Originally Posted by Niara
Originally Posted by 1varangian
I'll take anything as long as the game does not pause the action during an attack animation and prompt me every. single. time. I hit something.

So you are in the camp that wants less precision and control, and does not want the ability to choose what you react to and when, and if you use your particular abilities or not, etc.,

<SNIPETY SNIP>

Give me one single, solitary example of a reaction or other decision point where it 'makes sense' to fully automate it to an 'always do it this way' system, without similarly crippling the player's agency in regard to that ability, or causing them to waste it on unintended or detrimental moments.

If you've got any, I'm willing to hear them - if any exist that are legitimately so, they'd be good candidates for text-to-video game QoL conversion.
I'm not going to waste time debating the nuances of a system we don't know much about yet.

But I am giving a tentative yes to Larian's general idea that reactions need to be more fluid in a video game. Constant prompts and interruptions would make the game really annoying to play and something needs to change.

Last edited by 1varangian; 12/10/21 07:13 PM.