Not sure why you are saying their communication has nothing to do with it
That is main problem with pronouns i have.
Depends on what do you imagine under that *it* ...
Concidering rest of your reactions, you are talking about "what Larian could do better" ... and in that case i totally agree, they could do all that better.
If we would know some roadmap, or plans, or to at least sometimes see wich feedback is appreciated, and wich is irellevant for them ... that all would help a lot, not even single doubt on my mind.
But in my reaction, aka when i said that "their communication has nothing to do with *it*" ... that *it* was based on complaint that was mentioned here: "Patches do not bring enough content" ... since no matter how well, or bad Larian will communicate with us, amount of content within patch will remain unchanged and therefore it have nothing to do with *it*.
1.) Again, there's not enough content added to "try" it. I became bored enough with the content that was there with the initial release, then I forced myself to play more with the subsequent patch or two. Why would I force myself to trudge through it in order to test one new class that took SIX months to add. A single class is not enough for most people to bother redownloading the game (as evidenced by the 4% that still play).
There is not much reasons to repeat the same sentence ... i understand the fact that its not enough for you ... i asked for your reasons ... and to tell me its "not enough content to try it" ... will tell me nothing more that the previous sentence that you "dont feel any urge to come back".
That is just the same statement told by different words, not reasoning.
Well we can allways agree to disagree ... and im little affraid that this cannot end differently.
But if you ask about my reason why i come back "in order to test one new class that took six months to add" ... for myslef its mainly to explore what else was by those six months added.
Maybe im just sloppy ... but i finished this game aproximately 20-30 times by now (515,6 hours) ...
And i can tell you with one hand on heart and another on bible, that in every single gameplay i find at least one thing (no matter if that was conversation, some alternative option to solve some quest, some artefact i didnt know about) that i had no idea until then that it was there.
So, for myself ... its still fun to return there ... and i dont play just new classes, after every patch my first gameplay is with my Warlock ... no matter what.
Mainly bcs i check if they finaly fixed Devil's Sight ... so i can finaly enjoy that incredibly OP build when i will be sending death and ruin on my enemies from cozy place in my own Darkness.
But it still counts. :P
3.) Your question is what do you want, thus it's entirely relevant.
You were complaing about amount of content ... i asked what do you want ... it seemed logical to me that im keeping topic to amount of content, i hope we both dont want to devolve this dicusion to the level worthy of harward lawyers ... when we would give each other 50 paiges long esey to ask something so simple, but avoid any possible missunderstanding. -_-
4.) Nope. I want enough content to warrant a playthrough where I don't feel like I'm being forced to do chores.
Yeah ... this is once again the same sentence you allready told, but it tells nothing.
As I wrote above, if they were to take the criticisms to the nonsensical world building and map design seriously, then they'd have to completely redesign entire pieces of the game.
They still dont need to ... actualy map we curently use could easily be just cut to pieces and used as hubs ... no need to redesign entirely.
As i said, the world need to be created first if you want to start tuning it ...
Problem here is that Larian obviously dont want to ...
And that is something we should understand aswell ... we could provide feedback, sure that is our purpose here ... but they are the one who will decide wich feedback they wish to listen to and wich not ...
Wich kinda returns us to that it would be incredibly helpfull if they would tell us, but that is still different topic.
Small adjustments can be made in EA. The problem is that we're now a year into EA and thus I'd assume a substantial amount of content was added to the rest of the game that none of us are privy to. Unless EA is going to run for the next decade, then the pace at which we're included into anything (I use that loosely because of the terrible communication) nothing we do in EA matters. It was just made to build hype and pretend to care about feedback and consumer input (as though it were a crowdfunded title).
Nope ... any adjustment can be made in EA ... and after EA too, that is whole point of moding.
True, sometimes to adjust one thing also means to mess up another one ... but that is different story.
I challenge you ...
Name one thing that cannot be changed, and i proove you it can.
7.) They WERE getting enough data when it was first released with a variety of different players and a better sample population, then they killed their playerbase and were left with Rag and company as their rather biased sample grouping that they draw conclusions from to essentially support their own narrative. The people that took issue with the companions or gameplay or the way it was designed are likely no longer playing and haven't been since patch one or two (like myself).
