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Originally Posted by ArvGuy
How about "this isn't Baldur's Gate" meaning that the story isn't a tale about a protagonist and the game isn't really designed to be a nice SP experience and the world is weird and dead and hyper-compressed and it seems to be made out of the nicest fisherprice plastic and time stands still everywhere and the game doesn't really give that nice D&D party exploration feel and frankly there is an argument to be made that the game isn't even designed for 5E.
We only see act 1. For all we know it will be focused on the player.

Also BG1 and BG2 werent about the protagonist per se either when you dig a little deeper.
In BG1 its more about your brother, who tries to kill you (and everyone else) in a bid to become the new lord of murder. In BG2 its the continuation of that the story is partly about you, and partly about Irenicus, Starting out you are captured and soon lose Imoen. While trying to recover Imoen you get (re)captured and lose your soul. Irenicus takes your soul to replace the one he lost so he can continue with his plans. Considering beeing without a soul is kind of a bad thing you obviously want it back. And Irencus achieving what he wants is pretty much death for a great deal of people, including yourself in the long run so you work to stop him, In ToB its about the location that you are (forget the name) where several children of Bhaal are trying to kill eachother, no matter who gets caught in the way as colletarol damage. The story is about Bhaal and the mantle of lord of murder. You are but a part of it but assuming you play it till the end ultimately you are the one who choices what becomes of the god's power. But the story is about so much more then just the protagonist.

BG3 isent made to be a SP experience? Where do you base that comment on? Considering I havent played a single minute of multiplayer in my hours of play im abit confused. Genuine question because apparently im missing something. How is the world weird and hyper compressed? Do you mean in the sense that there are so many things in 1 area? BG 1 and BG2 both have areas where the same applies. Dont know what you mean with fhisherprice plastic. You dont like the visuals I suppose?

Time standing still if the player isent around applies to 99.999999999999999999% of the games in excistance. It applies to both bg1 and bg2 as well. How does it make the game not a baldurs gate title?

The party exploration not feeling good is about the only thing you said there that id say is an actuall complaint that Larian could maybe do something with. What part about it feels off? What can be done to improve it? Why does it invalidate the game to be a baldurs gate title in your opinion?

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We don't know where the Origin nonsense is going to go, but if it's anything like DOS2 then the game is literally designed to not reward the player for doing that D&D thing and rolling their own character. That's not very BG either, is it?
I dont think the origins are going anywhere. Dont like them? Dont play them. Noone is forcing you to play them if you dont want to. None of us currently have played any of them (because we cant, lol) but even in bg1 you could play with pre-generated characters that you could play in place of rolling one up. Aside from not having to roll up your own character it dident add anything though but not really a reason why the game isent a BG title.

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And this is entirely before we get into the old classics of the toilet chain movement system, the small party size, the slow combat, and seemingly much fewer companions but of course every companion you run into is an origin character and thus probably more central to the story and more powerful and Mary Sue than the player character. What happened to running into a funny guy like Jan, who isn't central to anything but still a valuable companion?
Small party size....

DMG, page 83, section 'party size'
"The proceeding guidelines assume that you have a party consisting of three to five adventurers"
The guidelines were rules that a DM can use to make encounters. DND 5th ed in gemeral is written for campaigns of 3 to 5 players and while some generic guidelines are given in how to accomidate bigger (or smaller) parties the general rule is 3-5. 4-man parties sits nicely in the middle. Fact that bg 1 and 2 had a 6 man party is moot. BG3 is written with DND 5th ed rules in mind and all the rules, encounters, challenges etc. are written with this number in mind. They are following 5th ed in this.

The chain system I also dislike but doesent make it less baldurs gate. It allows you more or less control over how you move your party. If you want to micro you can control your party members individually or if youd like you can move them all at once. We can discuss implementation but its inclusion or lack doesent make it more or less baldurs gate.

Slow combat I assume you mean turn based? Thats dnd 5th ed for you.

fewer companions.... We only see act 1. In act 1 in bg1 you see: Imoen, Xan, Montaron and Khalid and Jaheira if you reach friendly arm inn. Reaching the friendly arm inn also triggers act 2 if im not mistaken. You can move from act 1 to act 2 in a matter of minutes. But even if you do the (unfair) comparison the number of companions is about equal. And the number of companions has 0 bearing on whatever or not this is a baldurs gate title.

Not sure what you mean with mary sue character? Regardless, its also a moot point. Some of the characters that you met in baldurs gate could be stronger or weaker then the main character. Power level of companions compared to PC is not something that defines a baldurs gate title. For all you know there will be fun characters like Jan. We only have act 1. Stop judging things you cant see yet...

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Or if you want some fun, try and imagine what BG1 and 2 would've been like if the party members all had to follow the pattern in BG3. Jehaira isn't just a seasoned adventurer and occasional Harper, she's actually the top covert agent and spec ops badass of the Harpers on a secret mission to save the world and get divorced. Imoen isn't just your little sister, she's actually the secret apprentice and mistress of Elminster. Nalia isn't just some random daughter of some random noble, she's actually a princess hiding as a random noble because a cabal of devils and vampiric kobolds want to turn her into a lich!!

Yes, I'm slightly exaggerating just a tiny bit, but you get the drift.
This part I completly dont get but it might be me. Are you referring that the companions in bg1 and bg2 dident have impactfull (or impactfull enough) backgrounds?

