Many of us are hoping for a proper reaction system to be implemented, and have been asking for it in threads since day one, so don't worry, you're not alone there.

The main detractors from the request seem to be people who, for whatever reason, actually don't Want to have any control over what they react to when, or if they do at all, and don't view the loss of ability to adequately control your own characters as a downside. I can't say I understand it, but that's the stance I've seen detractors take most often. Other than that, they also raise the 'it slows down the game' argument, which has been demonstrated, multiple times and with strong video evidence by other users here, to be an absolute fallacy - proper reactions speed up combat flow, overall, rather than slowing it down (but just watch - having said that, someone is going to object and claim otherwise, and one of us will have to try to get them to watch some of the video demonstrations that exist again, most likely in futility).

There is a major update/rework of spellcasting and its associated mechanics coming at some point in the future, though we don't know when - at that time, it's believe that things like everyone using scrolls, and wizards scribing every spell, etc., will be fixed. Some of us are hoping very firmly that that is the point where we'll get a properly functional reaction system as well.

If you can spare the time and effort, I'd strongly encourage you to submit your feedback to Larian directly, as well as posting it here - you can access their general feedback from through the launcher; even if you're just duplicating your main post here, it'll still ensure that it also goes directly to them to be read.

==

Out of curiosity, Colinl8, and this is a tangent, but...

Originally Posted by colinl8
5e when getting my kids into D&D, and the complexity of the rules was hugely off-putting.

could you explain this to me? Like, in a private message if you don't want to derail the thread, even. It's a sentiment that has ever confused and confounded me because 5e is far simpler, more straight forward and more user friendly and easy to get to grips with than any D&D system before it. the rules are simple and uncomplicated, compared to older systems, and it's designed to be incredibly easy to pick up. What about its rules did you find 'complex' that was less so in older editions?

Last edited by Niara; 11/10/21 12:14 AM.