My bud and I play every two weeks or so just to test our systems with the possible new builds and fixes.
Honestly, it is getting pretty lame.
I and we do not like the pace at all. A solid year.
Where the hell are the classes. Imo they should be out to test.
IDC what anyone says, adding a sorcerer is almost like just adding a skin and a few motions and a few new internal algorithms just to make a wizard skin and objects work like a sorcerer should in DnD.
Lame.
Gee, if only they warned upfront that the game is beeing worked on and isent finished :V
Sorcerers beeing simular but different to Wizards isent Larian's fault. Thats DnD.
What their internal workings look like I dont know. I dont code and would gain nothing by looking at it, because I couldnt read it. But Metamagic can effect alot of things to excisting spells and when you add possible multiclassing to the equation every single possible metamagic/spell combo has to be accounted for. Dont know if you know how many spells and combinations there are, but thats alot. If you need code for each and every single case its not hard to see why they need some time to make it work. Specially if things arent instantly working as intended and they need to tweak and bugfix a fair few of them. Which honestly I wouldnt be suprised if that was the case.
In pnp DND you say you cast a spell with x metagmagic and you play it out. That obviously doesent work in a video game. They need to account for everything we might want to do upfront.