I see the problems with D:OS2, too, thats why I'm "on / off" vocal about the severe QoL issues the divinity engine has: shopping, inventory management, looting. All three of them are horribly implemented and require intense micromanagement which doesn't add anything to the game.
Shuffling inventories doesn't add anything to the game.
Right.
Originally Posted by Firesong
The worst part of it was the two puzzles, which were really only annoying and also not contributing anything meaningful.
Definitely.
Originally Posted by Firesong
We will forever - FOREVER - have to live with tropes and archetypes, yes.
Obviously, but seeing characters with similar tropes and archetypes in the next game that a developer makes is weird.
Originally Posted by Firesong
there is only so much one can do within the confinements of "swords, shields, fireballs and healing spells" anyway.