Originally Posted by Maximuuus
04) Yes, but the number of items and containers we can interract with should really be reduced.

Moving around containers and throwing items makes more sense when there are more items and objects to interact with.

Originally Posted by Maximuuus
05) Not sure about what you ask but I don"t want to be helped even more. Minimap, icons and so on... this is already too much.
A compass would be better IMO but if they remove the minimap.

An option to toggle the minimap in the options menu would be okay, but my memory isn't very good, and I really don't want to wander around places that I've already been to.
For the same reason, I'd like an ability or spell that works similarly to (but hopefully better than) the "Clairvoyance" spell in Skyrim.

Originally Posted by Maximuuus
06) I guess you're talking about perception check. Definitely, something has to be done.

Yeah.

Originally Posted by Maximuuus
09) The inventory is a mess. They have to do something about it.
Specific containers for specific items would be cool IMO (a bag for everything you want, a quiver, a scroll and a potion case, a belt for consumables to use in combats)

A way to label containers might be good as well.
I have multiple containers, and I'm not sure what's in each container until I open them.

Originally Posted by Maximuuus
10) I guess this is call loaded dices.

The dice aren't weighted enough in my favor for my liking...

Originally Posted by Maximuuus
11) Definitely no.
They have to do something about the tedious inventory management and to reduce the tons of junk items in the gae but they should not increase the weight.

I'd prefer it if they could just mark junk items as junk rather than reducing the amount of junk items.

Originally Posted by Maximuuus
12) It would be cool, but I guess it's a hard job with all the cinematics and the camera poiting at the character that's speaking.
On top of that if we always succeeded at rolls during dialogs, the game would be less surprising.

I don't think that it would be difficult for them to allow players to set a default character for speaking.
It might be more difficult for them to have the characters switch during dialogue, but I doubt it would be very difficult for them to do that.

As for not always succeeding at rolls during dialogue, I'd say that it's more irritating than surprising.
I'd rather be surprised by my character saying something that seems sensible only for it to be wrong or dismissed.

Originally Posted by Maximuuus
15) It looks like we're going to be stuck with 3 companions after act 1 so it would not make sense anymore. Which is sad.

Again?

Originally Posted by Maximuuus
18) The pathfinding is probably going to be improved.
The characters that climb up/down and move like chickens is a consequence of the really bad chain system.

Speaking of the chain system, either it's really difficult to arrange and connect party members with it, or I just don't understand it.
I wish that they would add merge left and merge right icons to the portraits instead of going by proximity to decide when to connect party members.

Also, a menu to decide how closely each party member should follow would probably be helpful.

Originally Posted by Maximuuus
19) There are a few bugs probably due to the pathfinding and/or the auto jump.
They'll fix that.

Even so, I'd still like a way to call/summon companions to be added.

Originally Posted by Maximuuus
20) Your suggestion is a bandage, not a solution to the problem you're talking about. Solutions are better than bandages.

That's true, but I'd still like manual movement anyway.

Originally Posted by Maximuuus
21) Why not, even if a lot of spells are already supposed to light items.

I'm not sure, but most of the spells that I've tried seem to only work in one area rather than following the party.
I've thought about trying to use "Light" on a party member, but I'm not even sure how the spell works exactly, since I haven't used it yet.

Originally Posted by Maximuuus
Anyway thanks for your feedback. I mostly agree with you even if sometimes you're poiting at the wrong problem or give a bad solution IMO.

No problem.
Thanks for your feedback on my feedback, and I'm glad to know that you mostly agree.

Originally Posted by Dez
+1

even if things have been brought up before, it never hurts if they are brought up again. :] It only increases the chances of Larian noticing and doing something about it!

Definitely.

Originally Posted by Kou The Mad
Originally Posted by Dez
+1

even if things have been brought up before, it never hurts if they are brought up again. :] It only increases the chances of Larian noticing and doing something about it!
You sound like you want me to ask for Goblin Player Race again.
........
Player Goblins pls Larian.
Originally Posted by Kou The Mad
I'd be lying if I said I wouldn't use an excuse to shill for more Goblins.

I wouldn't mind a goblin companion.

Last edited by EliasIncarnation; 07/10/21 11:19 AM.