Originally Posted by Maximuuus
Originally Posted by Firesong
Originally Posted by Maximuuus
Originally Posted by Firesong
So are there mindflayers, dice, Drow, +1 items, etc... in D:OS1 or D:OS2?

I really have a hard time seeing how BG3 is NOT D&D. It's all there.

I haven't say that BG3 doesn't look like D&D for some things. I said it looks like DoS for many things.

Not sure I read a lot of people complaning that BG3 doesn't look like D&D enough except for a few mechanics (rest, reactions, highground,...)

But I saw many people complaning because it does not look like a BG games at all.

I have a different impression here.

I brought up that "heavy metal scene" example already a few days ago. When, in late 90s, more and more metal bands started to introduce keyboards to their lineups (even extreme metal bands did that), there was a similar outcry, because "purity" and "it's is not teh metalz aNyMoRe!!11".

Similar situation here, it's like a deja vu.

I would wholeheartedly agree with the D&D people if something was taken away from them, but it clearly is not. All that BG3 does over BG2 is to make it BETTER an experience, offer more options, offer more player agency and make it a more cinematic experience.

For me this whole discussion is far too reminiscent of "who is TRVE METAL" and "whimps and losers, leave the hall" (to reference Manowar).

Come on, we all know that this will be an amazing game, we will get tons of dice to roll and lots of lore, even good old Volothamp Geddarm is with us here, like back in the good old days.

And with D:OS2 (much more so than D:OS1) being a groundbreaking game, I welcome that all the good things that were learned are put into action here as well.

No 500 square kilometers of necrofire was good choice, of course (blackpits... you know what I'm talking about).

Besides that, I will not stop being vocal about the micromanagement issues Larian games sadly still have to a great extent, and I assess that, at some point, Larian will fix that, too. If not in this game, then in a later one, but I'd prefer BG3 to already have a state of the art inventory / shopping / loot system in place which doesn't act as handbrake on the flow of the game.

And, to mention endgame once again: people were VERY vocal on all channels about the endgame of D:OS2 in the past (and still are). I think that this time it will be different. We can even already extrapolate a bit that it will be because the prologue area of BG3 is already a big improvement over the Merryweather, while still keeping the good things (exploitable, rich starting area environment and stuff) in place. What we could deduct from that is that also endgame will be much improved.

Lets have a little faith and never stop contributing our voices.

Better is very subjective... But I totally agree that BG3 is going to be an amazing game.

I also agree that DoS add groundbreaking things to the genre and I'm glad some of them are in BG3. TBH I think it should be in any games even if I don't always like "how" it works in BG3.
To give an exemple I think that every modern RPG should have some kind of surface effects and items you can interract with... But I hate that every single arrows create a surface and that rocks are flamable in Larian's formula.

I also like that we have a lot of tools to play with but I hate when it's at the expense of the coherence of the game.
Diping is a great exemple because it could be a cool tool... but it's done as a ridiculous one. Shove is also something great but it also look ridiculous both from a visual and mechanical point of view.
Same about throw, about crates and barrels you can pick in your bags, about cow that can climb ladders,...

There are others things that are imported from DoS...
Animations or visual effects that often does not suit the setting, the map design that create stupid questions about the story, the main "character" that is an empty box, the origin characters that have a specific story from the beginning to the end (>< the MC), the lack of day/night cycle, the control scheme, the feeling of a frozen world, the cheesy combat mechanics,...

These core things of DoS were not so good but they were imported in BG3 too and that's exactly what the (moderate) "frustrated BG1/2 old fans" including myself are complaining about.
No one can deny that DoS 1 and 2 are great modern games but we should not forget that BG1 and BG2 are not unanimously considered as legends without reasons.

I guess Larian does not try to think about it before doing BG3. And that makes me really sad because the game will not enter the pantheon of games that revolutionized RPGs as DoS1/2 and BG1/2 did before them by simply improving "their formula" with cinematics, voice acting and a few UI tweaks.
But it's too late for core design decisions so we'll deal with it.

Originally Posted by robertthebard
So was ME or DA just a DoS clone too? They all have companion plots. I mean, not to set too fine a point on it, but one of the Comp Plots in DA 2 set up most of the whole scenario for DA Inquisition. Ignoring the Comp Plots in ME 2 can have a drastic effect on the ending. But let's keep it BG? Were Khalid and Jaheira generic NPCs, or did they have some story lines tied to them? How about Imoen? DoS 2 was a great game, but it hardly reinvented the wheel. But pointing to "companion plots, so DoS3" isn't even close to accurate, is it?

That's absolutely not what I wrote. And I absolutely didn't wrote anything like "DoS3". You won't find something like this is my posts.
My idea was not the single line you're talking about.

TBH I was not really accurate writing "plot". I was more thinking about the fact that everyone have the same problem, the same introduction to the story, the same goal, the same reason to follow the "MC" and so on.

How else are you going to get this cast of characters to be motivated to work together? All of us start in the same place, after all. The only thing that separates us is where we land when the ship crashes. But the plot forces us together because we're all in the same boat, metaphorically, since we all have a new little friend in our heads. I'd be more outraged about that, but since it ties into the main story, I'm not sure why I should be?