Originally Posted by ArvGuy
It's mechanically implsausible, it would weaken the metal that the sword is made of and certainly not do great things for your edge, and do you really want brightly burning fire on a blade that isn't that far from your eyes? You're probably only making it harder for yourself to see what's going on. Further, if the blade is aflame than aren't you cauterizing the wounds you're making? Why would you even want to do that?
In real life, yeah. In dnd? Youd do it for additional fire damage :P and flames are hot, but not 'cauterizing at a touch' hot.

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What he meant is that shove is an action, not a bonus action. And that's what PHP says too.
Ah. Thats fair enough. Not sure why they made the switch but it sent needed id say.

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As for distance, try shoving someone off a ledge from up high. I've seen the Giths take some amazing flights because they seem to keep whatever horizontal movement speed they had when coming off the ledge all the way down and then do a skidmark landing. One of the smugglers went from around the barrel in the back end of their cave to all the way out near the side at the vertical bottom. And survived it too. Mr Hobgobbo did his special attack on Shadow up on the rafters right next to the ladder and she ended up at the far end of the room.
I did try it and aside from people at ledges I really wasent pushing people that far away. Maybe theyre more suspectible when theyre near an edge or something? Il have to try it again some more I guess but last time I checked it was alreayd toned down alot compared to what it was initially.

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You don't seem to be able to miss with throw potions and some of the surface effect from some of them is a bit much.
Like with shoving, il have to give it another go then. You really shouldnt get the benefit if your attack misses or at the very least the projectile should land somewhere else and put down a surface eeffect there.

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Those bags of holding contain a pocket dimension so anything in them isn't really in them. The bag just contains the gate to said dimension, not the actual stuff inside the pocket dimension. And I'm not sure when you get a chance to carry 3 bodies unless you're doing things in a weird order. There's that sick guy you need to give to the harpers, there's the bones of that priestess from the shade temple, and are there more than that?

Obviously the bulk of how much one can carry can feel over the top, but you only have so many slots and the weight limits were standard D&D, as I recall. In BG3 you have infinite slots. And barrels are probably still a bit underweighted. Come to think of it, however, I do not recall quests in BG1 and 2 that involved hauling crates and barrels around.
I know what a bag of holding is. My point was that in bg1 and bg2 you could also carry some funnky things in your inventory. In 5E theres also a limit to the amount (and the size of) things that you can put in your bag of holding but in bg1 and bg2 that dident seem to be the case. I dont know if thats due to the item changing over editions or if it was a game design choice. Also the fact that your inventory was limited was also....off. Fill your inventory with potions or with sets of armors. To the game it doesent matter, theyre both 'full'. Potions take up a fraction of the weight and dimensions of the armor but to the game that dident matter. Im not to sure if limiting the number of inventory slots does anything other then just add restrictions to what you can, and cannot take along with you. Some items like gems, some bits of food, etc take up very little space in actuallity but the game does not differentiate between how big an item is. Each is locked to 1 inventory slot.

Funny you should mention not hauling crates and barrels..... I know siege of dragonspear wasent OG bg1 but it actually has a quest involving sacks of grain xD not exactly the same as a barrel, but in essence the same. A container that holds other products. They weighed like 20lbs each some of my characters were carrying a dozen or so (yay high STR). At the end of the day, does that matter? In bg1 ive had instances where I was carrying multiple carcasses of Ankhegs around to sell to armour smiths. Sometimes find bodies that you need to pick up and deliver somewhere, etc. If you find the story of a literal son (or daughter) of a dead god lugging around the corpses of fantasy ant-lions is less weird then carrying barrels with varying amounts of things in them then uh....we have very different things of what we think is weird, I suppose.

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Climbing a ladder specifically. Not just climbing. Obviously there's a difference between climging regular terrain and climbing up something that is very hard to use without fingers. You would also not expect bears and goats and whatnot to climb up ropes or vines.
Considering there are no seperate rules for climbing a ladder. No. There is no difference. The only rules that excist that might be valid to mention that there are rules for surfaces where you have little to no grip. And even then, you could still climb it. You just need to pass a (IIRC) Athetlics check to do so.

That aside. Have you seen bears actually climbing trees? Seriously a tree has nothing to hold onto aside from bark and maybe very tiny branches but they practicly fly through those things. What makes you think a bear would see a ladder and go 'welp I dont have opposable thumbs. Guess il stay down here!' and be unable to go up there?

Same story for a snake. They can climb up the side of trees and they dont even have limbs.

Ladders do not have seperate rules adressing them how you can climb them to my knowledge and if they do id love it for you to point me in that direction. But as it stands you just keep moving the goalpost because animals climbing things is weird to you...

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Please don't even begin to claim that De'Arnise Keep and Trademeet are located right next to each other, with Umar Hills squeezed into a corner.
Never did. Im saying its a design choice and thats what you get when you work with a squashed map.

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What we've got at the moment is the most ridiculously compressed map that Larian could manage to create. It isn't a happy medium, it's an extreme that laughs at any notion of immersion. Here's a forest with a dozen trees!! Here is a druid grove right next to this colony of sirens! Here's an actual swamp that manages to be swampy despite clearly being in the same climate as the previously mentioned forest that isn't swampy at all.

