I really wonder why some of you D&D people are so insisting on making this game as bland as possible.
I understand that this would work perfectly fine in a pure tabletop session, with a DM and a lot of metacommunication around the table, but this is still a PC game - and us PC gamers really require more than spamming the same skill / spell all the time, games have evolved.
See it as an opportunity - maybe even tabletop sessions will get better in the future because DMs may learn that they can setup interesting, puzzle-like fights instead of just having to compare D20 rolls against armor classes or whatever.
For me, it's not about making it bland, but making it focused on the gameplay I enjoy and how I envision a d&d rpg. See it as an opportunity - maybe you'll discover the pleasure of planning tactics and strategy based on limited resources(if Larian or any other developer figures out a nice way to balance short/long rests and encounter design).
I guess you won't but hey, we all advocate for the kind of game we ourselves would like to see, cause yes, for your information, I'm a pc gamer too and have never actually played the tabletop. Also, even if the current tutorial indeed can be improved, if it tells you how to use the environment to your advantage, or the game gives you an abundance with opportunities to do that...can you really say you're thinking outside the box after that?
And yes, it is 2021. The wheel has already been invented, we don't need to do it again and pc games don't need be inventive or quirky to catch my interest.