Alot of naysaying happend here frown rather then reply to it all il reply to 1 seeing as you guys seem to share the same (kind of) complaints..

Originally Posted by Maximuuus
I also like that we have a lot of tools to play with but I hate when it's at the expense of the coherence of the game.
Diping is a great exemple because it could be a cool tool... but it's done as a ridiculous one. Shove is also something great but it also look ridiculous both from a visual and mechanical point of view.
Same about throw, about crates and barrels you can pick in your bags, about cow that can climb ladders,...

There are others things that are imported from DoS...
Animations or visual effects that often does not suit the setting, the map design that create stupid questions about the story, the main "character" that is an empty box, the origin characters that have a specific story from the beginning to the end (>< the MC), the lack of day/night cycle, the control scheme, the feeling of a frozen world, the cheesy combat mechanics,...
-Diping: A nice concept. Say you have a torch but need to light it, dipping it in an excisting fire source could be a nice way to go about it. Agree that it shouldnt work for everthing. Weapons yfor example they could change that you need to coat them with grease or something first before you can put your weapon attacks alight. If they manage to change that, dipping is fine. It allows the PC to interact with the enviroment in numerous ways and could be used for RP and exploration problems as well.

-Shove: A 5E DND rule. You can do that by the rules inplace of one of your melee attacks. We can argue whatever or not you feel its implemented in a way thats visually appealing but its not something of their own make.

-Throw: See my point about shove.

-Crates and barrels: lol. Ive had weirder things in my inventory in bg1 and bg2.

-Cow can climb ladders: DnD 5E rules. Everything can climb, every feet that you climb justs costs 2 feet of your movement. Agree that its er.....interesting to see a cow do that. But by the rules every creature can do so, you dont need a climbing speed for that.

-Animations and visual effects: They are imported because theyre tied to their engine. What do you expect? For them to completly rework it so it looks differently? Considering people are already complaining that its taking them to long, asking them to change the visuals would just delay it even further....

-Map design: Thats Larian's design there. Honestly im not for or against the idea of having 1 map vs having 5 smaller ones that combined form the same map. They could break it up but honestly, whats the point? What would you gain?

-Main character beeing an empty box: Is.....Is this your first RPG or something? Thats a thing developers do so players can fill in their own characters backstory.

-Origin characters having their own backstory: welcome to every RPG companion, ever.

-Lack of day/night cycle: design choice I suppose. That said, I dont see its inclusion beeing needed to provide us a good BG title. It was in bg1 and bg2 but only ever came up sparringly. Mostly when you were doing 'naughty' things like stealing. With the vampires in BG2 it was also a thing for...obvious reasons. That said, we dont know whatever or not it will be added later or not. My guess is no, but quite frankly; I give very little about this point myself.

-Control scheme: No clue what you mean here. Can you elaborate?

-Feeling of a frozen world: welcome to gaming where 99.99999999% of the time the worlds is essentially frozen and only anything changes when the PC comes along. That said, in DOS2 things happend in the world if the player dident hurry as well. So considering they did it in previous titles I dont think its unlikely that they wont do so again with BG3.

-Cheesy combat mechanics: Can you elaborate on what you mean with this?

Quote
These core things of DoS were not so good but they were imported in BG3 too and that's exactly what the (moderate) "frustrated BG1/2 old fans" including myself are complaining about.
No one can deny that DoS 1 and 2 are great modern games but we should not forget that BG1 and BG2 are not unanimously considered as legends without reasons.
Im not sure what you mean with this bit exactly either. Could you elaborate?

Quote
I guess Larian does not try to think about it before doing BG3. And that makes me really sad because the game will not enter the pantheon of games that revolutionized RPGs as DoS1/2 and BG1/2 did before them by simply improving "their formula" with cinematics, voice acting and a few UI tweaks.
But it's too late for core design decisions so we'll deal with it.
Honestly none of us know what thinking/planning went on before doing bg3. I sincerely doubt they pitchedf the idea to WoTC and only then started to think about how to implement things. Thats obviously not how it went. Assuming that it wont be a great game like DOS1 and DOS2, BG1 and BG2 seems abit melodramatic to me as well. Its still in development after all and each major patch adds and changes alot.