen cases. -_-
I finished that game and its expansion, but I've forgotten a lot about it, so I'm not sure what you mean.
Do you mean that you want it to remember what party members you had when you went to camp and keep them selected when you leave, so you don't have to re-select your party members every time you enter camp?
If so, I agree that it should keep them selected.
Having to select the same party members every time would be monotonous, and removing the selected party members in the menu should be easy enough for it to not make sense to clear the selections each time.
I know that others have mentioned the camera and tilting before, but I haven't seen any mention of how "Toggle Camera Rotate" stops character movement or about the lack of an option to have the camera automatically return to following the currently selected character after the camera's been moved around.
And followers are jumping around like some bunch of frogs that just tryed speed for the first time. :-/
That should certainly be adjusted aswell.
I actually like that they jump so often since that is usually faster...except for when they try to quickly go to the controlled character and jump off of a building or something similar...
Personaly i press F2/3/4 ... and click the ground next to main character ...
Camera stay there if they are close enough and you press it once only.
That sounds like it might help if it's not the same as clicking on their portraits, but even so, I usually don't notice that one of my party members isn't following until I'm quite far away, and sometimes it's when I've used a ladder (or several) or jumped across somewhere, so I'd still like to have a way to call or teleport them to the currently selected character.
This sounds like fun.

Yeah, it was pretty good in the console versions of similar games and far less irritating than relying on the game to try to find a path or figure out where you wanted to go.
Why belt slot? O_o
Also i still believe that we should have at least one another "tool" slot ...
Where we would be able to place Torches, music instrumets as Bards, and other interactive items.
I thought that it would make sense for those to be on the belt area.
https://dragonsdogma.fandom.com/wiki/Lanternhttps://www.nexusmods.com/skyrim/mods/17416/I didn't think of adding an extra slot for misc. tools.
That would probably be better.
Another weapon slot might be good as well.