Some of the characters you mention did have some rather major (in universe) power though. Nalia was the last surviving member of a noble house. You can free her home and run a mini kingdom, essentially. You can have 2 paladins in your party, 1 of which is a high ranking member of a paladin order and a noble of some respute. The PC and Imoen are Bhaalspawn. Cernd (I think? A druid you could meet in BG2) is an archdruid of a grove. Jaheira and Khalid are Harpers as you said. I could go on and while not ALL chracters have this....powerfull backgrounds, the majority of them do. Theyre pretty much all larger then life and honestly thats generally what adventruer's are in DND. 1st lvl characters aside, theres nothing normal about adventurers when you start to think about it. With point by a fighter can have STR20 by level 6 with alot of races. Nearly matching GIANTS in physical strength. When you think about it, dnd adventurers are pretty insane grin

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No I really dont. I dont understand when some of u guys write this longwinded and divorced from reality rants where I dont even recognise which game u talk bout then add that u are slightly exaggerating as if that saves ur bullcrap argument.


Why not point out any specific part that you think is wrong. That way I can explain what I mean and why I mean it without having write another 17 paragraphs.

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Originally Posted by ArvGuy
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No I really dont. I dont understand when some of u guys write this longwinded and divorced from reality rants where I dont even recognise which game u talk bout then add that u are slightly exaggerating as if that saves ur bullcrap argument.


Why not point out any specific part that you think is wrong. That way I can explain what I mean and why I mean it without having write another 17 paragraphs.

Thats exactly my question. What is hyperbole and what is your genuine criticism?

If you don't like the aesthetics of the game because it has bright colours, okay that sounds weird for me, but I get it that it may grade on your eyes.

It not being a single player game, BG3 is already a much more single-player focused title than Larian's previous big hits and this is still something they are working on by their own admission, so we can presume they will get even better with it.

4 members party is the standard for 5e edition, so that's on the system they are trying to implement. And just to point this out, they are actually doing a great job bringing a tabletop game to another medium (this is one of my bigger criticism for Owlcat games in general, that they don't really adapt just copy ttrpgs and it shows because there is a bunch of material in their games that make no sense in the framework of a pc game).

About their story and companions. Aside from maybe Gale (whose backstory gives me powergamer vibes, I admit), the companions are not demigods. Shadowheart is a junior cult member whose sect does not give a damn whether she lives or dies. Wyll has a pact with a fiend for revenge backstory (Dorn says hello), Astarion is a bit eccentric yes, but there is a whole fanclub around him already so people must have resonated with him. And Laezel is very much your standard githyanki massmurderer.

And I dont mind being one of a dozen when it comes to my hero. This is not a game bout the Bhaalspawn, which story is finished. This is a game about adventurers. I am with you on the point that I am hoping for a backstory for our custom heroes as well; at least some NPCs whom we will recognise when we enter Baldur's Gate or the Underdark.

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Originally Posted by Demoulius
We only see act 1. For all we know it will be focused on the player.
If they change things massively, sure. So far the player is just some random nobody whereas Gale is a chosen of freaking Mystra, Shadow is a special operative chosen for a massive mission to pick up some super-gismo that is a major part of the story, Astarion is a weird centuries-old vampire spawn that somehow has enough control to not be the least bit vampire spawny (looks perfectly normal and isn't prone to losing control), then we have an in-the-flesh local folk hero, Laezel is high enough in the Gith hierarchy that she expects help to be cleansed rather than just having her head cut off, and are we going to get that tiefling "I was a badass kicking ass and taking names in freaking hell" lass too?

So far we've seen no indication that the player has any story at all. Except the main story, of course, which seems to revolve much more around the Origin characters.

Originally Posted by Demoulius
Also BG1 and BG2 werent about the protagonist per se either when you dig a little deeper.
Actually, BG1 and 2 were absolutely stories about the protagonist, but the various plots out in the world that the protagonist bumbles into were of course not all directly about the protagonist as such, because that would be ridiculous.

All of the mess in BG1 does indeed turn out to be the work of someone who wants to be Lord of Murder, but it's your party centered around your character that ends up figuring that out, and you are the main actor opposing the big dude with bigger daddy issues. Then in BG2, you and your friends are captured by some unpleasant dude who does some torture and murdering and then gets snatched along with your sister, meaning you have a very strong incentive to find out where they went. You. The rest of the party are supporting characters of various backgrounds but you are the central character. And then TOB, where the plot makes very little sense, Cespenar smacks you with a stupid stick whenever you fall asleep, you're pretty much the mindless henchman of a "benevolent" advisor that totally tries to solve all the problems, but bar none you are indeed the central character who can clean up the big mess and finally sort out the whole Bhaalspawn saga once and for all.

Originally Posted by Demoulius
BG3 isent made to be a SP experience? Where do you base that comment on? Considering I havent played a single minute of multiplayer in my hours of play im abit confused. Genuine question because apparently im missing something.
No time system, weird movement system, weird way that time fractures around those in combat and those outside of it, and of course the ridiculous inventory that lets characters move stuff from one inventory to another across any distance. And the game is set up so most dialogues are completely agnostic regarding which member of the party they're talking to, which can happen at any time regardless of what is going on with the rest of the party. Also, have you noticed the lack of "you must gather your party before venturing forth"? Yeah, not much sense in a SP game letting the party split up like that but of course it makes perfect sense in an MP coop game.

