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Ben_Larian
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OP
Ben_Larian
Joined: Sep 2021
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Patch 6 for Baldur's Gate 3 is now live! If you're looking for full patch notes after reading our latest Community Update, you've come to the right place. Read on, brave adventurer! Please note that these patch notes are intended as a guide to what is new in Patch 6 of Baldur’s Gate 3. They are not exhaustive. Baldur’s Gate 3 - Patch 6 notes NEW: - Added new Grymforge region, an ancient Sharran fortress featuring new content, quests, combat, and mysterious NPCs to face. Added setup for several Grymforge quests in the Underdark.
- Added new Sorcerer class, featuring two unique subclasses: Wild Magic and Draconic Bloodline. - Wild Magic: Embrace chaos and manipulate the forces of chance to gain advantage on attack rolls, ability checks, or saving throws - and potentially trigger a random effect in doing so. Examples include putting everyone around you on fire, gaining teleport as a bonus action or summoning a hostile mephit!
- - Draconic Bloodline: Channel the powers of your dragon ancestors and wield deadly fire, lightning, acid, poison, or cold damage to destroy your enemies.
- Sorcerers of Draconic Bloodline will also gain a spell that matches the ancestor, for example Red Dragon provides access to Burning Hands
- You also gain access to a unique visual customization option in the form of the draconic scales.
- New Sorcerer spells were added:
- Horrific Visage: A new Tadpole Action that makes your enemy bleed and allows the Sorcerer to leech a Sorcery Point off of them.
- Enlarge/Reduce: This new spell alters a character's size, affecting their physical stats in the process.
- Chromatic Orb: A powerful new single-target nuke that allows Sorcerers to hurl a sphere of energy at their foes.
- Cloud of Daggers: This spell protects the caster, surrounding them in a cloud of flying daggers.
- Crown of Madness: As the name suggests, this spell sends an enemy mad, and can cause them to attack their nearby allies.
- Metamagic: Metamagic is the Sorcerer's signature feature which allows you to adapt your spells in the heat of combat. With it, you can increase a spell's range, duration, or hit two enemies simultaneously, among other powerful variations on your spells - making you a powerful and unpredictable presence in battle.
- Added new weapon actions, giving ranged and melee weapons up to three lethal signature moves - now non-magic wielders have more options at their disposal in combat as long as they are proficient with the weapon.
- Heartstopper: Smash an enemy's chest to damage and possibly reduce their actions by one.
- Weakening Strike: Target an enemy's hands with a non-lethal attack to give disadvantage on its Attack Rolls.
- Crippling Strike: Swing at an enemy's legs to prevent them from moving.
- Pommel Strike: Make a non-lethal attack against an enemy to possibly Daze them.
- Piercing Strike: Stab an enemy to damage them that possibly left a Gaping Wounds.
- Backbreaker: Put extra force behind your strike to possibly knock your enemy Prone.
- Flourish: Feint an attack to possibly throw your enemy Off Balance.
- Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
- Brace: Spend your movement speed to reroll your damage dice.
- Prepare: Spend your movement speed to get an extra damage.
- Piercing Shot: Shoot an enemy to damage them that possibly left a Gaping Wounds.
- Mobile Shot: Make a Ranged Attack after you dash or disengage.
- Massive graphical overhaul.
- Completely revamped lighting system with volumetric fog/lighting.
- Added translucency.
- Added atmospheric scattering.
- Added dynamic clouds.
- Local directional lights.
- Added completely new colour grading and much improved tonemapper and HDR rendering.
- All particles are lit by environment and Global illumination.
- Added support for DLSS 2.3.
- Added support for AMD FSR.
- New orchestral music pack.
- New songs in menu and camp.
- Characters will become dirty, sweaty, bloodied and bruised during their adventures.
- BG3 is now available in Turkish
USABILITY: - Added options to increase font size in dialogues and added a semi-transparent background. These can be set and customized in the settings menu.
- Traders now default to the trade rather than the barter interface.
- You can now drag items in the trade menu.
- You can add bonuses after re-roll.
- Implemented Cut, Copy, and Paste actions for textboxes like Direct Connect and Twitch Extension Secret Key.
- Updated the point-and-click frequency setting to a slider.
- Added race tooltip in the examine panel.
- When a weapon is disarmed, overhead text is now displayed above the affected character.
- Concentration saving throws are now displayed via overhead roll UI.
- Enemy portraits now display concentration.
- Fixed displaced scrollbar when having race-specific skills added during level-up.
- Chance UI now correctly displays bonuses from enchanted equipment.
- Spell container now has a close button.
- You can now split big stacks within the camp chest.
IMPROVEMENTS and ADDITIONS: - Cinematic polish and improvements for lookats, animation blending, scene snapping, question cameras & updates to rigs and animations.
- We improved the camera system to make camera control feel more fluid.
- Refined some of the background goals in Early Access levels and added new ones in the Grymforge area.
- We’ve introduced a new Goblin prison and updated most Goblins to give them the ability to arrest you. Misbehaving players can also be jailed (and break out) of prison in the Druid's Grove too.
- Added a new prison grate & door where Gut locks the player up.
- The spiders in the Goblin Camp can now jump and escape their lair.
- Spell targeting previews will now jump around less when suggesting alternate casting positions.
- Tweaked start of player dialogue when accessing one of the rooms in the Dank Crypt for the first time.
- Player characters now always comment when they have successfully detected an ambush.
- Improved fire VFX and environment VFX
- Updated Spore Servant Target VFX.
- Updated Silence status VFX.
- Updated VFX texture compression settings for better results on low-end platforms.
- Improvements to glowing eyes & mouth in some Speak with Dead cinematics.
- Improved Auto-Detect graphics settings.
- 5.1 upmix of pre-rendered intro.
- Audio upgrade: New dynamic mixing system improves balance between combat sounds, music, and ambience.
- Added inventory and questlog sections to the BG3 Twitch Extension. Viewers can now highlight certain items in the streamers' inventory at certain times and can also follow where streamer is situated in his current playthrough.
- Updated Automaton animations.
- Improved animation for Human Female characters.
- The Githyanki race now have completely updated gameplay animations.
- Updated Hook Horror animations.
- Improved wing and tail physics for Cambions.
- Improved multiplayer networking in congested scenarios.
- Improved UI feedback for targeting rush spells.
- Added trade goods to Mol within the Druid camp.
- Made Soul Coin into a story item so Nadira won't be able to sell it.
- Added rubble and blocked off the area under the elevator in the Druid Grove so players can't get stuck there anymore.
- Better handling of summoning Lump and his Ogres when there is not enough room for all three.
- Improved the camera direction when entering camp.
- Improvements made to called guards' behaviours.
- Improvements made to Hook Horror's alarm behaviour.
- Added new dialogue options to Wyll's camp dialogue relating to Raphael, and added option for players to agree with Wyll in another quest path.
- Improved Lae'zel's idle animation and scripted behaviour at camp - She now unsheathes her weapon as if ready for combat and will sharpen it if it's a sword type.
- The Captured Thralls in the Nautiloid have been given a new animation for laying down.
- Omeluum of the Society of Brilliance got a new spot for himself after being summoned, and flashy new arcane incantation animations and VFX.
- Consuming Hag Hair has become a lot more visual with added VFX.
- Volo's 4th book was added into the world.
- Reworked visuals of Zhentarim wolves.
- Went over all Novices & True Souls to give them proper prefix & title, and gave them proper Absolute outfits.
- Made sure that NPCs who visually wear a helmet actually do have a helmet equipped (and can drop it).
- Updated colours and light values for Light and Dancing Lights.
- Equippable salami, for meatier combat.
- Slash is now called Lacerate. Rush is now called Rush Attack. Pinning Shot is now called Hamstring Shot
BALANCING CHANGES: - Updated the high ground rule. Now you'll receive a bonus on attack instead of advantage/disadvantage.
- Lowered Lae'zel's approval requirements slightly for, er, "bedtime romance".
- Silencing aggressive NPCs will now result in combat, while wimpy NPCs will flee.
- Additional Knockout support added to situations.
- Made Vine Door locked by default.
- Adjusted AC calculations to better distinguish between base AC, ability modifiers, and bonus AC. This affects the way Draconic Resilience and Mage Armour are calculated.
- Changed a background goal related to Volo for the Entertainer background.
- Made Idol of Silvanus valuable, because it is valuable.
- Disabled ability to ignite destroyed bowls via use action.
- Falling entities no longer apply force on impact if they don't have enough weight.
- Effect of Tasha's Hideous Laughter is now closer to the effect of Prone condition.
- Radiance of the Dawn now targets enemies instead of non-allied characters.
- Player characters walking into the Blighted Village ambush while dialogue is ongoing will cause the character to be automatically added to the conversation.
- Climbing onto the rooftops near the Blighted Village ambush now automatically reveals the ambushers. Once revealed, the ambushers will react to player characters that are not hidden and start a dialogue.
- Reworked the way Gnoll Multiattack works - they now have a Seething Fury status that lasts for 2 turns; when it's over, the Gnoll unlocks Multiattack.
- Re-assigned Multiattack/Seething Fury across Gnolls to make the encounters fairer.
- Made it so that Gnolls aren't interested in picking up weapons anymore.
- Assigned Halsin's Wildshape action the proper cost, so he does not abuse it.
- Halsin can only use his Bear Multiattack once per fight.
- Made it so that Harpies can now follow you anywhere you go.
- Disabled trading with Gekh Coal until the player peacefully resolves their initial dialogue with Gekh.
- Removed Hunter's Mark from Olodan.
- Nettie's bird will no longer spot you sneaking around.
- Fixed the imps' crossbow so that it's now a light crossbow.
- Made Bernard & his Animated Armors immune to magical sleep.
- Slightly decreased Duergar HP throughout the game.
- Tweaked The Spectator's Petrified Drow stats, equipment, visuals, spells.
- Improved behaviour & visuals of throwable boulders around Ogres.
- Increased the chance that an NPC doesn't break their invisibility immediately after having applied it.
- Animals will now not understand when their allies are magically controlled, and will not try to help them anymore.
- Creatures made of metal are now affected completely by Heat Metal spell.
- Adjusted the trigger area for the ambush at the Decrepit Village.
- Gekh's henchmen now use their innate invisibility to hide themselves for the ambush at the Decrepit Village.
- Fishers at the crash site will react to player crimes.
- Characters who follow another character into the Underdark via the secret entrance will die if they do not fulfill requirements to survive.
- Made improvements to the Sleep status of the Bugbear in the abandoned village. Initiating combat will make him wake up, because no one is that sleepy.
- Shadowheart will now react to the box being used by another character based on how far away she is from them. Using the box from the inventory will close it if needed.
- Removed the ability to speak with Shadowheart after she runs away in the Nautiloid.
- Rurik has been given behaviour adjustments and fixes.
- Adjusted movement pattern for Cyrel so she does not step in her friend's blood.
