Sounds like metagaming to me @Firesong, which I find tedious and unimmersive.
This is supposed to be an rpg. I walked right up to those dudes at the crypt to chat with them (because why wouldn’t I?) and ended up in a battle. I don’t RP a psychotic murderer who peers ahead with my magical mist owl and sets up my team to take out everyone we encounter using tactical advantage. That would be lame.
If I want situational advantage without resorting to metagaming cheese, I use misty step, longstrider, and dash. Its really not that hard to use the DnD game mechanics. There are many options to mobilize and get position as soon as a battle starts.
This game is really easy imho. I don’t understand why a tutorial is needed to explain what is already explained by spell descriptions and percent chance descriptions on screen.
I get where you are coming from, and actually the game mechanics are not that hard to understand (even though it still needs an in game "wiki", similar to WotR, which explains stuff and, in the best possible of worlds, even lore and deities, etc...).
So, I mean, I roleplay, too... on my first 2-3 playthroughs. Last time I played I even set a few "story goals" ("romancing" Shadowheart, fixing the problem between
and a few other details.
But at some point I start a real "min max hardcore, get everything done with max XP and everything"-playthrough. This includes
killing Zhalk and getting his sword
and also other things.
In my opinion, especially gamers new to RPGs, who are also not used to Larian style games (my first Larian game was D:OS2), a bit of a kickstart.