Originally Posted by Demoulius
How is the world weird and hyper compressed? Do you mean in the sense that there are so many things in 1 area? BG 1 and BG2 both have areas where the same applies. Dont know what you mean with fhisherprice plastic. You dont like the visuals I suppose?
The gobbo camp is literally right next to the super secret druid grove. Everything in Act 1 is pressed into a single map rather than letting things have the space they should have. I haven't done the math yet, but I would be very surprised if the Act 1 overland map isn't roughly a square kilometer in ingame units. And within that area, you have a dead village taken over by gobbos, a mill used for gobbo entertainment, a ruined temple, a crashed mindflayer ship, a druid grove, the gobbo camp outskirts, the gobbo camp temple, an eternally burning inn, the dam and bridge area for the gith encounter, the river place for the sirens, and that high overlook Harper thing, and the gnoll encounters. Even for a two square kilometer area, this is just way too much.

You can then ask yourself why you think the range of all ranged attacks was cut down so much. The range profile of a longbow is 150/600 in feet. Try and imagine having that sort of range in the current overland map. Could the AI deal with that? Are enemies even loaded that far away?

And yes, the world is nice and fisherprice plastic. I don't want the world to be nothing but greys and browns, but particularly the constant never-ending summer time sunlight is a bit much. And the atmosphere never really gives a "people are starving" vibe in the grove, or one of barely hanging together buildings left long ago in the village. Neither of the temples have much of an "evil place" vibe, do they? And I suppose the underdark didn't feel all that oppressively deep and dark either, did it?

Originally Posted by Demoulius
Time standing still if the player isent around applies to 99.999999999999999999% of the games in excistance. It applies to both bg1 and bg2 as well. How does it make the game not a baldurs gate title?
BG1 and 2 have a time system and no, time does not stand still. Time moves. Granted, most quests don't care much either way, but some of them do. Some of them are day time only. Some of them are night time only. Take too long somewhere and suddenly it becomes dark and then the vampires come out to play. Not ready to deal with vampires yet? Better get inside then. Time also does not fracture between characters in combat and characters outside of combat.

Originally Posted by Demoulius
The party exploration not feeling good is about the only thing you said there that id say is an actuall complaint that Larian could maybe do something with. What part about it feels off? What can be done to improve it? Why does it invalidate the game to be a baldurs gate title in your opinion?
The biggest problem is that the area to explore is just too small and too full of stuff. It's like the Mojave desert in Fallout New Vegas, around every corner there's something. How often was that the case in BG1 and 2?

Originally Posted by Demoulius
I dont think the origins are going anywhere. Dont like them? Dont play them. Noone is forcing you to play them if you dont want to. None of us currently have played any of them (because we cant, lol) but even in bg1 you could play with pre-generated characters that you could play in place of rolling one up. Aside from not having to roll up your own character it dident add anything though but not really a reason why the game isent a BG title.
You could not use pre-generated characters in BG1 and 2. You could use pre-generated profiles for your character that has your name, your choice of background, and your choice of personality. It was still your character, just using a suggested setup. Origin is different in that they're in no way imaginable "your character". They are Swen's characters, designed by Swen, with a personality dictated by Swen, with Swen's choice of background, with Swen's choice of future goals. They are the equivalent of turning up at a TT session and asking the DM to just quickly put together a toon that you can use. How is that in the spirit of D&D?

Originally Posted by Demoulius
DMG, page 83, section 'party size'
"The proceeding guidelines assume that you have a party consisting of three to five adventurers"
The guidelines were rules that a DM can use to make encounters. DND 5th ed in gemeral is written for campaigns of 3 to 5 players and while some generic guidelines are given in how to accomidate bigger (or smaller) parties the general rule is 3-5. 4-man parties sits nicely in the middle. Fact that bg 1 and 2 had a 6 man party is moot. BG3 is written with DND 5th ed rules in mind and all the rules, encounters, challenges etc. are written with this number in mind. They are following 5th ed in this.
Except Larian is ignoring 5E whenever they feel like it, so arguing that they're tied by 5E rules is hardly convincing. But given the other details it does make sense to not have more, because how slow would this turn based system be if we had to go through six people on our side and a suitable number of enemies to maintain challenge? But that is a function of Larian's other design decisions. 5E in general does not in any way force Larian to only let the player character bring three friends along. And Swen has fairly strongly hinted that they'll do that whole party wipe thing after Act 1 so rotating party members won't be possible either. You get three friends and only three friends and that is the entirety of the party. And that doesn't leave much room from bringing along someone just to bring them along, even if they're not strictly speaking pulling their weight, does it?

Originally Posted by Demoulius
Slow combat I assume you mean turn based? Thats dnd 5th ed for you.
What I mean by slow combat is that it is just that, damned slow. You get into a fight against a dozen kobolds with a full party and a couple of summons, how long does that take to resolve in real world time? It takes a while, because every character has to spend time on every single action in isolation. This was also how 2E worked, as I recall, and yet it didn't completely grind everything to a halt in BG1 and 2, did it?

Originally Posted by Demoulius
This part I completly dont get but it might be me. Are you referring that the companions in bg1 and bg2 dident have impactfull (or impactfull enough) backgrounds?