- Priestess Gut's combat AI now has a greater bias to buff herself and her allies.
- Minotaur combat archetype added.
- Hook Horrors and Minotaurs now prefer attacking the Bulette.
- Minotaur's Gore action now requires a strength saving throw to push targets.
- Increased the amount that the Bulette heals when it burrows.
- The Bulette now prefers to attack monstrosities.
- Changed Torgga's armor to leather and updated her visuals to reflect the armour she wears.
- Slightly reduced combat AI's bias to use Sleep and several other Incapacitating conditions.
- Combat AI can now reason about shoving allies with the intent to remove Sleep status.
- Combat AI now have a greater bias against damaging allies than before.
- Fixed Inwe not having correct speed for her race as Wood Elf.
- Halsin's Bear form now has the Dismiss Wildshape spell.
- Added Jump spell to Cambions in the tutorial to prevent rare instances where they could get stuck.
- Changed Rugan's equipment and changed the visuals to match.
- Animated Armor combat AI is less smart.
- Animated Armors and Bugbears should no longer be able to use weapon actions.
- Weight threshold for Large creatures changed from 250kg to 200kg.
- Adjusted Deep Rothé calf and flaming sphere to 199kg.
- Reduced the number of consumable scrolls available to many enemy NPCs.
- Bugbears now drop their morning stars when killed.
- Bugbear morning star now does 1d8 damage instead of 2d8.
- Bugbear now has the brute passive to deal extra 1d8 damage.
- Changed void bulb to require a Dex saving throw (DC 14).
- Void bulb now does 1d4 damage on failed save - previously it did 1 damage.
- Oak Father's Embrace effect will now only be triggered when the attack hits.
- Tweaked Shadowheart’s Ability score. Reduced her CHA and increased her STR.
- Gekh Coal's Animate Dead can only be used on humanoid, small or medium, non-monstrosity targets.
- Revamped myconid combat and gave them archetypes: Restless, Mossy and Noxious.
- Made it so that Gnolls approaching the collapsed bridge will jump across the gap, should they need to.
- Decreased the amount of resources gained by Druid & other spellcasting bosses upon level up.
- Added a 2 turns immunity to Harpies’ Lured if you manage to resist it. If you do get Lured, then Lured replaces Luring Song for better clarity.
- Made sure that Luring Song is considered a Charm spell, and can be dispelled by spells addressing those.
- Gave melee Harpies the Stone Throw action as fallback, should they be unable to reach the player.
- Made sure Wood Elf NPCs inherit all the traits & features they should.
STABILITY: - Fixed a crash when loading a cross-save while the save was still syncing.
- Fixed a potential crash triggered when the unfortunate Gnome is freed.
- Fixed a possible crash in EffectHandler.
- Fixed combat in multiplayer possibly causing a crash for other players in a different fight.
FIXES:
- Fixed a common issue where NPCs sometimes react to Druid Wildshapes that are no longer active.
- Fixed attack roll with off-hand weapon not applying a bonus from the ability modifier.
- Made several places and items reachable that weren't before.
- Fixed bugs on ladder climbing animations for Druid that was Wildshaped into Wolf and Deep Rothe.
- There is more consistent access to lockpicking and key use when freeing Liam from the torture rack.
- After Gekh tells the player about Thrinn's boots the player can hand them over without restarting the dialogue, if they have already found the boots.
- Fixed some doors that allowed you to jump through the gaps, because doors shouldn't do that.
- Fixed damage bonuses that weren't showing up in the Character Sheet and action tooltips.
- Fixed issue where options were not saving properly after resetting and relaunching the game.
- Resting will no longer break Fighting Style: Protection
- Fixed bug where Mol wouldn't return stolen belongings..
- Fixed twin versions of characters in certain cinematic scenes.
- Summoned creatures are now unsummoned when the caster is incapacitated.
- Equipping a lit torch now correctly applies gameplay light to the carrier.
- Fixed some destroyed objects not playing their destruct animations.
- Fixed ragdolls not updating when corpses are moved.
- Fixed Mystra projection.
- Moonbeam can no longer be moved with alt+left click drag.
- Fixed microphone from unmuting when joining a lobby on Stadia.
- Fixed duergar spore servant dialogues in the Myconid Colony.
- Reference model of the Spiderling is no longer present in the spell.
- Fixed the dummy appearing for the door backdraft effect.
- Fixed some issues with Direct Connect.
- Fixed being able to walk though standing light sources.
- Fixed fade to black sometimes persisting for too long in some cinematics.
- Owlbear Cub and Scratch acknowledgment dialogue will now correctly trigger if the other dies
 - Fixed issue where the narrator speaks over cinematics in multiplayer.
- Fixed the missing character sounds after critical hits.
- Fixed Goblin War Cry not being usable by the combat AI.
- Fixed some non-damage spells removing Mask of Regret status.
- Fixed Gekh Coals passives not being in line with a regular Duergar.
- Fixed one of the Minotaur's passives not having display text.
- Added a ranged spell for Boooal to use if he is stuck and can't reach targets in melee.
- Fixed a potential blocker in multiplayer when one player is requesting to go to camp, while the other player is entering combat.
- Fixed issue where characters would move through a door and try to open it from the other side.
- Combat AI: fixed AI skipping a turn after using a supporting action and then getting interrupted in the following action.
- Fixed keyboard input rotating the camera when entering character name in the character creator.
- Fixed launcher scaling on low resolution or screens with DPI scaling enabled.
- Fixed not being able to drag an item from the world into a container.
- Fixed characters floating upwards when picking up a container or other items they collide with.
- Fixed several item interactions not working while in turn based mode.
- Fixed items sometimes falling through the platforms they're placed on.
- Fixed multiple Mindmeld cinematics.
- Shadowheart will now talk to players again after being resurrected at the chapel entrance.
- Shadowheart will now talk to players again even if they used Lae'zel to free her.
- Added a couple more metal ladders around Dror Ragzlin.
- Fixed issue where Rush spell could be applied to targets at a different elevation, allowing the caster to reach positions they shouldn't be able to reach.
- Fixed downed players/companions getting knocked out when hit with a non-lethal attack.
- Gave Yerle & Erna a metal ladder instead of a wooden one. Also tweaked their spells, items, and visuals.
- Changed colour of Outpost Spiders.
- Fixed issue where the attack button in Ellyka's dialogue did not initiate combat.
- Added missing content to 'Origins of Zhentarim' book.
- Fixed inventory overlapping hotbar when there is a lot of items
- Fixed issue where the well in Blighted Village couldn't be used a second time.
- Fixed localization having issues with symbols `«` and `»`.
- Fixed overlapping text on the map UI, triggered when player can't travel because of danger.
- Thulla now waits for players to be close enough before talking.
- Killing Sovereign Spaw now completes Glut's quest.
- Chill Touch tooltip now properly shows duration of 1 turn.
- Made sure Hobgoblins & Bugbears cannot use tunnels reserved for Goblins.
- Fixed a bug that prevented players from talking to a rat in the Torturer's room of Goblin Camp.
- The correct voiceline is now spoken when you succeed the arcana check on the Illithid device in the transformation room of the Nautiloid.
- The player character now correctly addresses the state of the Forest area after teleporting there from the Underdark via a Fairy Ring.
- Fixed several issues with the Mobile feat.
- Fixed Halsin's Bear Wildshape's weapon attack.
- If the player dismisses Glut from the party after accepting his quest - Avenge Glut's Circle - Glut will wait at the Ebonlake Grotto instead of the Decrepit Village.
- Fixed a bug where attacking Spaw manually (instead of through dialog) during the Avenge Glut's Circle quest prevented the Myconids from becoming neutral after Spaw is killed.
- Fixed a bug where Glut's quest - Avenge Glut's Circle - would not proceed correctly if Spaw was attacked by a player character other than the character that Glut was following.
- Fixed an issue where high approval with Shadowheart causes her default dialogue to stop playing.
- If Shadowheart is not in your party and is unconscious during the voice of the Absolute event on the Goblin bridge, she will now die.
- Fixed an issue with one of Lae'zel's lines lacking audio in the Nautiloid helm.
- Sneaking and invisible characters are no longer excluded from the initial Nautiloid helm dialog.
- The dragon scene on the Nautiloid upper deck now also plays for characters in combat.
- Shadowheart will no longer take offense when players attack the captured thralls on the Nautiloid.
- The Mindflayer on the Nautiloid will now only betray the player once all present devils have been taken out.
- Fixed an issue where companions recruited on the Nautiloid did not trigger the devil reinforcements at the Nautiloid helm.
- Fixed an issue where the dialogue with the transponder did not start.
- Liam now correctly escapes the torture room if torture rack is destroyed while he is awake.
- Fixed journal bugs in "Find the Missing Boots" quest.
- Players now can take Gekh Coal's quest if they resolved his situation peacefully but refused the initial quest offer.
- Fixed a bug with Thulla's dialogue ending abruptly if you steal her boots then heal her with noblestalk.
- Thulla now has Boots of Speed actually equipped.
- Fixed issue related to ambushes when a player jumped to their death into an ambush/dialogue trigger.
- Added and revised passive skill descriptions, tooltips, spells, and statuses throughout.
- Added missing effect for Warlock's Armour of Shadows.
- Added crime reactions to being charmed, polymorphed, dominated.
- Added revised origin tag description to Gale.
- Fixed a bug where kids would attack you if you failed to Detect their Thoughts. They flee now.
- Replaced the conversation to rescue Benryn by a roll if he's already on fire.
- Fixed issue where an illusory wall would join the combat order.
- Fixed issue where Fezzerk's goblins would attack Wyll on sight rather than start his dialogue.
- Fixed issue where Gale's illusory double would remain around if the conversation with him is skipped.
- Made the hag's illusory double vanish when attacked.
- Fixed the hag's quest not closing if you knock out her guest.
- Arron's items are now owned by him.
- Performance fix for when killing NPCs out of combat.
- Feedback when non-guard NPCs notice you Wildshape/disguise after a prison break. Now they'll report this to guards.
- Fixed persuasion DCs in theft and pickpocket interrogation dialogues that were too easy.
- A repaired gate will be in Sylvanus' Grove during the siege, if it had previously been destroyed beforehand.
- Goblin leaders can now be defeated non-lethally.
- The all-out attack of the Druids now considers characters that have been disabled non-lethally.
- Fixed bug where the game considered Volo to still be in the Grove after he left.
- Fixed issue where Wyll and/or Shadowheart fail to properly react when in combat with Druids, after dying during the Goblin attack at the gate and being resurrected.
- Added a line to Halsin's dialogue that makes it sound like he made it to the Druid Camp all by himself if that wasn't the case.
- Fixed when a combination of events would keep Nettie from reacting properly once she reached her workshop.
- Tieflings will now vacate Druid's Grove if too many are killed or have left.
- Fixed a bug where a goblin would randomly show up in the Grove if all druids were killed.
- Druid's Grove ritual now requires at least one druid to remain alive in order to trigger.
