A slow motion system during a few seconds when a reaction is possible could be cool IMO.
With a popup appearing with clickable icons of your options of reactions so it can be done really fast if you want.
But ofc with an option to pause the slow motion if you have to think about it a bit more.

It would not interrupt the game, just slow it for a few seconds each time you can react.

It won't happen a lot IMO. Divine smite can stay a toggle when you're attacking and just a slow motion thing for your characters AOO.
Usual AOO could probably stay automatic - there are so few ennemies in melee and we only have a party of 4 so TBH, I didn't feel the need to really manage my own AOO at this point.

I probably forgot a lot of things but thinking about Solasta, that's the most common reactions.
Others really need specific conditions so I guess it would not slow the game too often (someone pushed off a cliff, someone targetting your wizard with a magic missile or a ranged weapons,...)
Counterspell could be a problem though.

That said I definitely agree with OP.
As another non D&D player that learned the rules specificaly because all discussions on this forum... I'd rather have a pause each time than the toggles.
Reactions is an amazing opportunity to make turn based games less frozen, allowing players to react even when it's not their turns. Pause or not, combats would be faster and way more interresting, unpredictable, tactical,...

It would be a real shame not to take advantage of this very dynamic system in a usually very frozen one. If they succeed with reactions, I guess it could be a major update for TB games for years.

Last edited by Maximuuus; 12/10/21 08:29 PM.

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