Some of the characters you mention did have some rather major (in universe) power though. Nalia was the last surviving member of a noble house. You can free her home and run a mini kingdom, essentially. You can have 2 paladins in your party, 1 of which is a high ranking member of a paladin order and a noble of some respute. The PC and Imoen are Bhaalspawn. Cernd (I think? A druid you could meet in BG2) is an archdruid of a grove. Jaheira and Khalid are Harpers as you said. I could go on and while not ALL chracters have this....powerfull backgrounds, the majority of them do.
Nalia is a betrothed noble whose father is dead and whose only resort, if she can't make the protagonist take over as keeper of her estate, is to run away from her commitments. She is *not* a powerful spellcaster when you run into her and she's not a skilled thief either.

There is Keldorn, a mighty and high ranking paladin who is on guard duty in the ass end of a sewer. He is old, he has some seniority, but he is not in charge. He is not in line for commander of the local chapter of the paladins.

There is Anomen, a pathetic little clown of a man, a fighter->cleric dual class who is not a paladin and who spews platitudes but is very short in both wisdom and competence.

There is Cernd, a wishy-washy druid that you meet in the local jail of Trademeet, where he is locked up in part for his own protection. He is not the archdruid of a grove nor even all that powerful at the time you meet hime. But he is one of precious few characters that make me seem short-winded and prone to using only 15 words when maybe the same could have been said with 17.

Jaheira, yes, she is a harp and a seasoned adventurer, but she's not a Harper boss at all. Just a fairly low level member.

Imoen, yes, she is a Bhaalspawn but she never manifests any powers at all. Fundamentally, she's just Imoen, your sister, gifted but not one of those world-shaping people. She might end up becoming that powerful but that's epilogue rather than during the games.

Aerie, a winged elf without her wings that is stuck in the illusion of an ogre inside a circus.

Viconia, a drow on the surface.

Minsc, a ranger who is very good at hitting things but who suffers from a traumatic head injury and relies on his stress relief animal for sage advise to a worrying degree.

Shall I go on? None of these people are the chosen of Mystra or anything like that. If we think of it from a lore perspective then the most powerful of your companions is probably Edwin, at least until ToB where Sarevok is an option, but Edwin is powerful enough to get himself into big problems and just not quite powerful enough to be a realm-shaper. And he has some hilarious issues with an actual chosen of Mystra, doesn't he? Well, she, I suppose.

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If they change things massively, sure. So far the player is just some random nobody whereas Gale is a chosen of freaking Mystra, Shadow is a special operative chosen for a massive mission to pick up some super-gismo that is a major part of the story, Astarion is a weird centuries-old vampire spawn that somehow has enough control to not be the least bit vampire spawny (looks perfectly normal and isn't prone to losing control), then we have an in-the-flesh local folk hero, Laezel is high enough in the Gith hierarchy that she expects help to be cleansed rather than just having her head cut off, and are we going to get that tiefling "I was a badass kicking ass and taking names in freaking hell" lass too?

So far we've seen no indication that the player has any story at all. Except the main story, of course, which seems to revolve much more around the Origin characters.
Theres a thing with all of that. The PC has no option to tell if they are lying or 'bending' the truth for most of the dialogue. Which lets me believe its one of 2 things. 1: Its a joke from Larian where they are taking the piss out of a trope of new players, who tend to write very large, long elaborte backstories for their characters completly forgetting that they are lvl 1. Or 2: the characters were indeed more powerfull but got taken down a peg either from the tadpole, or some other machination that overcame them. Gods for example are fond of punishing their followers if they trangresse in some way or if they really went against their teachings. Or a god might curse the follower of another god if they opposed him.

Even so, it could just be easily be that everyone is full of shit and is talking trash....

-Gale could very easily be making himself sound more important then he actually is. Hes a squishy wizard who think everyone but wizards are uncultured barbarians. If they poke him with a stick though he keel over dead as his health pool isent amazing and he cant wear armor. Better make himself sound super powerfull, smart and important so they dont get any funny ideas.
-Shadow comes across as a simple cultist send on a fetch quest that went south somehow.
-Astarian IS a vampire-spawn, but prowling on unsuspecting nobles (who are basicly lvl 1 NPC's with like 5 hp) doesent take a great deal of effort or guile.
-Wynn by his own admittance is no hero. But people believe his tales and he made a pact for his warlock powers. Hes a charmer though so that could easily translate into people believing stories or him bluffing.
-Lae'zel comes across as a grunt who is just repeating the stuff she has been indoctrinated to believe. I dont believe they have a cure other then lobbing of the effected peoples heads so they dont become mind flayers and she just doesent know it. The Thiefling I have run into, but it was a while ago. If I was half bleeding-out and people who I suspected were coming to kill me id say im the biggest meanest bad ass on earth as well so I can hopefully bluff my way out of death.

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Actually, BG1 and 2 were absolutely stories about the protagonist, but the various plots out in the world that the protagonist bumbles into were of course not all directly about the protagonist as such, because that would be ridiculous.

All of the mess in BG1 does indeed turn out to be the work of someone who wants to be Lord of Murder, but it's your party centered around your character that ends up figuring that out, and you are the main actor opposing the big dude with bigger daddy issues. Then in BG2, you and your friends are captured by some unpleasant dude who does some torture and murdering and then gets snatched along with your sister, meaning you have a very strong incentive to find out where they went. You. The rest of the party are supporting characters of various backgrounds but you are the central character. And then TOB, where the plot makes very little sense, Cespenar smacks you with a stupid stick whenever you fall asleep, you're pretty much the mindless henchman of a "benevolent" advisor that totally tries to solve all the problems, but bar none you are indeed the central character who can clean up the big mess and finally sort out the whole Bhaalspawn saga once and for all.
Guess our opinions differ then. Although any game where you control a character it could be said that the game resolves around you so in that sense generally speaking every game we play resolves around the player...