- Fixed bugs with the gatekeeper of the grove.
- If player triggers Druids attacking Tieflings and then leaves the Grove, the ritual does not immediately complete.
- Fixed Goblin Camp not becoming hostile after certain outcomes of Minthara's betrayal.
- Tweaked certain texts that did not match voice recordings.
- The Silvanus' Grove waypoint will now be unlocked after combat when Zevlor invites everyone inside.
- Scratch can now accept all the pets again, as he is a very good boy.
- Ormn is no longer picky about his fish and will eat them again.
- Sazza will now correctly become hostile if betrayed during her escape.
- The Owlbear Cub will no longer spawn then disappear from camp when all the Goblin leaders are killed.
- Druids will turn hostile if the Rite of Thorns is interrupted by the death of any of the 5 druids performing the ritual.
- Fixed and improved interaction between Abdirak and the goblins Spike and Lookout Grush.
- Replaced several books in the Druid Grove by the stone tablets. Tweaked the position of several books.
- Lae'zel can't be revived after being killed in camp during the night where everyone feels sick. Other companions won't turn hostile when Lae'zel is killed during this scene.
- Minor fixes to the combat AI of the tutorial Imps.
- Nadira will now stay at range and throw rocks instead of trying to attack the Bugbear in melee.
- Fixed Torgga's passives to be consistent with that of a Duergar.
- Fixed Halsin's Dash spell not appearing on hotbar when in Bear form.
- Fixed Minotaur, Owlbear, and Hook Horror jump spells not playing intended AoEs.
- Fixed Bugbear now having proficiency with its morning star.
- Fixed missing items in trade UI.
- Fixed wrong skill values in tooltips in character creation.
- Selune Fort in the Underdark will become a much cosier place when the gem powering the protection statues is destroyed.
- Made sure poor Bernard can climb ladders.
- Fixed Goblins that had the wrong AI archetype.
- Updated item descriptions for a variety of items to make their gameplay links more clear.
- Characters affected by a Loss of Control status like Surprised or Stunned now have overhead text display above them on their turn.
- Fixed gameplay issues on Hag's Second Marriage wand.
- Fixed VFX for Hallucination Spores.
- Improved navigation around Gnoll Flind fight by making certain rocks walkable.
- Made sure Pack Tactics can solely be used by Wolves & Hyenas.
- Made sure that the camera stops on a singing Harpy.
- Fixed certain wall sconces throughout the game that could not be lit.
- Gave Ebonlake ships better names.
- Made sure Drow NPCs had Fey Ancestry.
- Improved Gehk Coal combat experience by making it possible to shoot through and walk through certain decor items.
- Improved UX of Gut's shield's Bless/Bane spell ("Word of the Absolute").
- Plea at the Gates: improved navigation by making the flat rock in front of Zevlor accessible to walk on.
- Gave Minthara proper Drow armour - changed from ringmail to leather.
- Fixed crash site's Intellect Devourer that could get stuck trying to jump down its platform.
- Fixed opening multiple instances of the Pickpocket UI when attempting to repeatedly pickpocket.
- Fixed character models disappearing sometimes when changing into too many disguises.
- Gave Lone Duergar a chill pill so he no longer becomes hostile even if you persuade him to calm down.
- Fixed wrong footstep sounds in various location.
- Fixed missing Imp Sound Vocalization Feedback.
- Fixed Twitch extension secret key field visibility when it is not filled in.
- Passives now correctly display additional description.
- Fixed ability to pin tooltips infinitely.
- Fixed world map not matching minimap alignment.
- Spell tooltips now correctly show recharge times.
- Fixed jump icon keep blinking after it was used.
- Fixed reward UI not showing after loading when quick saving while the UI was open.
- Fixed "downed" UI disappearing after loading savegame with downed characters.
- You can't attack containers inside your inventory anymore.
- Fixed wrongly aligned elements of lobby.
- Fixed Double Iron Doors animation.
- Fixed issue that appeared when lockpicking a chest within your inventory.
- Fixed the super loud Pig squeal on the Tutorial transponder. No pigs were harmed in this patch.
- Fixed Dwarves having delayed activation of beards; hair now remains luscious.
- Fixed issue where Wildshapes would keep custom visuals.
- Downed players and companions no longer get knocked out when hit with a non-lethal attack.
- "Critical Hit!" text no longer appears on screen when a downed character is hit with a non-lethal attack.
- Fixed crashes after ending the tutorial.
- Auntie Ethel's Hair reward now gives the character a stat boost as intended.
- Stacked items will no longer disappear from the hotbar if one of them is thrown.
- Broken ladders can be climbed again.
- Fixed Moon Gate puzzle issue triggered when leaving the area, saving, or reloading.
- Fixed issue blocking players from speaking with Fezzerk after he is knocked out using a Non-Lethal Attack.
- Stopped certain items from being duplicated after being dropped by an enemy.
Note: Stadia has not yet been updated to Patch 6 - this will follow shortly.
Last edited by Macros_Larian; 22/10/21 05:33 PM.
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veteran
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veteran
Joined: Mar 2021
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Incredible range of fixes. So many cool changes. Playing in multiplayer with 4 sorcerers right now. lol
The Graphic updates are mindblowing. We cannot even shut up about them. The fire and shadows, contrast. Just amazing.
Last edited by Blackheifer; 14/10/21 07:19 PM.
Blackheifer
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veteran
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veteran
Joined: Jan 2009
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Steam thinks this will be a 37.7 GB download. Is that accurate?
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journeyman
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journeyman
Joined: Feb 2021
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Steam thinks this will be a 37.7 GB download. Is that accurate? It was 76G on GOG
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veteran
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veteran
Joined: Mar 2021
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Steam thinks this will be a 37.7 GB download. Is that accurate? yes that's right. took about 10 minutes on Google fiber.
Blackheifer
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enthusiast
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enthusiast
Joined: Aug 2013
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Steam thinks this will be a 37.7 GB download. Is that accurate? 76.x GB here on Gog...because of the doubling up on the downloaded files needed by the patch & installation process of the game, so 37.7GB sounds about right for the total size of the installed & patched game...(the size up to this point in time, that is... we know not what the future shall bring...;)) I am inordinately pleased at such a short interval between the announcement announcing the announcement of the patch, and the patch itself...;) Just a few days! Bravo Larian! I had expected at least a couple of weeks between the announcement of the announcement announcing the patch, and the patch itself! Thank you Larian--heartfelt it is...!
I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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veteran
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veteran
Joined: Oct 2020
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So many fixes ... Yet none mentioned Devil's Sight, Loviathar's Scourge or The Whispering Promise.  Shame. 
Last edited by RagnarokCzD; 14/10/21 07:52 PM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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journeyman
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journeyman
Joined: Oct 2020
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I guess it's not coming to stadia today. Please don't forget that the game costs the same on stadia as it does on Steam and GOG. It would really be great if the patches were released at the same time as well. I guess I'll keep waiting until I hear that it has been posted to stadia.
Shaolin Stoner
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stranger
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stranger
Joined: Oct 2021
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Please Larian show some love for us Stadia players, when is patch 6 releasing?
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journeyman
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journeyman
Joined: Oct 2020
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Can you imagine the outrage if stadia got the patch a day before Steam? People would lose their minds.
Shaolin Stoner
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old hand
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old hand
Joined: Oct 2020
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It's 36,2 GB on Steam, but I loaded it in about an hour time. Which is much faster than the patch 4 big update. I think that one was double the size, but it took me 18 hours. My network hasn't improved that much, I think, so the load seems to have been optimised quite a bit.
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stranger
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stranger
Joined: Oct 2021
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Note: Mac and Stadia have not yet been updated to Patch 6 - this will follow shortly. How shortly? I was hoping to take Monday off from work. 
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stranger
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stranger
Joined: Sep 2021
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Stadia lets you do hobbies at work. Just need chrome incognito mode and modzilla VPN,
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stranger
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stranger
Joined: Jul 2014
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The day BGIII Early Access was available I purchased a copy on Steam so my wife can play it on her Mac or I can play on my Mac (family sharing on Steam let's us both play the game just not simultaneously). I also bought a copy for me on Stadia, not just because the game wouldn't load on Steam for several hours that day, but because I prefer playing games on Stadia and having copies on both platforms would allow us to play multiplayer.
Cool! Patch 6 is out today, let's go play it on our Mac... no? not yet?
Oh, okay, let's go open Stadia and create a Sorcerer in Patch 6...what? The patch isn't available on Stadia yet either?
The patch looks great guys, and thank you very much for all the hard work bringing these improvement to your players on PC, and eventually to the rest of us, but why the delay in deploying to Mac and Stadia?
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journeyman
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journeyman
Joined: Oct 2020
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Kind of make me feel like I am at the bottom of a caste system.
Shaolin Stoner
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stranger
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stranger
Joined: Jul 2014
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I had missed the very end of the Panel from Hell earlier today, but just watched that part, and at the very end Sven does mention that they are having some technical issues with the Stadia version, which is why Patch 6 hasn't been released there yet.
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enthusiast
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enthusiast
Joined: Nov 2020
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Well, now a few things here with the new patch. I thought this was supposed to be a 60GB update if I read an early post correctly from Larian. 2nd What happened to our "Panel From Hell"? Guess we aren't getting one this time?
Now after reading through all of the patch notes we did get the Equippable Salami for meatier combat like they said we would get. Still think it would have been better to find that out on our own. No Level 5 increase or Paladin which we already knew we were getting the Sorcer instead. But we did get a new area which will make this worth another playthrough maybe a couple of them. As I'm looking forward to checking out the new area, to be honest with you there. After all, I'm really curious to find out what new weapons and armor this forge adds to the game as well as or quests. Hopefully, it's better than the Drow sword which didn't impress me at all.
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veteran
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veteran
Joined: Jul 2014
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2nd What happened to our "Panel From Hell"? Guess we aren't getting one this time? . Uh, we had one almost 8 hours ago. You didn't miss much except for Swen playing through the new content (with his usual "brisky and wacky" playstyle) and spoiling it for you, though.
Last edited by Tuco; 14/10/21 11:30 PM.
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stranger
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stranger
Joined: Dec 2020
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I can't find a link for this Panel from Hell. I missed it, too. Perhaps they linked to it from some platform I'm not on, or something. (Twitter? I'm not on Twitter.)
I read through the patch notes, though, and this patch looks great. Can't wait to play.
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enthusiast
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enthusiast
Joined: Nov 2020
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I guess they had it while I was sleeping since I work 3rd shift. Glad to see it was nothing exciting and I'll playthrough the game myself it will make it more entertaining for me.
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member
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member
Joined: Jan 2021
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No new companion? Guess I will staying with multi-player party.
̿̿ ̿̿ ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з= ( ▀ ͜͞ʖ▀) =ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿
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stranger
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stranger
Joined: Oct 2020
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Since I loaded patch my characters and companions are constantly getting stuck. Is this a new bug?