I dont understand this sentence.
8.) Yes, let's take barrels for example. Something that constantly targeted on their forums and yet nothing is done about.
"Nothing is done about" ...
As far as i remember i was able to stuck at least 5 Barrels to my 8Str Wizard inventory during tutorial in the past ...
Now i need at least 12 (? not sure here) Str to at least pick it up, and still i can drag only 3 at once if i strip off all my gear and i accept that i will be unable to run, unable to jump, unable to climb any ladder (not exactly problem in tutorial, but you get the idea) and every Ability roll, attack roll, and saving throw will be made with Disadvantage ...
Seem like lot of restrictions compared to "nothing is done about"
Sadly Larian decided to listen only to negative feedback, so they didnt decide to incerase blast raidus, or damage, they didnt add bleeding damage to all in certain radius who fail saving throw, to mimic shrapnels flying around (i mean when Barrel of blackpowder will explode, its parts dont vaporize usualy :P ).
Well, maybe in the future. :P
9.) Oh golly Rag, I dunno...
I know, i just wanted YOU to say it.
I was hoping it will help you to realize that.
1.) the terribly designed puzzles that everyone and their mother cheesed?
2.) The surface effects that were bitched about at length and nothing was done about it, only to double down on it in a game and playerbook that doesn't even support it?
3.) The teleporting all over the map that was streamlined into the cartoonish and asinine superhero jumping?
4.) Any companion complaints that appear to have been used as a checklist to make their next game's companions?
5.) The map suffering from the same design flaws as this game?
6.) Or how about the widely criticized armor system...
7.) I could list a ton of crap that I took great issue with and seem to have been likewise an issue for a number of players, at least enough that one would think they wouldn't have copied it into the next game that's in an entirely different IP.
I kinda like your idea with numbers, so i use it for this quote.
1.) No ieda what are you talking about ... not specific enough ... in my eyes: "Something was too easy for me ... wanna know what? Gues!"
2.) This is specific and tells me something ... except that effect from Cantrips was removed from the game, so im kinda confused about that "nothing was done" part. O_o I would more say it was not quite finished ... since i believe Elemental Arrows should have get same threatment.
3.) As far as i know you can only teleport to certain places, and all that you miss if you do is walking to nearest waypoint ... also, there is litteraly nothing stoping you to do exactly that.
... Jumping was resolved by split Jump and Disengage in last patch, that i allready mentioned. O_o
4.) What?
5.) Nope.
6.) I dont know about any widely criticized amor system ... so ... dunno i gues.
7.) What could i say ... i have my doubts. :-/ I believe you could easily repeat the same statement over and over with different words, but you really have problems to point out to specific things ... its hard to talk in such matter, when other side dont even tell you specificly what is bothering them. :-/
I COULD sit here all day posting and write a novel on the types of changes and suggestions I would make to the game that I feel would drastically improve it
I bet you could.
But i dont want you to ... all i wanted was either few easy examples ... or understanding that its not so easy.
See other people for inspiration if you want ...
Good examples of content i have seen on multiple media would be:
- Next location (Shadowlands / Across the Ebon Lake / Githyanki Creche)
- Next companion (as you mentioned) ... probably not Karlach tho, since we dont have her class yet no matter wich that is
- Next class (wich we get ... just not the one you wanted, tough life i know)
- Next sub-class (personaly i for example cant wait for Necromancer, since some summonner class would alter gameplay experience a lot)
- More side quests ... prefferably some that would lead to non-Origin companion ... i can imagine that would make many people exited.
- More spells (that is allways nice
and there is many we still miss)
- More dialogue options in cases when something is missing (personaly i created whole topic dedicated to this)
- More items (Weapons, armors, magical artefacts ...)
- Some real closure for things that seems like cliffhangers (specificly: Necromancy of Thay)
- CRAFTING SYSTEM (wich would potentialy mean a LOT of new interesting content)
See?
Not hard and it didnt take so long.
Now compare this list to your expressions in the past:
"Again, there's not enough content added to "try" it."
Wich one is more informative in your eyes?
That was my point.