Larian Banner: Baldur's Gate Patch 9
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#792038 07/10/21 06:28 PM
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Higobi Offline OP
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While playing the game, a couple of ideas came to mind
1) when you jump from a great height, it is not always clear whether you will receive damage, I would like to add a damage display if the jump can cause damage
2) healing NPCs with potions, why aren't they in the dialog? Of course, you can throw a treatment potion at them, but some may attack because of this, considering it an attack

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Originally Posted by Higobi
While playing the game, a couple of ideas came to mind
1) when you jump from a great height, it is not always clear whether you will receive damage, I would like to add a damage display if the jump can cause damage
2) healing NPCs with potions, why aren't they in the dialog? Of course, you can throw a treatment potion at them, but some may attack because of this, considering it an attack

I agree.
Whenever my character jumps, I'm never sure if it's going to cause damage or not, and I never know how much damage it will cause.
As for healing characters, it doesn't make sense to throw a potion near someone since you're usually breaking a glass bottle.

Last edited by EliasIncarnation; 08/10/21 12:21 PM.
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Where's Larian's love of homebrew when the lack is apparent?

Given Larian has made the game excessively vertical while also boosting jump mobility, making the Acrobatics skill mitigate some of the increased hazards would balance both the gameplay slant *and* balance Acrobatics better vs Athletics. Would like to see both the player and the AI take advantage of Acrobatics reducing fall damage (perhaps with medium and heavy armor giving disadvantage on checks). A nimble tumble animation after a jump - instead of an annoyingly clumsy fall, would make the characters feel more powerful and heroic while also making the game flow better.

Last edited by Seraphael; 08/10/21 08:44 PM.

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