Sounds like metagaming to me @Firesong, which I find tedious and unimmersive.
This is supposed to be an rpg. I walked right up to those dudes at the crypt to chat with them (because why wouldn’t I?) and ended up in a battle. I don’t RP a psychotic murderer who peers ahead with my magical mist owl and sets up my team to take out everyone we encounter using tactical advantage. That would be lame.
If I want situational advantage without resorting to metagaming cheese, I use misty step, longstrider, and dash. Its really not that hard to use the DnD game mechanics. There are many options to mobilize and get position as soon as a battle starts.
This game is really easy imho. I don’t understand why a tutorial is needed to explain what is already explained by spell descriptions and percent chance descriptions on screen.