@dwig

So many alls and everys in that post wink I don't think alignment pigeonholes every or all interaction. And it makes an entire style of play possible. Otherwise are just playing a "fantasy" game with contemporary morality. Why is it okay to kill your enemies? The alignment system gives us and answer, contemporary morality doesn't. Or at least one I don't want to contemplate.

@rhobar

I think you make a good point about the implementation of the rules but bad implementation doesn't mean the rules are bad anymore than bad a bad RPG game means RPG games are bad. Now, yes, confusingly the game doesn't have many Lawful Good options. More often than not the "good" option is neutral good which I'm guess is just a dumb coding issue. They should be (null) good.

But I think some of the lawful choices should be a bit a struggle to choose to roleplay a medieval fantasy game. After all there are probably very few true monarchists here and if you are playing good knight, faithful to the good gods and the queen, you are roleplaying a set of beliefs that you don't yourself accept.

I think Seela is abusing those atonement scrolls wink Which she admits towards the end. There are few times where she comes down as typical paladin on Ember when Ember is talking about how the gods don't care about us. I liked those interactions and those interactions were only made possible by an alignment grid smile