Originally Posted by ArvGuy
Originally Posted by spacehamster95
Originally Posted by EliasIncarnation
About Baldur's Gate III being Divinity: Original Sin with a Baldur's Gate theme, trolls might also be saying that, but it doesn't seem incorrect.

Equipment names? Baldur's Gate.
Spells? Baldur's Gate.
Races? Baldur's Gate.
Combat system? Original Sin with Dungeons & Dragons elements.
User interface? Original Sin.
Party size? Original Sin.
Party management system? Original Sin.
Lack of a weather system? Original Sin.
Lack of a day/night cycle? Original Sin.
A lot of interactive objects? Original Sin.
A lot of environmental effects? Original Sin.
Story structure? Original Sin.
Party member names? Original Sin.
Party member personalities? Original Sin.

Some of the elements from the Original Sin games are definitely an improvement over the original Baldur's Gate games, but overall, Baldur's Gate III is far more like an improved Original Sin with elements from Dungeons & Dragons than an improved Baldur's Gate.


Combat system? DnD 5e with still adjusting the perks of the system.
User interface? Originally similar to their DO titles, now distinctively BG3
Party size? DnD 5e
Party management system? Greatly readjusted in the last Patch.
Lack of a weather system? Would be nice, I agree.
Lack of a day/night cycle? Dragon Age Origins also miss out on this one for the same reason. They would have to re-shoot all of the campsite cinematics. Also the game has a concealment system that would have to be recreated entirely with a day/night cycle. I am fine with the current set up. Day=adventuring, night= party banter.
A lot of interactive objects? I would say intractability is one of the great strengths of BG3, compared to for instance Solasta where everything feels stale and static.
A lot of environmental effects? Greatly readjusted in multiple Patches.
Story structure? Like the three part story structure that is universal to western storytelling?
Party member names? Bullshit...
Party member personalities? See my previous point.


All those things in red are places where you could've just said "not inspired by or related to Baldur's Gate".

Also, 5E does not say that parties cannot have more than 4 members. It says 3-5 and it doesn't rule out more, so this whole "doing the DOS thing is actually totally forced by 5E" is obviously a very flawed argument. It's a design decision that Larian made because it fit perfectly with all the other things they'd decided. It isn't forced by 5E at all.

And I don't think there's too much "for some reason" over why Larian skips the time system. It's just easier to have time effects eliminated and not have to worry about it. You have complete control over lighting, you don't have to worry about schedules for your actors, and there's no problem having some people be in combat while others are not, even though this leads to an obvious time fracture. People outside of combat are subject to constant time whereas people in combat are in turnbased time-stands-still mode, so how do they merge the timelines after the combat ends? Answer is, they don't need to! Campsite cinematics and concealment are the least of the problems.

Yes, Larian is not copying a game from before the turn of the millenium, that's true. They are adapting DnD 5e into a pc game that has strong narrative ties to the BG saga.

But, honestly, your argument that everything would be solved if they abandoned their turn-based design, it is just laughable, I mean What???? DnD is a turn-based system. They cannot implement it without their turn-based design. This is a tired argument. BG3 is a turn-based game, as it is an adaptation of a turn-based ttrpg. Deal it with already.