While playing the game, a couple of ideas came to mind
1) when you jump from a great height, it is not always clear whether you will receive damage, I would like to add a damage display if the jump can cause damage
2) healing NPCs with potions, why aren't they in the dialog? Of course, you can throw a treatment potion at them, but some may attack because of this, considering it an attack
I agree.
Whenever my character jumps, I'm never sure if it's going to cause damage or not, and I never know how much damage it will cause.
As for healing characters, it doesn't make sense to throw a potion near someone since you're usually breaking a glass bottle.