And of course it becomes ridiculous when you get to the grove fight and the mercs are all out of breath from having run the what, 150 meters or so from the village? "What, you led them HERE??!", the tiefling dude asks. Well, couldn't really lead them anywhere else given the layout, could they?
It could be that the grove has magic concealing it, that only breaks if you come to close. It could be a meriad of other things, But yeah compressed map is compressed. I get it.

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If you're DM then I'm guessing you're not just throwing blind kobols with tinitus after your group of players, though. And one would expect to have to do different things to ambush different enemies. And if the enemies are intelligent, you wouldn't expect them to literally be at their wit's end because you're playing honest to god peek-a-boo with your stealth-capable character.
Ive had my players support eachother. 1 of them cast pass without a trance on all of them while they staked out the encounter. Stealth checks of over 30 are kinda hard to spot if the passive perception doesent go past the 15 mark xD but indeed. Different areas require different forms of stealth. Mechanicly a few things are always true though. If light sources are present, try to avoid them. If possible try to move in areas that make little sound and try not to bump into things, etc etc. Once combat has started though stealth, while possible; doesent stay reliable anymore. Even if enemies only know your general location they would come looking for you. And you cant stealth infront of a person if they had direct line of sight to you. That said, dont think thats possible in bg3 either, is it? Few times I tried instantly failed so always assumed it wasent an option to the players. If you can infinetly restealth (like I assume you mean with peek aboo stealth character) then thats indeed something that they needs to be adress. Thats silly.

Originally Posted by Maximuuus
Ragnarok get out of this body !

Dipping : you said "coating weapons with grease". This is also what I was talking about in my answer.
Shove : is a bonus action in BG3. 5 feets in DnD, not more. With coherent checks.
Throw : just try it, especially with ennemies.
Crates : 3 bodies ? Not sure there are 3 bodies to carry in BG1. Anyway the inventory is limited in the old games AND a body is very very heavy. Carrying common crates and barrels is not in BG3. On top of that, carrying a body or very heavy items on our hands rather than in our inventory was complicated in 1998. In 2022 this is something that exist in most games. To make it a bit more coherent, this is in exemple something they could have done (with eventually consequences on our speed movement, stealth checks and NPCs reactions).
Climbing : I was talking about the FR, not DnD. But even in DnD most DM would probably assume that a cow climbing a ladder is stupid.
Sleep : no, the animation is not the same in BG1/2.
Map design : I don't asked for a full open world but this "half open world" is incoherent as hell from a story / world perspective.
Main character : Larian's design decision. Creating his own "background" doesn't exclude to have a proper role, proper motivations and a proper influence on the story. Same about the companions, like in most other games.
Cheesy combats : tactics is good when you have to do different things against different opponent. If hiding/ambush and going higher always makes you win it's not tacticaly interresting anymore whatever the difficulty level.

And no, not good and not legendary is not the same.
TW3 IMO is a legendary game even if I personnaly don't love it as much as most people. Wasteland 2 is an excelent game I really LOVE but not a legendary one.
-I assumed you meant the grease spell, not grease itself. In that case we agree on that then smile
-Il try throwing and see whats up. Must admit that other then testing the mechanic abit I havent done much with it.
-Youd be amazed by what kind of things you can lug around as questitems in the original bg's. Im replaying bg1 and 2, just completed bg1. So many weird and quirky quests that I forget about. Good stuff. That said yeah inventory was limited but 5 potions held up the same space that 5 suits of armor did. Doesent really hold up to scrutiny as well im afraid... What would you suggest they do about it though? I personally like using backpacks and sacks to avoid clutter and keep simular items with eachother so my inventory doesent bloat that much. Maybe reward that more or something?
-Like I said above, mechanicly each creature can climb. Would you see an actuall cow do it in real life? No. In a game? I doubt it either, but then again considering we have settings where actual gods walk around, magic is a thing and theres planes like the hells and whatnot, it defenitly wouldnt be the strangest thing one could see....
-Sleep animation is basicly the person falling on his back in a very overly dramatic way. Considering the models are small and details are hard to see anyway the best thing they could have gone about it, considering it conveys very well whats happening.
-Not a huge fan of the design choice either. But can see why its beeing done. Honestly adding a 'travel to swamp' or 'travel to ruined village' area prompt wouldnt mechanicly add anything. Other then that you could more easily say that its not all literally next to each other. That said, what would it add? Immersion I suppose and considering immersion is a big part of playing an rpg id be all for it. But maybe its alot of work or they dont want to do it. Who can say?
-Dont know what you mean with the 'main character' bit. What is your problem exactly with their take on it because I dont understand what you are saying.
-cheesy combat tactics only go so far in most fights. Some enemies that we might eventually see utilize ambush tactics themselves or can completly negate high ground bonuses. (well the normal bonuses. Dont know if they can negate the perpetual advantage...) and thus need completly different tactics to be countered. Heck, some might use our height advantage against us by knocking us down. Causing us both extra damage and maybe knocking us prone. We only see act 1 so far (and I assume the easiest part of the game) so lets not assume that these tactics will work for the entire game. Well I certainly hope not because that indeed would be very boring xD