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journeyman
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journeyman
Joined: Jan 2021
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Hey, on a related note, have you tried using mods on your Steam/Mac version? I also originally bought it on Stadia and have been disappointed to find I can't use any mods with it, so I've thought about getting it from Steam but don't know if that will help since I also play on a Mac. I'm definitely feeling you on not getting the same quality product as our PC friends  .
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stranger
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stranger
Joined: Jun 2020
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Forum moderator team, would you please tell Larian Team that we embrace them with love for me? With the news of Turkish language support you gave today, I almost became a butterfly flying with happy.
Greetings from Turkey <3
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stranger
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stranger
Joined: Jul 2014
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The Panel from Hell was live streamed on Twitch (and streamed to YouTube by some video game streamers there at the same time). Larian will like post it to YouTube as they have the past Panels at some point.
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veteran
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veteran
Joined: Oct 2020
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I guess it's not coming to stadia today. Please don't forget that the game costs the same on stadia as it does on Steam and GOG. It would really be great if the patches were released at the same time as well. I guess I'll keep waiting until I hear that it has been posted to stadia. Threy litteraly said on stream that there are some technical problems wich stadia ... I doubt they hold it just bcs they wanted to. -_-
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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member
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member
Joined: Jan 2021
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Did anyone visit the Grymforge yet?
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veteran
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veteran
Joined: Jul 2014
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I was basically forcing myself to start a new playthrough and giving it a try, but merely one hour into it I have to admit that without a raised level cap to 5 I'm not really feeling ANY drive to replay the EA once again.
Not even with the lure of the new area waiting me at the end of the previously available content. And the sorcerer being the new playable class doesn't really help either, as (especially at this level) there's very little making it feel any different from a wizard.
To be clear, this is not meant to be a complaint, just a factual statement about how I'm feeling at the moment.
Last edited by Tuco; 15/10/21 08:45 AM.
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enthusiast
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enthusiast
Joined: Dec 2020
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Yep, I have he patch installed - but without level 5...why bother? I stil need to finish WoTR and will then move onto other games in my backlog...or return to my interrupted BG2 playthough 
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veteran
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veteran
Joined: Dec 2020
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I'm a bit burnt out of the game atm, but I'll give the new patch a try. I didn't upload patch 5, because there just wasn't enough new stuff for me. I do like sorcerers though and want to see the new area. But I agree that it would be nice to see level 5 soon.
And I want gnomes as playable race - I mean, they are probably coming sooner or later, but I rather want sooner.
"We are all stories in the end. Just make it a good one."
Doctor Who
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veteran
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veteran
Joined: Oct 2020
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And I want gnomes as playable race - I mean, they are probably coming sooner or later, but I rather want sooner. Agreed!
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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veteran
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veteran
Joined: Jul 2014
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But I agree that it would be nice to see level 5 soon. We aren't getting anything else "soon", given that Swen Vincke just told to Eurogamer to "not expect any other update for several months" after this one.
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veteran
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veteran
Joined: Mar 2020
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Wow, when they actually admit it will take months it will surely be a long while before we get any word
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stranger
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stranger
Joined: Oct 2021
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Lame question, but in order to play Mac M1 native version (ARM) should I buy Baldurs Gate on Steam or GOG also have m1 version? Which store is better to buy the game btw? I'm leaning more towards GOG since I don't like an idea of starting Steam everytime I want to play BG3 (takes a while to load).
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member
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member
Joined: Jan 2021
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Wow, when they actually admit it will take months it will surely be a long while before we get any word Christmas 2022 
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member
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member
Joined: Oct 2020
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Wow, when they actually admit it will take months it will surely be a long while before we get any word Christmas 2022  Swen mentioned a while ago that they are aiming for 2022 but that it may be 2023 as well. It's a big game... @Tuco: How did you like the new/updated graphics in the game? I just noticed that the patch version number is slightly higher on GOG compared the the number shown during the stream yesterday. I haven't verified but I'm sure it's the same for the Steam version. So maybe we got some last-minute fixed in there as well. I guess we can expect some hotfixes for the remainder of the year but no major update. Last but not least, for anyone interested in watching the stream again (since I can't find it on the Larian YouTube channel at this point), here you go: https://www.twitch.tv/videos/1176513715?t=0h59m58s
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stranger
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stranger
Joined: Jul 2021
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I'm confused. Both Steam and the Larian launcher says that the game is fully updated, but I still don't have a sorcerer class  Am I missing something obvious?
-Better a witty fool than a foolish wit-
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member
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member
Joined: Oct 2020
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I'm confused. Both Steam and the Larian launcher says that the game is fully updated, but I still don't have a sorcerer class  Am I missing something obvious? Did you opt out of updates at some point to stay on patch 5 maybe? It's an option as savegames from previous patches are not compatible with patch 6. Just a thought...
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stranger
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stranger
Joined: Jul 2021
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Nope. And there was a big update installed today, which I assume was patch 6 (it took over an hour to download).
-Better a witty fool than a foolish wit-
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member
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member
Joined: Oct 2020
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Nope. And there was a big update installed today, which I assume was patch 6 (it took over an hour to download). So I assume you don't see the sorcerer class in the character creator? What's the game version number shown in the game now after the download you mentioned?
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stranger
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stranger
Joined: Jul 2021
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Nope. And there was a big update installed today, which I assume was patch 6 (it took over an hour to download). So I assume you don't see the sorcerer class in the character creator? What's the game version number shown in the game now after the download you mentioned? 4.1.1.1301812 So, the same as it says here on the patch. I can't figure out what's wrong.
-Better a witty fool than a foolish wit-
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veteran
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veteran
Joined: Jul 2014
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@Tuco: How did you like the new/updated graphics in the game? So far I'm fairly neutral toward it. It's nothing particularly striking, more like a whole lot of tweaks here and there. It also comes with a noticeable (but in my case not crippling) impact on the performances, since framerate seems to be lower compared to the previous patch. Oh, and FSR looks like complete ass. It's blurry as hell and I disabled it in a matter of minutes.
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member
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member
Joined: Oct 2020
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Nope. And there was a big update installed today, which I assume was patch 6 (it took over an hour to download). So I assume you don't see the sorcerer class in the character creator? What's the game version number shown in the game now after the download you mentioned? 4.1.1.1301812 So, the same as it says here on the patch. I can't figure out what's wrong. The GOG installation file shows version 3_4.1.1.1302024 I don't know if they caught a last-minute issue. Still, it would be strange because the sorcerer was clearly present in their stream yesterday.
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stranger
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stranger
Joined: Jul 2021
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Nope. And there was a big update installed today, which I assume was patch 6 (it took over an hour to download). So I assume you don't see the sorcerer class in the character creator? What's the game version number shown in the game now after the download you mentioned? 4.1.1.1301812 So, the same as it says here on the patch. I can't figure out what's wrong. The GOG installation file shows version 3_4.1.1.1302024 I don't know if they caught a last-minute issue. Still, it would be strange because the sorcerer was clearly present in their stream yesterday. I know, I don't get it. Wondering if I should try reinstalling the whole thing, but not sure if it would make any difference considering I'm on the version this post lists as patch 6.
-Better a witty fool than a foolish wit-
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member
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member
Joined: Oct 2020
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I haven't installed the latest version yet but I plan on a fresh install either way (always do for each new major release). I just checked on Twitch and see several streams with sorcerers in it with the version number you posted so you should be fine (but clearly something isn't in your install). Maybe a clean install can help? Anyone else with this issue?
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veteran
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veteran
Joined: Oct 2020
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I must say i have lot of fun with Wild Magic sorcerer ... so far i hardly managed to trigger any purely negative effect.  But the best part of it, is that when some effect happens, your character casts it properly ... including verbal components. Just few minutes ago my Sorcerer yelled "fog" when Wild Magic was triggered ... But i certainly thinked at first she said much less polite word starting with F. 
Last edited by RagnarokCzD; 15/10/21 01:11 PM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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old hand
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old hand
Joined: Oct 2020
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I didn't see it in the release notes, but when you look at your XP now, it displays the remaining points needed for next level again. Good thing. I found it very annoying to see only spaces for this value.
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journeyman
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journeyman
Joined: Feb 2021
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I must say i have lot of fun with Wild Magic sorcerer ... so far i hardly managed to trigger any purely negative effect.  But the best part of it, is that when some effect happens, your character casts it properly ... including verbal components. Just few minutes ago my Sorcerer yelled "fog" when Wild Magic was triggered ... But i certainly thinked at first she said much less polite word starting with F.  I did.... I'm forgetting what I tried to cast, but it put blur on my entire party!
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veteran
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veteran
Joined: Mar 2021
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Patch 6 for Baldur's Gate 3 is now live!
Baldur’s Gate 3 - Patch 6 notes
N [*] Cloud of Daggers: This spell protects the caster, surrounding them in a cloud of flying daggers. I think this may be a bit inaccurate. The spell is more like Moonbeam, but you can't move it. If you cast it on yourself I am pretty sure it will kill you. ;D
Blackheifer
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veteran
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veteran
Joined: Oct 2020
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put blur on my entire party! Lucky you ... i put in on my sorcerer and cambion general. xD
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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member
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member
Joined: Oct 2020
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My main takeaways:
New area and class; yay. No level 5 or Pact of the Blade; boo.
Guess I'll hold out for whenever Solasta has its update with Barbarian and Druid and maybe I'll finally beat Pathfinder: Wrath of the Righteous in the meantime.
Don't you just hate it when people with dumb opinions have nice avatars?
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stranger
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stranger
Joined: Oct 2020
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Larian Studios, it's already almost 24 hours delay for Mac/Stadia patch. Honestly, I feel quite disappointed.
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stranger
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stranger
Joined: Feb 2021
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Love you Larian, thank you for your great work! Game looks magnificent with the new update. Btw, I've played Patch 6 yesterday and noticed that there is no more Sailor background in character creator. Is this a bug?
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veteran
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veteran
Joined: Dec 2020
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But I agree that it would be nice to see level 5 soon. We aren't getting anything else "soon", given that Swen Vincke just told to Eurogamer to "not expect any other update for several months" after this one. That's a bummer. Thanks for the info, didn't saw that.
"We are all stories in the end. Just make it a good one."
Doctor Who
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stranger
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stranger
Joined: Feb 2021
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Any new ETA on Stadia Patch? Can I use a Sorcery Point to help? 
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stranger
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stranger
Joined: Oct 2021
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Larian Studios, it's already almost 24 hours delay for Mac/Stadia patch. Honestly, I feel quite disappointed. I feel the same, unfortunately. The fact that they say it will be released ''soon'' makes me think it will not be on Stadia today however...
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journeyman
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journeyman
Joined: Oct 2020
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Any new ETA on Stadia Patch? Can I use a Sorcery Point to help?  Unfortunately, we don't have access to those sorcery points until we get the new patch. Stadia and Mac seems to be an afterthought. We obviously aren't who they are making the game for. It's too bad because the game costs the same on every platform. Maybe every platform should be treated equally.
