About fireball beeing, in the game or not. Honestly you wouldnt be able to tell by just playing 25 minutes. Specially if you have to start with a new game.
They dident even get past the druid encampent after all.
Exactly!
About wild magic potentially not working.... The odds of a wild magic surge are crazy low. If you arent forcing a roll the odds of it showing up are a 1 on a D20 so 5%. And only lvl 1 and up spells count for that, so not for cantrips. I wouldnt be surpised if the number of lvl 1 spells cast in that demo were less then half a dozen. times 5% of it happening per cast and the fact that it dident happen yet isent really all that strange tbh...
Yeah, but that only apply for tabletop, right?
Chubblot in his video (1:07) told us that he dont remember exact wording ... but it was somehow tied to toggleable ability (tides of chaos) that gives you advantage for next casted spell ... in cost for incerased risking Wild Magic ...
So ... since there isnt any DM to proc this trigger ... it had to be alterned somehow, doesnt it?