I wouldn't be against an options menu toggle though - "shortened die rolling animations"
Honestly i would ...
I dont mind the idea itself, that is good and i like it ... what i dislike it placing it into options.
Maybe im just crazy, but sometimes i just want to enjoy all those rolling and sparkles explosions ... but then, i have times (usualy when i have to reload bcs i died and i go through exactly the same conversation) when i dont want to watch them, bcs i just want to be as fast as possible where i just was a minute ago.

Therefore i would like to have that option not hidden somewhere deep in menu ...
But right there next to dices. Some kind of checkbox i can check or uncheck anytime i want (or not) to "skip the animations" ...
I know you might say something like all you need to do is press spacebar and you will skip the animation, and that is true ... but sadly, it have same unpredictable effects as when you skip conversations ... usualy when i skip animation, i end up with bad roll without option to use my inspiration and that pisses me off. -_-
That'd be convenient, but skipping shouldn't even cause bad rolls.
By the way, I'm pretty sure that you can skip by clicking with the left mouse button, not just with the space bar.
I often skip rolls (and get bad rolls), and I never use the space bar to do it (I didn't even know it was possible).
It might be intended ...
I mean sure we are skiping it since we usualy heard the same conversation like thousand times allready (sometimes in few past seconds since we are reloading like mad just to eplore all options ... i dont do that personaly, but i heared people do) ...
But when you think about it outside this context, the only person who will skip dialogue will be someone who dont care about the dialogue ... that person would probably not even care how will that dialogue end, and therefore would not care wich choice will be, well ... chosen.
So ... yeah, its bad design and i believe we all expressed ourselef about it quite well in past year.

But theoreticaly it might not be a misstake, just bad design choice. :-/
It would be better to either remove it, or make it to toggle tho.
I sure hope that it isn't intentional.
For me, skipping isn't because I don't care about the dialogue, choices or roll results.
Rolling animations just take too long considering that almost
everything needs dice rolling.
If there were less rolls or a physics-based system (to grab the dice and roll them for results), then I might not skip them, but when there are multiple traps, locks and dialogue events in areas, I don't want to sit through all of that faux dice rolling.
As it is, it just makes the game take longer than it should to go through without adding much if anything worthwhile to it.
They should make trap-disarmament and lock-picking similar to the perception checks (a dice icon pops up above the characters and shows if the rolls succeeded or failed).
For dialogue, I just finish reading before the characters finish speaking, probably because I'm used to watching anime with subtitles (the characters usually speak fast, and if you don't want to pause or rewind, you have to quickly read the subtitles, or you'll miss what was said or what's happening).