Never actually played Origins. Thought about it often though, no less as when it was announced it was still a bit of a different game apparently. That title came out during a period when I didn't play all that many RPGs. Looking at it now, I'm not in a hurry to try, though I may enjoy it. It seems a "stream-lined" (e.g. simplified) Baldur's Gate given the inevitable cinematic coat of paint (then again, you could already say the same about Kotor years before). And as of the sequels, there's probably a reason key Bioware staff left.

In a sense, it's only when Kickstarter "kickstarted" the renaissance of more complex RPGs, that I got back to it all big time. I'm also grateful that they found their own way of telling things, as opposed to mimicing movies. E.g. the adventure book sections made somewhat popular by POE (and also copied by Owlcat) vs. cinematics. The former grabs my imagination a good deal more (and is closer to the RPGs I've grown up with and loved), whereas the latter just spoon-feeds everything to the player. That, mind, is a preference. It's probably no coincidence that my favourite "AAA" RPG of that era is New Vegas, which unlike most of its peers has little in terms of cutscenes, but is strong on player agency all throughout.

At best, BG3 could build a few bridges here and there between the "then" and the "now".

So long I'm still enjoying WOTR. Upped the difficulty though, as outside of optional fights, things seem significantly easier than Kingmaker so far.

It had additionally only recently occured to me that you can actually switch between real-time and turn-based even during combat. Next-gen™. laugh

Last edited by Sven_; 09/10/21 06:23 PM.