Shaolin Stoner
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veteran
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veteran
Joined: Oct 2021
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Can we please get an announcement on when to expect a patch 6 update on Stadia?
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member
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member
Joined: Oct 2020
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Any new ETA on Stadia Patch? Can I use a Sorcery Point to help?  Unfortunately, we don't have access to those sorcery points until we get the new patch. Stadia and Mac seems to be an afterthought. We obviously aren't who they are making the game for. It's too bad because the game costs the same on every platform. Maybe every platform should be treated equally. Please see this here: https://www.twitch.tv/videos/1176513715?t=2h56m38sWe can only speculate if this is because of Stadia or Larian but they are not holding it back intentionally or treating it as an afterthought. They just need time to address technical difficulties. Don't get me wrong, I understand your frustration, I just don't think anyone is delaying this on purpose. As for the Mac version, this usually comes a few days later. I'd personally love a Linux version (there's an afterthought for ya)  And yes, I know they haven't announced it for Linux at all...
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veteran
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veteran
Joined: Oct 2021
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Please see this here: https://www.twitch.tv/videos/1176513715?t=2h56m38sWe can only speculate if this is because of Stadia or Larian but they are not holding it back intentionally or treating it as an afterthought. They just need time to address technical difficulties. Don't get me wrong, I understand your frustration, I just don't think anyone is delaying this on purpose. As for the Mac version, this usually comes a few days later. I'd personally love a Linux version (there's an afterthought for ya)  And yes, I know they haven't announced it for Linux at all... Yeah, I know it's a technical issue. I just wish we could get a ballpark time frame. I imagine someone somewhere might know if it's possible that the issue could be resolved today or if it will probably take until Monday. Or even later? It would be really nice if that information could be shared.
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veteran
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veteran
Joined: Oct 2020
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Can we please get an announcement on when to expect a patch 6 update on Stadia? Nobody will give you estimated time, bcs then people would be swearing on Larian that they didnt keep their promise ... even if there was specificly written "we hope so, this isnt a promise and it will be only if everything will go well" ... with huge, bold, underlined, red and sparkling font. Its good that you understand that its technical dificiulties ... Yet understand also that there is a lot (and i mean really lot, like thousands, maybe even ten-thousands) people who are not as bright, or understanding (strike out what does not apply) as you are and will blame larian for doing this on some purpose, bcs they "dont threat all platforms the same" for some unknown reason. -_- All you can do is hope ... And believe that they would never ever willingly sabotage their own project, so they will certainly do whatever they can to fix this as soon as possible. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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stranger
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stranger
Joined: Oct 2021
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Of course they don't do it on purpose, but why rush the release of patch 6 if it was not ready for all platforms? Anyhow, thanks Larian for doing your best, the game is incredible 
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member
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member
Joined: Oct 2020
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Of course they don't do it on purpose, but why rush the release of patch 6 if it was not ready for all platforms? Anyhow, thanks Larian for doing your best, the game is incredible  The patch doesn't appear to be rushed (quality-wise). I rather think the Stadia issue happened unforeseen/last-minute when the panel was already announced and things were put into motion. If true, what should they have done? Withhold the patch on all platforms to make it "fair" for everyone?
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enthusiast
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enthusiast
Joined: Aug 2013
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Can you imagine the outrage if Stadia got the patch a day before Steam? People would lose their minds. People imagine all sorts of nutty things these days, don't they?...;)
I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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veteran
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veteran
Joined: Feb 2021
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Ok. Love devil pigdogs.
I will say, though, lighting in some scenes is weird, like with Lae'zel first meet. I'm gonna try playing with graphics settings maybe, but it did look off to me.
However, 99.9% scenery looks better, and dragon looks better and demons and imps and nautiloid, and I like the sorcerer's outfit.
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veteran
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veteran
Joined: Feb 2021
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I take it back, graphics settings were definitely off. Game's running smoothly on High with FSR or whatever on Ultra Quality. Sigh. So pretty. It's amazing.
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veteran
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veteran
Joined: Oct 2020
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It allready was incerased, give it a break fss. -_-
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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stranger
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stranger
Joined: Nov 2020
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I take it back, graphics settings were definitely off. Game's running smoothly on High with FSR or whatever on Ultra Quality. Sigh. So pretty. It's amazing. Same here. Took me a minute to figure out my resolution was changed. Once I set it back, it does look a lot better to me.
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stranger
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stranger
Joined: Oct 2021
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Would it be possible to get an ETA on the Stadia update?
You know, so I stop checking every hour :P
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old hand
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old hand
Joined: Oct 2020
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Another fix : Shadowheart doesn't lag 32 xp anymore at the start. She goes to lvl 2 together with the rest. Hooray.
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veteran
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veteran
Joined: Feb 2021
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The new music is awesome. Please tell me how to download the full soundtrack so I can put it on my phone and listen to it while I'm working.
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enthusiast
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enthusiast
Joined: Dec 2020
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She seems to be lagging for me? Everyone else levelled and she was some small amount behind. I recruited her on the Nautilus.
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veteran
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veteran
Joined: Jun 2014
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So I really like this patch, and as some people said, the graphic changes are phenomenal. But, of course, little issues exist. Why Astarion still has to "inflict 2d4 damage" and "heal 2d4" damage with his bite rather than simply heal for the exact amount of damage inflicted? This was meant to be fixed in March?
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stranger
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stranger
Joined: Oct 2021
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Are you sure the requirements for the Lae'zel romance went down, not up? I have her on high approval but she still turns me down while it worked with medium before.
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apprentice
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apprentice
Joined: Oct 2020
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I second progress report for stadia update. Looks like it is still not there.
Last edited by fkhaller; 16/10/21 11:13 PM.
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apprentice
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apprentice
Joined: Jan 2021
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Do we know if/when the under construction romance scenes will be finished? I haven’t played in awhile. It’s weird that some have been finished but some left undone for so long. Thanks!
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veteran
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veteran
Joined: Jun 2020
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Do we know if/when the under construction romance scenes will be finished? Seconded: Inquiring minds want to know, so that they can do in depth analyses of their design, tone and choreography, *cough* and comment regarding considerations needed for taking into account small-sized characters, who are sadly often forgotten about in these situations.
Last edited by Niara; 17/10/21 06:23 AM.
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veteran
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veteran
Joined: Oct 2020
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I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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enthusiast
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enthusiast
Joined: Apr 2020
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The launcher no longer works for me. I just get a dark grey screen with a Baldur's Gate 3, Divinity OS2, Divinity OS, and Larian.com icons on the left. And yes I clicked on the BG3 icon. Tried to open the game using the .exe in the program files, just brings me back to the gray screen non-launcher. I can't even send a bug report.
I tried launching before Patch 6, it worked fine, but now ... I finally get a few days off, finally interested in playing again, this sucks.
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enthusiast
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enthusiast
Joined: Nov 2020
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Nope. And there was a big update installed today, which I assume was patch 6 (it took over an hour to download). So I assume you don't see the sorcerer class in the character creator? What's the game version number shown in the game now after the download you mentioned? 4.1.1.1301812 So, the same as it says here on the patch. I can't figure out what's wrong. The GOG installation file shows version 3_4.1.1.1302024 I don't know if they caught a last-minute issue. Still, it would be strange because the sorcerer was clearly present in their stream yesterday. The Sorcerer class is there on mine it's in the 2nd row 3rd one right underneath the fighter. I just checked in my game. For those that are playing a Sorcerer is he/she on in their underclothes? You see all the others are in some type of armor or robes except the sorcerer which the female shows in her panties and bra and he is in his underwear. Als are we going to eventually be able to change things for Astarion, Wyll, Shadowheart, Etc? I noticed that they were in the list under the "Origin" tab as well.
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apprentice
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apprentice
Joined: Jan 2021
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Oh this is very disappointing. Just got back from being out of town, reading all of these updates, figured I was in the clear to download and get to it when… It’s not available on steam for mac yet. This is the first time the patch didn’t drop across all platforms and that’s a huge bummer. I’m sure it will be out ‘Soon’.
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veteran
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veteran
Joined: Oct 2021
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It's so hard waiting for the Stadia update. I'm trying to avoid watching or reading anything about Grymforge because I want to play it first, but everyone's talking about it, and I want to be a part of it. I know I'm being overly dramatic, but it does hurt. I put aside plans this weekend to play the game. I'm sure Larian is working on it; I'm just looking forward to playing the patch, that's all.
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apprentice
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apprentice
Joined: Oct 2020
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I am not so sure that Larian is working on it.
Feels like they may be thinking it can wait until Monday.
It is not like this is the first time it has happened.
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veteran
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veteran
Joined: Oct 2021
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I am not so sure that Larian is working on it.
Feels like they may be thinking it can wait until Monday.
It is not like this is the first time it has happened. Well, you may be right. It's possible they took the weekend off, but as much as I want it updated on Stadia, I can't fault someone for not working on a Sunday.
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member
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member
Joined: Oct 2020
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The launcher no longer works for me. I just get a dark grey screen with a Baldur's Gate 3, Divinity OS2, Divinity OS, and Larian.com icons on the left. And yes I clicked on the BG3 icon. Tried to open the game using the .exe in the program files, just brings me back to the gray screen non-launcher. I can't even send a bug report.
I tried launching before Patch 6, it worked fine, but now ... I finally get a few days off, finally interested in playing again, this sucks. You don't need the launcher to play the game. Just start the bg3.exe file in the game installation folder (I think it is in the bin or data subfolder).
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enthusiast
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enthusiast
Joined: Apr 2020
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The launcher no longer works for me. I just get a dark grey screen with a Baldur's Gate 3, Divinity OS2, Divinity OS, and Larian.com icons on the left. And yes I clicked on the BG3 icon. Tried to open the game using the .exe in the program files, just brings me back to the gray screen non-launcher. I can't even send a bug report.
I tried launching before Patch 6, it worked fine, but now ... I finally get a few days off, finally interested in playing again, this sucks. You don't need the launcher to play the game. Just start the bg3.exe file in the game installation folder (I think it is in the bin or data subfolder). I know, it was the first thing I tried. It didn't work. That's in my op. I uninstalled, reinstalled. Seven hours and forty-eight minutes later, launcher still didn't work. Verified my game files, no launcher but now the .exe works.
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member
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member
Joined: Oct 2020
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You're right, read your op too quickly. Glad it finally worked out for you.
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enthusiast
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enthusiast
Joined: Apr 2020
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You're right, read your op too quickly. Glad it finally worked out for you. Thanks me too. Lost a day off though, but at least I'll get to play today.
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stranger
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stranger
Joined: Oct 2021
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When will you update the Stadia version? I know 'soon'. But you had to know that answer wouldn't work for long! When should we expect realistically?
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veteran
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veteran
Joined: Jul 2014
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For being notoriously a laughing stock among the major gaming platforms, Stadia surely has its fair share of support around here. Bizarre.