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No time system, weird movement system, weird way that time fractures around those in combat and those outside of it, and of course the ridiculous inventory that lets characters move stuff from one inventory to another across any distance. And the game is set up so most dialogues are completely agnostic regarding which member of the party they're talking to, which can happen at any time regardless of what is going on with the rest of the party. Also, have you noticed the lack of "you must gather your party before venturing forth"? Yeah, not much sense in a SP game letting the party split up like that but of course it makes perfect sense in an MP coop game.
While BG1 and 2 did have a day/night cycle its effects were minimal. In BG2 they were more impactfull thanks to the vampires but even then time was rarely a factor. You could find a quest at the start of your game to save a guy who is dying and totally needs your help or he will die, and then proceed to come back 2 months later and go 'oh right, I still havent finished that quest' and save the guy in the 'nick of time' so uh....how much it REALLY is a factor differs greatly. Sometimes companions had a set that they wanted a quest done before they became a pernament companion like Minsc while for other quests you could as long as youd like. Personally, if time matters I want it to matter ALL THE TIME because otherwise it just feels like a cheap gimmick to arbitrarily make me fail a quest or something. And that isent good game design either.

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The biggest problem is that the area to explore is just too small and too full of stuff. It's like the Mojave desert in Fallout New Vegas, around every corner there's something. How often was that the case in BG1 and 2?
I see your point, and counter that its a game. If you want to play a fallout game where the map is the actuall size of the Mojave desert then all the power to you. But I dont want to travel REAL LIFE DAYS before finding anything of notice. It isent fun either. A medium has to be found between small game space and real life sized desert. Sometimes realisme just doesent work as much as we think we wouldd love to see it...
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You could not use pre-generated characters in BG1 and 2. You could use pre-generated profiles for your character that has your name, your choice of background, and your choice of personality. It was still your character, just using a suggested setup. Origin is different in that they're in no way imaginable "your character". They are Swen's characters, designed by Swen, with a personality dictated by Swen, with Swen's choice of background, with Swen's choice of future goals. They are the equivalent of turning up at a TT session and asking the DM to just quickly put together a toon that you can use. How is that in the spirit of D&D?
You could. And I have. Sorry but if you say that you couldnt pregenerate a character before clicking on new game then you are full of shit. There was an option in the menus to go to character creation and then export that character.

You did just that though, just create a character. It had no inventory, spells and whatnot. But you could do so. Infact you could play an entire player created character by making a multiplayer game, and moving the save file from multiplayer to singleplayer so you dident constantly have to deal with the multiplayer menus. Only the 1st character in the group would be 'the Bhaalspawn' but it was a fun way to play a game, especially once you had already played with all of the npc's and wanted a more optimized run through with different classes.

Honestly the origin characters are only special if you play them. Otherwise they are npc companions who have backstory. All of the BG1 and BG2 characters had backstories of their own. Some more interesting then others. In that sense I dont see the origin characters as any different.

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Except Larian is ignoring 5E whenever they feel like it, so arguing that they're tied by 5E rules is hardly convincing. But given the other details it does make sense to not have more, because how slow would this turn based system be if we had to go through six people on our side and a suitable number of enemies to maintain challenge? But that is a function of Larian's other design decisions. 5E in general does not in any way force Larian to only let the player character bring three friends along. And Swen has fairly strongly hinted that they'll do that whole party wipe thing after Act 1 so rotating party members won't be possible either. You get three friends and only three friends and that is the entirety of the party. And that doesn't leave much room from bringing along someone just to bring them along, even if they're not strictly speaking pulling their weight, does it?
I see people say that here and there. You think them beeing tied to 5e rules in unconvincing? Why. WOTC doesent let everyone handle their IP and specially not one so famous as baldurs gate or otherwise wed have had a dozen baldurs gate games by now. If Larian really wanted dos 2.5 they wouldnt have rolled out the massive amounts of changes to their engine that they did. Seriously why would they bother if not to adhere to 5E?

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What I mean by slow combat is that it is just that, damned slow. You get into a fight against a dozen kobolds with a full party and a couple of summons, how long does that take to resolve in real world time? It takes a while, because every character has to spend time on every single action in isolation. This was also how 2E worked, as I recall, and yet it didn't completely grind everything to a halt in BG1 and 2, did it?
Honestly I havent had to wait for a full 15 minutes while one of my players decides what spell to cast so compared to pnp DND the combat is bloody lightning fast if you ask me! If its slow then something sounds very wrong. Do you take long to decide on your actions? Does the AI? The AI is quite rapid with their actions for me but specially when the EA was just new the AI tended to be rather slow at times. Its improved alot for my game but maybe something is still slowing your game down?

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Nalia is a betrothed noble whose father is dead and whose only resort, if she can't make the protagonist take over as keeper of her estate, is to run away from her commitments. She is *not* a powerful spellcaster when you run into her and she's not a skilled thief either.

There is Keldorn, a mighty and high ranking paladin who is on guard duty in the ass end of a sewer. He is old, he has some seniority, but he is not in charge. He is not in line for commander of the local chapter of the paladins.

