Wrath is deeper, has better writing, way more crunch, and interesting companions and feels like an actual World instead of some weird theme park.
I mean, some would claim exactly the opposite.
Although, as far as party members' exchanges and interjections go, WotR really does remind you of the original BG games. So far I find the interjections from party members quite well written for the most part, maybe except for some overly lengthy ones, like Lann's 6-line story about some shepherd and his cow, when everyone else is already reaching for their weapon and getting ready for a bloody showdown. Hopefully BG3 will also go in this direction, rather than like in DOS.
Originally Posted by ash elemental
Scouting before fights in order to spy on the enemy, for example. Doesn't do much good in Wrath, because the devs like to teleport enemies out of nowhere. And when they are teleporting, there is a delay between an enemy appearing and an enemy becoming physical, so you cannot even attack them.
It gets pretty annoying, yeah. By the time you're level 7 or so you can already tell, this game loves dropping enemies out of nowhere literally on top of your party (or worse, behind your backliners), as well as delayed spawning. You see 3 Kalavakus ahead and you just know there's another 3-5 other enemies that will show up later after combat starts - either by delayed spawning or because they are placed further behind so they would be able to "surprise" you when you're busy dealing with the initial enemies - like dropping Mind Fog then Song of Discord / Confusion / Mass Hold Person on your unsuspecting party, for example. You think you have only 7 babaus to deal with, you go in, then find out there's a firing squad of 4 Succubus Sharpshooters and 2 Abyssal Huntresses who sneakily approach a bit later from half a mile away then promptly turn your party into pincushions. Doing this kind of thing once in a while is fine, but doing this over and over is not exactly fun. Between DOS and WotR, I'd choose the mostly static enemy formation, tbh. In the long run it's just less annoyance.
Speaking of act 3, just found Playful Darkness earlier. When I first heard of this guy I imagined a lone miniboss, but nope, turned out it approaches you a bit later after the shadows, and with perma invis, because why not. And when I thought that was it, the game proved me wrong once again: there's that Deathsnatcher from way behind ready to drop a DC30 Finger of Death on my rogue who has +6 Fort save. Managed to beat this guy with mostly basic attacks, though. I had L14 plain Rogue Trickster with Crippling Kiss (crit 15) and Hasty Eradicator and the "converting 1s to 20s" feat, Camellia (1 Spirit Hunter / 13 Cult Leader) dualing Tender Touch and Finnean, and Wendu (2 Fighter / 10 Freebooter / 2 Spawn Slayer) with shortbow. Seelah had 1s left of Last Stand when I landed the last hit to knock the boss down. Ember and Nenio managed to get in a couple casts of Chain Lightning, a Tsunami, and a Caustic Eruption. Was actually pretty fun, I must say. Dicey fight, but not too drawn out so it was quite bearable.
Last edited by Try2Handing; 12/10/2106:43 PM.
"We make our choices and take what comes and the rest is void."