01) +1
It's definitely ridiculous that a RPG with such a scope does not have some kind of D/N cycle and doesn't allow us to explore the world at night.
02) +1
A party of four is boring. Solutions exist to increase the limit without breaking the whole game.
03) Yes, eventually with different colors for different kind of items (empty or not, activable, pickable,...)
But less interactive items is definitely needed.
04) Yes, but the number of items and containers we can interract with should really be reduced.
05) Not sure about what you ask but I don"t want to be helped even more. Minimap, icons and so on... this is already too much.
A compass would be better IMO but if they remove the minimap.
06) I guess you're talking about perception check. Definitely, something has to be done.
07) Yes, but I don't really care.
08) It won't happen, and I don't care anymore.
09) The inventory is a mess. They have to do something about it.
Specific containers for specific items would be cool IMO (a bag for everything you want, a quiver, a scroll and a potion case, a belt for consumables to use in combats)
10) I guess this is call loaded dices.
11) Definitely no.
They have to do something about the tedious inventory management and to reduce the tons of junk items in the gae but they should not increase the weight.
12) It would be cool, but I guess it's a hard job with all the cinematics and the camera poiting at the character that's speaking.
On top of that if we always succeeded at rolls during dialogs, the game would be less surprising.
13) +1
14) I don't care at all.
15) It looks like we're going to be stuck with 3 companions after act 1 so it would not make sense anymore. Which is sad.
16) The camera is definitely work in progress.
17) +1
Not everyone is listening to the slowly EN speaking characters. Space to skip + space to select is really stupid.
18) The pathfinding is probably going to be improved.
The characters that climb up/down and move like chickens is a consequence of the really bad chain system.
19) There are a few bugs probably due to the pathfinding and/or the auto jump.
They'll fix that.
20) Your suggestion is a bandage, not a solution to the problem you're talking about. Solutions are better than bandages.
21) Why not, even if a lot of spells are already supposed to light items.
Anyway thanks for your feedback. I mostly agree with you even if sometimes you're poiting at the wrong problem or give a bad solution IMO.
Last edited by Maximuuus; 07/10/21 09:16 AM.