There is Anomen, a pathetic little clown of a man, a fighter->cleric dual class who is not a paladin and who spews platitudes but is very short in both wisdom and competence.

There is Cernd, a wishy-washy druid that you meet in the local jail of Trademeet, where he is locked up in part for his own protection. He is not the archdruid of a grove nor even all that powerful at the time you meet hime. But he is one of precious few characters that make me seem short-winded and prone to using only 15 words when maybe the same could have been said with 17.

Jaheira, yes, she is a harp and a seasoned adventurer, but she's not a Harper boss at all. Just a fairly low level member.

Imoen, yes, she is a Bhaalspawn but she never manifests any powers at all. Fundamentally, she's just Imoen, your sister, gifted but not one of those world-shaping people. She might end up becoming that powerful but that's epilogue rather than during the games.

Aerie, a winged elf without her wings that is stuck in the illusion of an ogre inside a circus.

Viconia, a drow on the surface.

Minsc, a ranger who is very good at hitting things but who suffers from a traumatic head injury and relies on his stress relief animal for sage advise to a worrying degree.

Shall I go on? None of these people are the chosen of Mystra or anything like that. If we think of it from a lore perspective then the most powerful of your companions is probably Edwin, at least until ToB where Sarevok is an option, but Edwin is powerful enough to get himself into big problems and just not quite powerful enough to be a realm-shaper. And he has some hilarious issues with an actual chosen of Mystra, doesn't he? Well, she, I suppose.
I dident go into specifics because I thought it was clear what I meant. For Nalia for example she has alot of POLITICAL power. Beeing a noble actually means something in most dnd settings. They have alot of friends/connections, a good source of income if you have the keep and you literally can become a lord of a...uh...barony I suppose? Small kingdom? Either way. Thats alot coming out of just 1 npc and while her combat skills might be mediocre the overall RP picture is pretty damn fantastic.

For Cernd when you fight him hes in prison because if hed have to defend himself it would be a massacre and that wasent why he was there. His personal quest is to challenge a druid for the role of archdruid (which in my game he won easily) earning yourself a companion thats the ruler of a druid coven. Yes. Totally no power at all there....................

Keldorn isent 'on guard duty' in the sewers. Hes investigating the cult of the eyeless. Which is a bloody beholder cult. Did you play the bloody game at all or are you oversimplifying everything to try and score internet points or something?

I wont go over every single character because if I do il need till tomorrow to make this bloody post. Point is, some of the people you meet are pretty bloody powerfull. And while maybe not chosen of Mystra, if you bring them along till the end since you find them they would be about equal on power to chosen of Mystra.

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@ Demoulius

This is getting very long and borderline unreadable, so I'm going to split up my replies. It don't know if that makes it easier or harder, but the copy/paste approach is leading to impossible bricks that aren't much good for anything other than blunt force ballistic weapons.

So the first thing I want to reply on are the characters and what we know about them at the time of adventure. On that note, please do do not insult others while getting certain details wrong. It does not lead to anything good.

In BG3, we have Gale that of course could be full of hot air, but he does have that peculiar thing when he dies, and some random hedge-wizard probably wouldn't have that. This lends some credibility to his "master of the weave" chosen of Mystra spiel.

And we have Astarion, who appears to be a wimp that never tasted human blood, but... Look up what a vampire spawn supposedly looks like in D&D. Now look what Astarion looks like. Vampire spawns are arrogant and devious and fairly cunning as far as predators go, but they're not master schemers and they are predators. They are wolves, not sheep dogs. Also look at the rules for vampire spawn characters and contrast with Astarion's stats. Either something is way off or he's holding back a lot.

Then there's Shadow, who looks a bit like some simpleton on a fetch mission, except... She's managed to pick up the super-gismo! She actually got to it and managed to conceal it! That's not simpleton levels of proficiency. Also, you don't generally send useless dimwits on missions to pick up realm-altering super-gismos that rile up all manner of cosmic forces.

Then Karlach or whatever her name is, the girl who may or may not have been a badass, but who managed to just step onto a passing mindflayer ship to catch a ride out of hell and who managed to persuade the not-quite-pally bunch at the trading station to sod off and leave her alone.

Contrast that with what we run into in BG2. Nalia does not have great connections or really any pull in the upper echelons. If you don't help her, she's hiding in the Slums or she gets grabbed by the Roenalls and that's the end of that. She's a member of the elite by class, and she will eventually become a master wizard in the epilogue, but the Nalia that is met by the player is almost out of options. Her land is overrun by trolls, being taken by Roenall, and she's being forced into a marriage with a slaver. That said, her combat skills are immense. She's a wizard with a couple of thief levels in a game where getting a wand of 50 fireball charges is trivial and casting timestop and/or wish-resting is a thing.

Cernd is in prison for his own safety. He's not interested in fighting citizens but he is a druid and therefore true neutral, because that's what druids are in 2E. If people attack him then he would of course defend himself, but if legitimate authority wants to hold him then what grounds would he have to attack them? Therefore he is in the local jail, awaiting a good chance for him to get booted out of the city. He is not on a quest to challenge the archdruid either. He's on a mission to investigate why the animals are going nuts. Once you reach the grove, he can challenge for leadership, or Jaheira can do it, or the player character (if a druid) can do it. The challenge involves a ritual of unarmed combat so yes, Cernd the Shapeshifter would be pretty good at that one thing.

