I brought up that "heavy metal scene" example already a few days ago. When, in late 90s, more and more metal bands started to introduce keyboards to their lineups (even extreme metal bands did that), there was a similar outcry, because "purity" and "it's is not teh metalz aNyMoRe!!11".
Similar situation here, it's like a deja vu.
I would wholeheartedly agree with the D&D people if something was taken away from them, but it clearly is not. All that BG3 does over BG2 is to make it BETTER an experience, offer more options, offer more player agency and make it a more cinematic experience.
For me this whole discussion is far too reminiscent of "who is TRVE METAL" and "whimps and losers, leave the hall" (to reference Manowar).
I'm not sure why you keep mentioning Dungeons & Dragons. The people who want an adaptation of seem to be mostly happy with Baldur's Gate III. It's the Baldur's Gate fans who are saying that Baldur's Gate III isn't a true Baldur's Gate game, and that it's basically Divinity: Original Sin III.
As for your music analogy... This is like if a band changed members and started playing a different subgenre of music (because that's what the new band members are used to playing), added more instruments from the main genre, but kept the same themes of the original band for the lyrics. The fans of the original band would probably say that it's no longer the same band but a variation of the band that the new members came from. Whether the fans of the original band or the fans of the main genre like the new band would be up in the air, but it doesn't make much sense for the new band members to continue calling their band the name of the original band, since they're not even in the same subgenre as the original band.
Last edited by EliasIncarnation; 10/10/2101:46 PM.