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member
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member
Joined: Oct 2020
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When will you update the Stadia version? I know 'soon'. But you had to know that answer wouldn't work for long! When should we expect realistically? Just wondering what makes people think that Larian can speed up the process? Technical issues could mean the problem is on Stadia's side, right? Maybe someone from Larian can clarify this point?
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journeyman
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journeyman
Joined: Jan 2021
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When will you update the Stadia version? I know 'soon'. But you had to know that answer wouldn't work for long! When should we expect realistically? Just wondering what makes people think that Larian can speed up the process? Technical issues could mean the problem is on Stadia's side, right? Maybe someone from Larian can clarify this point? The thing is, the Mac version also hasn't been released, so it's not just Stadia. Larian decided to prioritize the PC Steam/GOG version of their game, and worry about updating the other versions later. If it was Stadia's fault, Mac would be released already as well.
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stranger
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stranger
Joined: Oct 2021
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Another one with the Stadia version.
I asked in twitter to both Google and Larian and only Google responded, saying that they also hope that is launched ASAP.
I hope it’s this week…
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stranger
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stranger
Joined: Oct 2021
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Maybe Larian holding the Mac version until after the Apple event announcing the M1Pro & M1Max chips?
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journeyman
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journeyman
Joined: Jan 2021
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Maybe Larian holding the Mac version until after the Apple event announcing the M1Pro & M1Max chips? That seems pointless, one doesn't have anything to do with the other and would just be withholding access to already released content and making Mac customers upset with no benefit.
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stranger
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stranger
Joined: Oct 2021
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[/quote] Apple just said many developers received early access to these chips, so perhaps Larian was among them. Not pointless if Larian are ensuring the Mac version is optimized for these new chips.
Last edited by organichilimango; 18/10/21 05:43 PM. Reason: Imbed
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enthusiast
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enthusiast
Joined: Nov 2020
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Ok, folks got a couple of issues with Patch 6 and were wondering if anybody else has come across it or if there is a way to fix any of them.
1. My main female Ranger knight's max carry weight is 160 pounds she is only carrying 105 lbs and it says that she is "Encumbered" Didn't remember this ever happening before Patch 6 unless I was close to or over my max carry weight.
2. A lot of interior areas are all but black and you can hardly see anything. Even though Caina<Ranger Party leader> and Shadowheart both have dark vision. I don't remember areas like the Crypt where you get the "Speak with dead Amulet" or the Toll House basement being so dark and if these two areas are that dark I can only imagine how dark the Underdark is now.
As far as the Darkness goes you would think that with Lae'zel Carrying the Everburn blade that it would shed light as well.
Anyone else having<had> these issues? and if so how did you correct them or have you?
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veteran
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veteran
Joined: Oct 2020
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1. There are soft caps since patch 4 or 5(not sure now) they should be shown by white, yellow and red parts of carry weight bar ... also if you place your mouse over them, tooltip should appear tellimg you how much you can carry without penalisation. I believe Larian come to corect conclusion when they decided that someone who carry his own weight in backpack wont be so effective. 😄
2. There seems to be a problem with visual side of darkvision in this patch
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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veteran
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veteran
Joined: Mar 2021
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Ok, folks got a couple of issues with Patch 6 and were wondering if anybody else has come across it or if there is a way to fix any of them.
1. My main female Ranger knight's max carry weight is 160 pounds she is only carrying 105 lbs and it says that she is "Encumbered" Didn't remember this ever happening before Patch 6 unless I was close to or over my max carry weight. The new carry weight system was introduced in Patch 5. It's a more lenient version of the 5E Variant Encumbrance rule. Basically in LBS its STR x 12 = your carry weight unencumbered. Anything beyond that you start to become encumbered, and then you have an absolute max carry weight that is STR x 20. In Kilograms it is STR x 6 and STR x 10. 2. A lot of interior areas are all but black and you can hardly see anything. Even though Caina<Ranger Party leader> and Shadowheart both have dark vision. I don't remember areas like the Crypt where you get the "Speak with dead Amulet" or the Toll House basement being so dark and if these two areas are that dark I can only imagine how dark the Underdark is now.
As far as the Darkness goes you would think that with Lae'zel Carrying the Everburn blade that it would shed light as well.
Anyone else having<had> these issues? and if so how did you correct them or have you? Video Settings Gamma Correction slider should allow you to see better. However, turning on light sources is also super helpful. The Underdark is now properly dark like it should be.
Blackheifer
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enthusiast
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enthusiast
Joined: Oct 2020
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Speaking for the hordes of impatient and worried stadians: "StAdiA pAtCh WhEn ? PlEaSe GiVe uPdAte LaRiAn ?"
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apprentice
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apprentice
Joined: Jan 2021
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I've not really complained about this game, and I've always been patient with the model of early access and knew what I was getting into. Including all the times the patch would be announced and delayed. That's fine. But IMO they should have waited until all versions (pc, Mac, stadia) were ready to launch before they launched patch 6.
I don't really understand why they rushed the PC one but delayed the others.
It's pretty whack...
Especially when patch 5 was delayed like a week or so if I remember, but was released across the board, just like all the other patches.
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apprentice
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apprentice
Joined: Oct 2020
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As a Stadia player this delay is twice as annoying.
We cannot keep using an old version of the game we just have to wait for the game to be ported from Steam to Stadia.
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member
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member
Joined: Oct 2020
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As a Stadia player this delay is twice as annoying.
We cannot keep using an old version of the game we just have to wait for the game to be ported from Steam to Stadia. Interesting. How does it work on Stadia? Was patch 5 pulled entirely and the game isn't playable at all there right now? There's a good chance that we'll see a hotfix release sometime this week which will hopefully remedy the Stadia situation as well.
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veteran
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veteran
Joined: Oct 2021
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It's frustrating trying to avoid spoilers while so many people are putting up videos about Grymforge. I feel like this delay separates me from the community when I'd love nothing more than to be talking about the new patch.
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apprentice
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apprentice
Joined: Oct 2020
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Interesting. How does it work on Stadia? Was patch 5 pulled entirely and the game isn't playable at all there right now? There's a good chance that we'll see a hotfix release sometime this week which will hopefully remedy the Stadia situation as well. On Stadia you cannot keep using an old patch so when the update happens you have to start again.
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journeyman
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journeyman
Joined: Jan 2021
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I've not really complained about this game, and I've always been patient with the model of early access and knew what I was getting into. Including all the times the patch would be announced and delayed. That's fine. But IMO they should have waited until all versions (pc, Mac, stadia) were ready to launch before they launched patch 6. It's probably an unpopular opinion, but I agree they should not have released a patch for one group of players and made another wait a week without knowing when they'll even get it. The content has already been spoiled for me, it totally sucks all the excitement of exploring something new with a community when most people have already done all the exploring days ago. Interesting. How does it work on Stadia? Was patch 5 pulled entirely and the game isn't playable at all there right now? There's a good chance that we'll see a hotfix release sometime this week which will hopefully remedy the Stadia situation as well. I think they mean that there is no point playing the game now when Stadia players could lose access to their saves at any given moment, since they can't elect to keep playing a prior patch.
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enthusiast
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enthusiast
Joined: Nov 2020
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Ok, folks got a couple of issues with Patch 6 and were wondering if anybody else has come across it or if there is a way to fix any of them.
1. My main female Ranger knight's max carry weight is 160 pounds she is only carrying 105 lbs and it says that she is "Encumbered" Didn't remember this ever happening before Patch 6 unless I was close to or over my max carry weight. The new carry weight system was introduced in Patch 5. It's a more lenient version of the 5E Variant Encumbrance rule. Basically in LBS its STR x 12 = your carry weight unencumbered. Anything beyond that you start to become encumbered, and then you have an absolute max carry weight that is STR x 20. In Kilograms it is STR x 6 and STR x 10. 2. A lot of interior areas are all but black and you can hardly see anything. Even though Caina<Ranger Party leader> and Shadowheart both have dark vision. I don't remember areas like the Crypt where you get the "Speak with dead Amulet" or the Toll House basement being so dark and if these two areas are that dark I can only imagine how dark the Underdark is now.
As far as the Darkness goes you would think that with Lae'zel Carrying the Everburn blade that it would shed light as well.
Anyone else having<had> these issues? and if so how did you correct them or have you? Video Settings Gamma Correction slider should allow you to see better. However, turning on light sources is also super helpful. The Underdark is now properly dark like it should be. Thanks for the lighting fixes it sure helped out and it is appreciated. Now as for the weight it seems Larian is using the STR x 6 and STR x 10 in the US where we very seldom use the metric system and so 16 x 6 would only be 96 lbs and then she's Encumbered. Just her armor and weapons and such already take up damn near half of that there leaving you not much left over for excess. Maybe Lariun should not include your equipped items in with your carry weight especially if they are only going to give you a max carry weight of 160 lbs. Most things I don't even carry I send them to camp until I decide to sell them. The bad thing about that there is You have to gather that for which you want to sell and take a long rest before you can go out to wherever and sell the stuff.
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enthusiast
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enthusiast
Joined: Nov 2020
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Now I'll ask this once again since no one commented about it when I had asked earlier. In the Character creation menu, they have listed Shadowheart, Wyll, etc listed there. Is Larian going to allow us to make changes to things like their Starting spells, subclass, domain, etc before we go into the game and the changes will be in game-like if we created them ourselves? If this is true I can make Shadowheart a life cleric and fix Wyll's stats. Now if only there was a healing cantrip.<G>
curious as the whether or not anyone knows the answer there are two slots for which I'm curious.
The first is on the left side Between the gauntlets and the boots it looks like for a belt. Which so far I've not found any type of belts in the game. Is Laurian going to add the Giant strength belts into the game? these would be the only belts I can remember there being. Of course, it's been years since I played DND PNP.
The other is on the Right side top of above the Amulet does anyone know what is to go into that spot there? I've tried various things and so far everything gets rejected.
Thanks again for whatever info you can provide.
Last edited by DragonMaster69; 20/10/21 02:47 AM.
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veteran
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veteran
Joined: Oct 2020
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So about companions ... so far nobody knows. But honestly i doubt it.
Dunno if there is any other belt ... But yes that slot is made for belts ... so i gues Larian will eventualy create some of their own.
And the last slot is for capes ... And personaly i hope it will be hideable just as helmets bcs personaly i hate capes. -_-
And yes none belts or capes are in EA as far as i know.
Last edited by RagnarokCzD; 20/10/21 06:04 AM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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enthusiast
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enthusiast
Joined: Nov 2020
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So about companions ... so far nobody knows. But honestly i doubt it.
Dunno if there is any other belt ... But yes that slot is made for belts ... so i gues Larian will eventualy create some of their own.