The shadow druid you're killing fairly easily, by the way, is none other than Faldorn, a BG1 companion. And Cernd's personal quest is to find his missing infant child that has been snatched by some evil rich dude who hangs out with a lich. Yes. And what does he do with the child? Why, he sends it off to some grove to be raised well and then rejoins the party and never speaks of it again.

What else, oh yes, Keldorn. Yes, he's technically not in the sewer just to stand guard, he's "investigating" the new cult and where all the people are going. On his own. In a deep, dark sewer, making very little progress. And of course he doesn't know that it's actually a beholder cult. That's not known at all until a bit later in the quest.

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Theres a rather big power gap between 'cursed hedge wizard' and 'chosen of mystra'. On the same level we dont know how well the gizmo that Shadowheart has was protected. Maybe they left it in some office somewhere and she snuck in and snatched. Maybe it was under armed guard and she barged in and took it. Most of the cast so far are disengenous or coy about details at best. Not everything they say can be taken at face value, nor are we given alot of options to pry more information from them. Sometimes we can, for example sometimes we can do opposed tests or use the tadpole but at other times we cant. Its hard to get a clear image of each character and how truthfull they are overall. But all of them twist the truth or hide details. And honestly they come across as pathological liars to me...

Nalia is indeed in abit of a bind. Everyone would be if an army of trolls barged into their ancestral home, killed their family and friends and find themselves surrounded by slavers and other unsavoury types. Doesent take away that nobles have friends or aquintances that they can leverage for....stuff. We dont see alot of it ingame but the focus on the game also isent about the political intrigue of beeing a noble in Amn. Making a mockery of her power or potential power when you bring up game mechanics or things like timestop is also trivial. By the time you meet her you sure as hell and cant do that yourself and by the time you could, so could she. She can be as weak or as powerfull as you want her to be. If shes in your party and ends up weak, thats your own mis-management.

Cernd is a druid. If he wanted to he could literally walk out of that prison at any point that he wanted to. It wouldnt really help relations though and people are already on edge because of the local animal attacks so he chooses *gasp* the diplomatic route. Omg. A character whos more then just combat! Who would have thought? His personal mission beeing the one with his kid is my mixup. Its been a while since I played the game with him in my party but having a druid grove as allies has some benefits. That you dont see these benefits back in game is a shame but I dont think it takes much inmagination to see why it can be a very usefull source of allies and aid.

By the time you reach the shadow druids the party is already so powerfull that yeah, they dont pose much of a threat. Even with a PC not imported from bg1 a fresh bg2 character is like what, lvl 7? Level 9? if solo class? Most people in-universe dont even get that strong and thats the starting point for the player. The game has serious powercreep issues honestly.

Keldorn pinpointed the location where the Cult members are heading to. That by itself isent so special, alot of people can tell the player they come from the sewers so eventually you would find them on your own as well if you spend some time. Dont recall if he was waiting for backup or if you 'stumble' into him before he can run in on his own but considering the player has a party of 6 (if you got a full party anyway) and some fights can be challenging if you havent played the game before an order sending a dude off on his own is some indication that they have a decent amount of respect for him. Or maybe he ran off on his own, I dont recall. But he sure as hell isent dead when you find him and other then the Beholder itself he can give most things down there a very bad time.

Regardless. We are talking about different things. Im talking about more abstract things like political power, favours, connections and whatnot and you are talking about raw damage output as far as I can tell. Obviously the player will have the upper hand on all of the companions if they take a little time to gear up. Likewise, obviously a character made by the player will be more powerfull if they took the time to get a good stat role and stat distribution. We are however also comparing apples to oranges if we compare companions from bg 2 and bg3. Characters in bg2 arent level 1. Some come with their own unique gear and/or magical items when you find them and the game system between bg 2 and bg 3 is different. While most have more 'normal' backgrounds they are still exceptional individuals when compared to their peers.

Anyway going into details about what characters were good or bad at was completly besides the point. The questions were 'what makes their inclusion not-baldursgate.' Other then 'some of their backstories are larger then life' I dont think youve given any reasoning? A new player in a group I played in last year made a background for his level 1 barbarian. Do you know what he wrote? He was a general for his tribe. He had slain armies, conquored lands and never lost a fight in his entire life. Then before the 1st session he and a Goblin tinkerer did a little sparring and the Tinkerer got him to 1 HP. Then he punched him in the groin with fury of the small and the guy changed his background to say he only lost 1 figher ever in his life grin point is, new players tend to write way to elaborate and way to powerfull backgrounds for their lvl 1 toons. They all honestly come across as that.

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Originally Posted by Demoulius
point is, new players tend to write way to elaborate and way to powerfull backgrounds for their lvl 1 toons. They all honestly come across as that.
And that's why it's ok to have poor worldbuilding in a premium computer RPG?

At least to me, the appeal of a premium campaign over player created content is that it is supposed to be well put together.

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Not saying that. Im saying thats what it comes across. We only see act 1 of the game so far and unless Larian outright tells us we wont know what the ACTUAL backstory of these chars are.

What theyre telling us is filled with lies, half truths, overexerations and hyperbole. Its like all our characters studied the MO of devils rather then DnD characters in how to talk...

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1 year ago, played for an hour or two. Meeeh. Uninstalled.

Re-installed last week played for an hour or two. Few bug fixes, 2 extra classes or whatsnot, a little cosmetic change here, little rules change there….Basically the game core stuff is unchanged. Meeeh. Uniinstalled.

See you next year.

