I feel that this would rather play even more into Larians Divinity design with environmental tactics and less into d&d. You are supposed to deal with the problems with just your skills and spells, that should be enough. You are the hero here, not the environment.

Sure, every once in a while, a situational rock, or barrel etc could exist to make the fight easier or fun in a different way for those that think outside the box but I'm having hope that Larian see that all this environmental stuff is what the majority of us here in the forums are against. So a tutorial that says "here, look at all this goofy stuff we designed based on our experience with our previous series, don't forget to use it!", is not the direction of the game I wish to see.