And the last slot is for capes ... And personaly i hope it will be hideable just as helmets bcs personaly i hate capes. -_-
And yes none belts or capes are in EA as far as i know. Well, now thanks for the reply I appreciate it. I will have to admit now I know why I quit playing the game before. It was because the game takes as much as 3 minutes or more to reload. Which I've never played a PC game that takes so long to re-load. I figured that they would have finally fixed that aspect of the game. Another thing I don't like is the fact that when a battle starts you can't have other party members join the battle which I think is BS. I'm currently in the battle in the cave for that chest that has the beholder in it. Wyll used misty step to grab the high ground where the ladder is. It started the battle and locked the other party members out of the battle and I can't move them into battle or anything. Also if all the guys with that Shipment die how can I return it or can I?
Last edited by DragonMaster69; 20/10/21 07:09 AM.
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veteran
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veteran
Joined: Oct 2020
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Im 1000% sure that is a bug ... Since even Sven in his presentations keep his party members in back an joins combat with them later.... wich would be impossible by this design. Never happened to me tho.
Yes you can ... You can drag it to Zentarims and give it to them ... but you cant open it. Personaly i believe its a misstake that ypu are unable to lock it back so they have no idea ... but w/e
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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enthusiast
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enthusiast
Joined: Nov 2020
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Im 1000% sure that is a bug ... Since even Sven in his presentations keep his party members in back an joins combat with them later.... wich would be impossible by this design. Never happened to me tho.
Yes you can ... You can drag it to Zentarims and give it to them ... but you cant open it. Personaly i believe its a misstake that ypu are unable to lock it back so they have no idea ... but w/e How are you supposed to know where to take it to or the password to get in if they are all dead?
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veteran
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veteran
Joined: Oct 2020
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Oh this ... Well you can sneak past the guard and find spare key down bellow ... or pickpocket it ofc. There is also hole in the roof so you can get around him completely if your sneaking is low ... Or ypu can get the password via Speak with Dead. 😉
Last edited by RagnarokCzD; 20/10/21 09:34 AM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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stranger
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stranger
Joined: Dec 2020
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The Astarion scene when he tries to bite you in camp in Update 6 is not properly working. You can hear what they say but there is no cinematic. Same thing with the cinematic for Netty and the poisoned branch. I've done 3 complete playthrough with new toons just to see but it's just not there. Furthermore, in the Druid Grove, the girl who is speaking to the bird by the entrance to speak with Khaga thinks you're a Druid. She literally says: "A druid and an outsider".
I'm not pointing these things out to criticize, just so that you're aware. Bugs and glitches included this game AND all Larian Studios has accomplished 10/10.
Thank you for your time and patience Larian! 🤓😁
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stranger
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stranger
Joined: Oct 2021
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When are Mac and Stadia going to get patch 6? It has been almost a week now...
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stranger
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stranger
Joined: Oct 2021
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We're no longer in "it's early access", "you signed up for this", etc territory. Yes, we all signed up for a buggy and incomplete game, however we also all paid $60 for the ability to help test this game. Everyone left is perfectly fine dealing with and submitting bug reports and helping Larian make the best game possible.
But this is now almost a week with no communication about when to realistically expect a release to stadia and mac versions which you were happy to take our money for. "Soon" is insulting, and at this point, lying. Please provide an update on when we can expect to be able to play the already buggy and incomplete game we paid for on Stadia and Mac, or at least provide some more respectful communication about what's going on and why a significant portion of your player base can't play, while a different portion is able.
Additionally, I hope this is a lesson that these types of releases are not acceptable in the future, and that you should not release a game, especially one with content updates, to only a portion of your player base with a week lag time in between. Obviously a few hours or up to a day is fine.
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journeyman
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journeyman
Joined: Oct 2020
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Patch 6 sounds fun. Of course, I really have no idea because I still can't play it. Stadia and Mac are still waiting. I love the game and I just want to play the new material.
Shaolin Stoner
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stranger
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stranger
Joined: Oct 2021
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enthusiast
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enthusiast
Joined: Nov 2020
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WTF?! For 3 days I've been playing the game this time through and had gotten a good distance through the game. I laid down to get some sleep and when I woke up and went to play the game all my saves were gone! it's like I hadn't even played at all. I had everyone up to 3rd level and had 3k in gold.
Last edited by DragonMaster69; 20/10/21 07:04 PM.
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stranger
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stranger
Joined: Oct 2021
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Communication is key and we have none right now. How long before someone tells us what is really happening here? I am worried for the future of the game on those platforms. Will we always get everything late? Because if so, maybe you should advertise it as such.
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member
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member
Joined: Oct 2020
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WTF?! For 3 days I've been playing the game this time through and had gotten a good distance through the game. I laid down to get some sleep and when I woke up and went to play the game all my saves were gone! it's like I hadn't even played at all. I had everyone up to 3rd level and had 3k in gold. Are you saying the savegame files also disappeared from your hard drive (i.e. the savegame folder is now empty)?
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veteran
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veteran
Joined: Oct 2020
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So ... i finaly get to the end and i was really exited to see that this location leads straight to Moonrise Towers ... I was looking forward for some teaser as we had with that gate to Grymforge. Sadly there is none ... or at least none was showing to me.  Also the scene where our Tav summarizes what happened so far is gone ... and i must ask why? It was great. 
Last edited by RagnarokCzD; 21/10/21 07:04 AM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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member
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member
Joined: Oct 2020
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Communication is key and we have none right now. How long before someone tells us what is really happening here? I am worried for the future of the game on those platforms. Will we always get everything late? Because if so, maybe you should advertise it as such. Well, Google might very well pull plug on Stadia before BG3 is released, so I would certainly be worried for the Stadia version, but not really because of anything related to Larian. I wouldn't be worried for the Mac versions, they're probably just PITA (or at least additional work - Apple's very special™ proprietary APIs and also their new CPUs/GPUs being relatively new) to implement.
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enthusiast
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enthusiast
Joined: Oct 2020
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Communication is key and we have none right now. How long before someone tells us what is really happening here? I am worried for the future of the game on those platforms. Will we always get everything late? Because if so, maybe you should advertise it as such. Yes indeed, and I agree that only saying 'soon' in one week is not how you do it. How hard can it be to post a daily update saying something like: 'hey still working on it, no eta, or sorry no real eta but don't expect it this week'. The only conclusion for me is that either, there is no one at Larian whose job function includes communication on social media, PR and with the community , or that they are grossly incompetent, or that they are simply on leave. In either case, it comes across as utterly offensive, it takes literally less than a minute to send out a tweet or forum post. Definitely leaving the "clunky and edgy meme-lord" style of communication and moving into simply 'not nice' territory ... I understand EA, i bought the game, I can also understand delays and whatever, but I don't think that an honest and direct communication is asked too much, ... Moreover, this goes beyond the stadia/mac patch delay too. How hard can it be to also finally answer some of the issues on these forum ? Silence is really hard to interpret you know.... so if an issue (e.g. Day night cycle) wont be addressed, simply tell us please, most of us are adults (or can behave like adults) so that we can move on and focus our attempts at making the game better on other issues. Kinda disappointing, really....
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veteran
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veteran
Joined: Oct 2020
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How hard can it be to post a daily update saying something like: 'hey still working on it, no eta, or sorry no real eta but don't expect it this week'. Unnecesary harsh, but honest answer: Aproximately same hard as resisting to post "patch 6 on mac and stadia when" every day ... I wonder if anyone can manage that. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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enthusiast
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enthusiast
Joined: Oct 2020
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How hard can it be to post a daily update saying something like: 'hey still working on it, no eta, or sorry no real eta but don't expect it this week'. Unnecesary harsh, but honest answer: Aproximately same hard as resisting to post "patch 6 on mac and stadia when" every day ... I wonder if anyone can manage that.  Except I am not an employee of a company who is supposed to handle communication... Aka, I am not getting payed to write about BG3, while I suspect Larian has or at least should have someone on their payroll who should be in charge of this... In case Larian would need someone for this, consider this an open application, I can def. double Larian's external customer oriented communication relative to the current output. For a permanent contract, 38hrs workweek, and decent (Belgian) salary I promise Larian that I would be able to send out minimally two tweets a week and answer 1 question a day on either forums, reddit, discord, or steam. Take it or leave it, ... 
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Ben_Larian
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OP
Ben_Larian
Joined: Sep 2021
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Hey all - just letting you know that I'm reading your comments and taking them on board. Stadia and Mac are still being worked on - no news to share yet, waiting for solid info on the Patch's release before sharing more.
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enthusiast
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enthusiast
Joined: Oct 2020
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Thanks Ben, really, this kind of message is all I asked for, hope you can sort the issues out and release it soon. Please keep us in the loop in case more info becomes available.
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Ben_Larian
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OP
Ben_Larian
Joined: Sep 2021
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I will do! Patch 6 is a massive graphical and technical overhaul on all platforms - as soon as I have more info I'll share it everywhere 
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stranger
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stranger
Joined: Oct 2021
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Wow, what a roll on the random encounter table
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apprentice
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apprentice
Joined: Jan 2021
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I will do! Patch 6 is a massive graphical and technical overhaul on all platforms - as soon as I have more info I'll share it everywhere  Question about this, the changes are not going to change the minimal requirements are they? Like the original mac specs required to play the game will stay the same right? It would suck to have bought the game a year ago, but with massive graphical changes over the course of a few years for official release then being too much for the system?
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veteran
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veteran
Joined: Oct 2021
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Hey all - just letting you know that I'm reading your comments and taking them on board. Stadia and Mac are still being worked on - no news to share yet, waiting for solid info on the Patch's release before sharing more. Thank you.
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member
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member
Joined: Oct 2020
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Any chance we get Expertise for Rogues and Sneak Attack as a toggle to let us proc it offhand if we miss mainhand (1 per turn, of course)? It seems like a pretty big nerf to have Rogues as yhey are ingame.
Don't you just hate it when people with dumb opinions have nice avatars?
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veteran
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veteran
Joined: Feb 2021
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Any chance we get Expertise for Rogues and Sneak Attack as a toggle to let us proc it offhand if we miss mainhand (1 per turn, of course)? It seems like a pretty big nerf to have Rogues as yhey are ingame. +1. Totally agree. And now off hand's a pain. You can't just click on the enemy to attack a second time. You have to click the offhand button first. And I hate how, by default, it has it toggled to just attack both with main and offhand. So many bonus actions wasted because rogue kills with main hand but follows up right away with offhand unless you remember to toggle to single. Just get rid of that toggle and allow the player to click the enemy again if they want to attack with offhand. And provide toggling for Sneak Attack with either main or offhand, and make it automatically applied only if they hit based on the toggle. I can't tell you how many times I've forgotten to hit the Sneak Attack button before attacking. Plus, making it automatic would cut down on the need for 2 buttons on the hotbar. Solasta does this. Why doesn't BG3? Solasta just has rogue auto Sneak Attack when conditions align. And if Action allowance calls for more than one attack with main hand, first 2 attacks are main and 3rd is offhand. Simple. You control each strike. No extra button presses.
Last edited by GM4Him; 21/10/21 05:28 PM.
