Originally Posted by TheHero
Let them live and meet them in Baldurs Gate City again.
Then they will be glad to have survived the invasionforce you tricked em with by talking to em, not knowing that was all a hoax.
They will pay u handsomly with stolen goods or ask you to help out in some other shenanigans.

Thats what i want out of them. No fan of killing everything because i can.
Why play shortsighted when in the long run good decisionmaking can be so more rewarding.

Some people definitly played too many shooters for a long time as in learning only: "shoot first, ask later!".
Or it seems some tadpoles ate more then they should have.

Problem with games like this are that until you KNOW there are rewards in the future for certain decisions, the lack of milestone levelling and the sudden boosts in difficulty that the EA has had so far means it's almost imperative to get as much XP as possible early on. Thus killing, sadly. Not enough XP for 'other decisions', as much as I'd like it to be the case. The full game should be better in this regard, but for now, it's all taking chances. I've definitely taken different routes depending on outcomes of rolls and playing through different scenarios with different characters. (I always choose an alignment in my head for my characters, even if it's not in the game itself, and RP that as much as I can accordingly). This is a strong effort for a 5e DnD game, but it's still an Action RPG at its heart, not a true RP game.