There is a case to be argued in that presumably developing the rest of the game while the classes aren’t even done yet should be a bit worrying in regards to future encounter balance.

Who knows how trying to implement reactions is messing with the development of the future acts behind the scenes. Because it sure seems like the original plan was not to implement them at all, until Solasta came out and demonstrated that such an idea would be rightfully taboo.

Maybe that’s why the development has seemingly focused on the narrative and cinematics. The combat basics aren’t there yet.

Last edited by Saito Hikari; 08/10/21 09:01 PM.