Originally Posted by robertthebard
How else are you going to get this cast of characters to be motivated to work together? All of us start in the same place, after all. The only thing that separates us is where we land when the ship crashes. But the plot forces us together because we're all in the same boat, metaphorically, since we all have a new little friend in our heads. I'd be more outraged about that, but since it ties into the main story, I'm not sure why I should be?

The cast of character is not really the problem here. It's more about the origin system and how the multiplayer mode works imo.
The fact that everyone has the same main story, the same problem, the same introduction, the same goal is very specific to Larian games.

A druid could become a companion because he wants to learn more about the strange things he noticed right next to his grove.
A bard could become a companion because he wants to reach Baldur's Gate after being captured by goblins in the middle of nowhere.
A fighter could become a companion because you decide to help him finding a powerfull artefact in the underdark if he gives you half the reward.

You know... characters that are living in the world and have their own motivations, different goal, different introduction to the story you're writing and different reasons to eventually follow you.
Of course it does not exclude that "some" other companion(s) have a tadpole in the head.

Just like in DoS the origin characters will be more deep than the main character because the main character is just an empty box with the "common" story of everyone.

Last edited by Maximuuus; 10/10/21 04:28 PM.

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