Well, at least barrelmancy is less prevalent than it was. And with some refinement (e.g. less food in the world) the food requirement could at least limit the amount of reststops you can make. Overall patch five was a good step in the right direction. They definitely should keep the crate stacking stuff to be honest, as it allows you to make alternate routes to higher areas (plus it fits with the roleplaying part imo). I never really bothered spending 3 hours stacking all barrels under the sun to cheese my way through encounters personally. I mean... I usually like to play the game as intended. As long as it makes sense for certain barrels to be in a place, I have no issue with it. I mean.... if the Zhentarim want to stack their storeroom in the goblincamp with gunpowder, I am not responsible if they go boom laugh.

I think the only thing I think highground should apply to is probably archery. I don't really see how someone being on high ground would be harder to miss with something like guiding bolt,myself. Or if they wish to keep it applicable on spells lessen the advantage/disadvantage bonus/malus that applies to it. Patch 5 lessened guiding bolt missing to some degree but still. I think highground is more of a bow thing (being higher up = more range. Maybe they could lessen the advantage to hit a tad also. just boost engagement range or so).

I just kind of want to know what patch 6 will change under the hood. I hope they finally seperate scroll learning for wizard (no more cleric spells please), although I am not counting on that until they have made more of the spellcasting schools. As for the rest.. I am pretty sure within one week of release we will see: Game finished in 20 minutes or something along those lines. As speedrunning is somehow seen as proof of short game by some, lol.