Are people that hard headed to think that what we will get will be drastically different than what we have now, BCAUSE THIS IS EA??? the game is already 90% set.

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I mean nobody forces u to play. If this game is not ur cup of tea, thats perfectly understandable. Larian cannot please everyone.

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Originally Posted by mr_planescapist
1 year ago, played for an hour or two. Meeeh. Uninstalled.

Re-installed last week played for an hour or two. Few bug fixes, 2 extra classes or whatsnot, a little cosmetic change here, little rules change there….Basically the game core stuff is unchanged. Meeeh. Uniinstalled.
Meanwhile spend 2months of pure time on forum complaining about game you played 4 hours ...
I clap your prophetic abilities. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Constructive criticism aside, I find the tone of many game forums lately, very gloomy. I mean.... I played OG BG 1 and 2. And I am willing to give Larian the benefit of the doubt on this title. I don't expect them to fix all according to my personal wishes. I just hope they add a solid basis for modding to this title. patch 5 added a lot of changes I liked. With 60 GB of changes incoming I am sure there will come more changes of which I approve. I will judge the game more harshly when it is, well... finished.

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Originally Posted by Kimuriel
Constructive criticism aside, I find the tone of many game forums lately, very gloomy. I mean.... I played OG BG 1 and 2. And I am willing to give Larian the benefit of the doubt on this title. I don't expect them to fix all according to my personal wishes. I just hope they add a solid basis for modding to this title. patch 5 added a lot of changes I liked. With 60 GB of changes incoming I am sure there will come more changes of which I approve. I will judge the game more harshly when it is, well... finished.

Yeah, it used to be a much more fun community. Then, it became a cesspool of vindictive moaning. And this is not about the criticism, these are the same people who hated the game well before EA even started, but still stick around to voice their "constructive criticism" that Larian is an awful company that is making an awful game because Larian won't listen to them personally, they who already hate everything about this title. Sure, BG3 is not perfect, it doesn't have everything I want, but I still cannot recall ever being this excited about a game title. But I really have to tiptoe around my excitement so I won't trigger someone with a hate boner against this game. So yeah, I get what you are saying...

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[/quote]Yeah, it used to be a much more fun community. Then, it became a cesspool of vindictive moaning. And this is not about the criticism, these are the same people who hated the game well before EA even started, but still stick around to voice their "constructive criticism" that Larian is an awful company that is making an awful game because Larian won't listen to them personally, they who already hate everything about this title. Sure, BG3 is not perfect, it doesn't have everything I want, but I still cannot recall ever being this excited about a game title. But I really have to tiptoe around my excitement so I won't trigger someone with a hate boner against this game. So yeah, I get what you are saying...[/quote]

Was not referring to this community in particular really. Just a lot of games I am following it is like.... Like the game you are a fanboy. Dislike the game and you are a hater. I just miss middle ground commentary I guess. Some here provide well thought through posts. And well since this a title in development, Larian will need feedback. Just wish some could do so without resorting to either seeming a bit overly dramatic or acting like the game is a failure just by existing.

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Yes, I do find the doomsday prophecies very tiresome. Most people can already tell that this game will be a success. The question is how big is gonna be. And it deserves criticism of course, why it needs it, that's the point of the EA. But still, acting like BG3 won't be a successful entry for both Larian and DnD games, is just not realistic.

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Originally Posted by spacehamster95
Yes, I do find the doomsday prophecies very tiresome. Most people can already tell that this game will be a success. The question is how big is gonna be. And it deserves criticism of course, why it needs it, that's the point of the EA. But still, acting like BG3 won't be a successful entry for both Larian and DnD games, is just not realistic.
If it will be a resounding success depends. After 2077 I try to adopt a wait and see approach lol. But yes, personally I am sure I will enjoy it laugh

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Originally Posted by Kimuriel
Originally Posted by spacehamster95
Yes, I do find the doomsday prophecies very tiresome. Most people can already tell that this game will be a success. The question is how big is gonna be. And it deserves criticism of course, why it needs it, that's the point of the EA. But still, acting like BG3 won't be a successful entry for both Larian and DnD games, is just not realistic.
If it will be a resounding success depends. After 2077 I try to adopt a wait and see approach lol. But yes, personally I am sure I will enjoy it laugh

Sure, I try to be cautiously optimistic as well :DDDDDDDD. Though, I doubt Larian will pull a cyberpunk (or frankly wrath of the righteous) and release a half-made game on us. Let's give them the benefit of the doubt they have earned as a company.

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Originally Posted by spacehamster95
Originally Posted by Kimuriel
Originally Posted by spacehamster95
Yes, I do find the doomsday prophecies very tiresome. Most people can already tell that this game will be a success. The question is how big is gonna be. And it deserves criticism of course, why it needs it, that's the point of the EA. But still, acting like BG3 won't be a successful entry for both Larian and DnD games, is just not realistic.
If it will be a resounding success depends. After 2077 I try to adopt a wait and see approach lol. But yes, personally I am sure I will enjoy it laugh

Sure, I try to be cautiously optimistic as well :DDDDDDDD. Though, I doubt Larian will pull a cyberpunk (or frankly wrath of the righteous) and release a half-made game on us. Let's give them the benefit of the doubt they have earned as a company.

Agreed, Just looking forward for some more time in a forgotten realm setting, which is not a action rpg or some weird MMO xD

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I am so with u on that point. :DDDDDDDDDD

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