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member
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member
Joined: Oct 2020
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Any chance we get Expertise for Rogues and Sneak Attack as a toggle to let us proc it offhand if we miss mainhand (1 per turn, of course)? It seems like a pretty big nerf to have Rogues as yhey are ingame. +1. Totally agree. And now off hand's a pain. You can't just click on the enemy to attack a second time. You have to click the offhand button first. And I hate how, by default, it has it toggled to just attack both with main and offhand. So many bonus actions wasted because rogue kills with main hand but follows up right away with offhand unless you remember to toggle to single. Just get rid of that toggle and allow the player to click the enemy again if they want to attack with offhand. And provide toggling for Sneak Attack with either main or offhand, and make it automatically applied only if they hit based on the toggle. I can't tell you how many times I've forgotten to hit the Sneak Attack button before attacking. Plus, making it automatic would cut down on the need for 2 buttons on the hotbar. Solasta does this. Why doesn't BG3? Solasta just has rogue auto Sneak Attack when conditions align. And if Action allowance calls for more than one attack with main hand, first 2 attacks are main and 3rd is offhand. Simple. You control each strike. No extra button presses. Colossus Slayer for Hunter is already automatic, so there is that...
Don't you just hate it when people with dumb opinions have nice avatars?
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addict
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addict
Joined: Jan 2020
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So ... i finaly get to the end and i was really exited to see that this location leads straight to Moonrise Towers ... I was looking forward for some teaser as we had with that gate to Grymforge. Sadly there is none ... or at least none was showing to me.  Also the scene where our Tav summarizes what happened so far is gone ... and i must ask why? It was great.  Grymforge was always in the previous EA releases, but in an unfinished state. You could get to Grymforge to explore ( doing so was really unintuitive ) but most of the story elements were missing. I think Larian originally intended Grymforge to be available when EA started, but it didn't make the cut; so they included an end-of-line cut-scene to prevent you getting to Grymforge, using assets already in the EA. I'm sure this was considered the most ikely route most players would choose to take (Good/Halsin/Underdark). As far as I know, Moonrise Towers, the Githyanki Creche and other Risen Road locations mentioned in the EA are not currently available in EA assets, so when you try to leave the EA anywhere else, you just get the world map.
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addict
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addict
Joined: Jan 2020
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I will do! Patch 6 is a massive graphical and technical overhaul on all platforms - as soon as I have more info I'll share it everywhere  Question about this, the changes are not going to change the minimal requirements are they? Like the original mac specs required to play the game will stay the same right? It would suck to have bought the game a year ago, but with massive graphical changes over the course of a few years for official release then being too much for the system? It shouldn't do, but you might not be able to benefit from certain updates that are computationally expensive. Other changes are likely just new algorithms that produce a more pleasing outcome at the same computational cost, so everyone can benefit.
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veteran
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veteran
Joined: Oct 2020
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Grymforge was always in the previous EA releases, but in an unfinished state. You could get to Grymforge to explore ( doing so was really unintuitive ) but most of the story elements were missing.
I think Larian originally intended Grymforge to be available when EA started, but it didn't make the cut; so they included an end-of-line cut-scene to prevent you getting to Grymforge, using assets already in the EA. I'm sure this was considered the most ikely route most players would choose to take (Good/Halsin/Underdark).
As far as I know, Moonrise Towers, the Githyanki Creche and other Risen Road locations mentioned in the EA are not currently available in EA assets, so when you try to leave the EA anywhere else, you just get the world map. Those are all good points ... Yet i feel a little disapointed still, since i hoped for a little teaser and i didnt get it. :P I mean i didnt want much, in previous patches all we got was sight on that huge gate ... so just some ascending in the elevator, shocked expression in our party faces, then quick turn of camera to shadowcursed lands ... and CUT ... that would be awesome. :3 But we got what we got ... i get that ofcourse. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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apprentice
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apprentice
Joined: Jul 2014
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Loaded up steam and some time in the last 24 hours a 12 mb patch has occurred, yet no info as to what was included in it? I've my fingers crossed it's level 5+ edit - It wasn't 
Last edited by Montiness; 24/10/21 08:29 AM. Reason: additional Information
Take Care, Have Fun and Bee Well!
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addict
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addict
Joined: Jan 2020
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Yes, I agree, it would have been fun to add something other than the overland map to mark progress through the EA process. I guess Larian consider the Panel from Hell episodes to be providing that sense of EA progress, but I find them to be variable in their usefulness. I did like Patch 6 overall; visually improved (although darkvision doesn't seem right at the moment ), nice additional content details to find, and combat seems to take less time, so it feels less annoying. I'd still like to get the Vulkan version working under Linux, as there were a number of instances with the DX11 version where the cinematics only played the audio, which did not occur in previous patches. Progress, at least. 
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stranger
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stranger
Joined: Oct 2021
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Pretty sure one of the moons on the Defiled Temple puzzle is the wrong way around now. Still succeeds when it's the right location though. was wrecking my brain to see it's not the same orientation pieces as on other screenshots.
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addict
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addict
Joined: Jun 2020
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Patch 6 is awesome- I’m 218 hours into early access and was struggling to complete another play through so stayed away for a while - 3-4 attempts never really got further than the goblin camp. Patch six arrived and I’ve finished the whole thing and the new area which is great. Just started another run immediately using a dwarven cleric and addded in Wyll - I’ve never played a warlock ever … Loving the game again - combat changes are great 👍🏼- graphics are fantastic - I just got 32 inch 1440p monitor - wow it looks superb. Can’t wait for next patch even if it is 4+ months away. If this continues we are in for one hell of a final product - I’m picking 12 months away still at least but I’m happy to wait.
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stranger
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stranger
Joined: Oct 2021
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Can we please have some sort of update on stadia at this point? This is really not an acceptable level of service for a product we paid the same price as everyone else for. At this point they are getting a much higher level of service than stadia users for the same price. It’s a little fraudulent, honestly, and has severely impacted my otherwise untarnished opinion of this process. I expect bugs and playability issues in early access, not differences in availability with zero explanation or update between platforms for greater than two weeks.
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member
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member
Joined: Oct 2020
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Can we please have some sort of update on stadia at this point? This is really not an acceptable level of service for a product we paid the same price as everyone else for. At this point they are getting a much higher level of service than stadia users for the same price. It’s a little fraudulent, honestly, and has severely impacted my otherwise untarnished opinion of this process. I expect bugs and playability issues in early access, not differences in availability with zero explanation or update between platforms for greater than two weeks. As for the "zero explanation" part: You did read the "Hotfix #16" posting from last Thursday where they specifically address this issue, right? You may not like what you read there but they do offer an explanation.
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apprentice
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apprentice
Joined: Oct 2021
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Can we please have some sort of update on stadia at this point? This is really not an acceptable level of service for a product we paid the same price as everyone else for. At this point they are getting a much higher level of service than stadia users for the same price. It’s a little fraudulent, honestly, and has severely impacted my otherwise untarnished opinion of this process. I expect bugs and playability issues in early access, not differences in availability with zero explanation or update between platforms for greater than two weeks. Not sure I'd go that far...yet... But an update would be nice. Again, not asking for an exact time or even day... But "late next week" or some kind of rough guess would be really nice. It isn't like we have a new type of processer or something...
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stranger
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stranger
Joined: Oct 2021
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Can we expect Patch 6 to release today on Stadia?
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enthusiast
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enthusiast
Joined: Oct 2020
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We can certainly 'expect' all we want, question is when will it be ready and how will Larian re-assure us this scenario will be avoided or handled better next time a similar problem arises. Sorry, getting a bit cynical here after being spoiled on almost every aspect of the new patch in the two weeks I've been f5-ing this forum, twitter, reddit, and even steamdb in vain...
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apprentice
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apprentice
Joined: Oct 2021
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Can we expect Patch 6 to release today on Stadia? I'm half expecting M1 Mac to release today. If it does, it would seem to indicate us poor Stadia users will have to wait one more week. But this is a guess since Larian doesn't seem willing to communicate anything other than "we can't communicate".
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journeyman
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journeyman
Joined: Oct 2020
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Two weeks. Stadia is still waiting. Two weeks. I know that people who are up-to-date with the patch are sick of hearing about stadia. Those of us playing on stadia are sick of waiting.
Shaolin Stoner
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stranger
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stranger
Joined: Oct 2021
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I will be applying for my refund if it does not drop by this time next week alongside an assurance that this will not be the operating model going forward for EA. I'll happily wait until release, but I'm not going to allow Larian to take my $60 and then let me play whenever they feel like it.
I feel the missing piece here is that we cannot have backward compatibility on stadia, so I literally have no reason to play right now since my save could just up and disappear at any time. This radio silence is getting very old.
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stranger
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stranger
Joined: Oct 2021
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Same here. I have contacted the support team for a refund, this is getting ridiculous. I regret having paid for this. Sorry if this sounds harsh, but my patience has its limits.
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stranger
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stranger
Joined: Oct 2021
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Another one here, if we have no news for Monday, I’d ask for the refund.
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veteran
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veteran
Joined: Sep 2017
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Patch 6 + hotfixes should be live on Stadia now. Patch 6, complete with hotfixes, is live on Stadia! Thank you for your patience, but now it's time to explore Grymforge, and the new Sorcerer class!
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stranger
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stranger
Joined: Jul 2021
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apprentice
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apprentice
Joined: Oct 2021
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They've been putting out a new platform version and hotfix for patch 6 every week. If they follow that pattern, M1 will be available Thursday 4/11/2021.
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apprentice
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apprentice
Joined: Oct 2021
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They've been putting out a new platform version and hotfix for patch 6 every week. If they follow that pattern, M1 will be available Thursday 4/11/2021. Well... That aged poorly. My bad
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enthusiast
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enthusiast
Joined: Dec 2021
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[*] Fixed bug where Mol wouldn't return stolen belongings.. Sorry but there are definitely some situations where this isn't fixed. While I have completed this quest (by playing a small main character and going through the crack in the wall) there are other times where it simply bugs out. (playing normally and saving the two kids, I get inside to have Mol thank me but no mention of the stolen belongings.)
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enthusiast
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enthusiast
Joined: Oct 2020
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iirc the belongings are in the loot-pile in the corner, so you can take them back regardless?
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enthusiast
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enthusiast
Joined: Oct 2020
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Any ETA for the next update? I quickly finished the new content they added.
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enthusiast
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enthusiast
Joined: Dec 2021
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iirc the belongings are in the loot-pile in the corner, so you can take them back regardless? Will have to double check but I ended up saving and looting the place empty without ever finding them. Regardless, the quest is bugged as it can't be progressed/completed in some situations. Additionally I have gone directly to Mol with a halfling character through the entrance the kids use without ever completing either of the other two quests and she hands the belongings back and dialog acts like we've actually done favors for them. Unsure if this is intentional or not but it was certainly odd.
Last edited by WebSpyder; 09/01/22 12:36 AM.
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